All episodes
How Star Wars: Galactic Racer Was Built
From Riot to 2K and the Power of Transmedia with REL Hunt
Smilegate's Harold Kim on Building Long-Lasting IP
GMN Source Files - Composer Austin Wintory
How to Create an Immersive Climbing Game with Cairn
MARVEL Tōkon: Fighting Souls with Sony Interactive Entertainment's Reed Baird and Marvel Games' Michael Francisco
LEGO Batman: Legacy of the Dark Knight with TT Games' Jonathan Smith
How A Viral Animation Turned Into a Sword-Fighting Dinosaur Game with Jean Nguyen
Slay the Spire 2 and Building the Deckbuilder Genre with Mega Crit's Casey Yano
Actor Judy Alice Lee on Hades II's 12,000+ Lines of Dialogue
Yacht Club Games' Sean Velasco on Mina the Hollower, Scope Creep, and What's Next
How 007 First Light Adds to the James Bond Legacy with Hakan Abrak
Following Up Disco Elysium with ZERO PARADES: For Dead Spies with Studio Head Allen Murray
Subverting Expectations in Titanium Court with AP Thomson
How Replaced Explores the Relationship Between Technology and the Human Condition
Jake Birkett on Forbidden Solitaire, Casual Games, and Surviving Gamedev for 11 Years Without a Hit
Dosa Divas' Chandana Ekanayake Talks Food, Music, and Indie Development
How People of Note Explores Heavy Subjects with Whimsy and Musical Theater
Housemarque's Gregory Louden on Saros, Narrative and Game Design
Mewgenics: From Flash Games to Cat Armies with Edmund McMillen & Tyler Glaiel
MOUSE: P.I. For Hire - Creating a Rubber Hose Noir Detective Story
How Mixtape Tells a Coming of Age Story via Music with Johnny Galvatron
Re-release: Bioshock Creator Ken Levine on Judas, Writing and Narrative in Games
Re-release: Before Your Eyes with Oliver Lewin and Graham Parkes
Re-release: The History of Dwarf Fortress with Zach and Tarn Adams
The Sounds of ARC Raiders with Audio Director Bence Pajor
Jenny Jiao Hsia Shares The Story Of Her Life In CONSUME ME
Arc Raiders Design Director Virgil Watkins
Ben Starr on Acting and the State of the Games Industry
Battlefield 6 Creative Director Thomas Andersson
The State of Games Writing with Writer & Narrative Director Cara Ellison
Cory Davis (Spec Ops: The Line) & Robin Finck (Nine Inch Nails) on Psychedelic Horror in SLEEP AWAKE
The Audio Experience of Ghost of Yotei with Rev. Dr. Bradley D. Meyer
Talking Game Maker's Sketchbook with Double Fine's Tim Schafer
Abiotic Factor with Geoff "Zag" Keene and Henry Feltham
History of the Anno series with Creative Director Manuel Reinher
Narrative Design in DISPATCH with Director Nick Herman
Double Fine's Lee Petty talks Keeper and Creative Leadership
SILENT HILL f Director Al Yang on Creating an All-New Chapter in the Legendary Horror Franchise
Making THE OUTER WORLDS 2 with Obsidian's Brandon Adler and Kyle Koenig
Becoming the Ghost of Yōtei with Erika Ishii
The Challenges of Game Localization, Writing and Recording with Shloc
Absolum - Dotemu's Path From Licensed Games to Original IP
From "Katamari Damacy" Through "to a T" with Keita Takahashi
Obsidian's Josh Sawyer's Thoughts on Creating Engaging RPGs
The Development World of RPGs with Jeff Gardiner
Games Writing with Lis Moberly, Creative Lead @ 20th Century Games
From Used Car Salesman to Indie Game Publisher: The New Blood Story
How to Pitch Game Projects to Publishers with Focus Entertainment's Yves Le Yaouanq
How Ready or Not Creates Tension Behind Every Door
Escape From Tarkov and the Creation of Extraction Shooters with Nikita Buyanov
Creating a Modern but Retro Immersive Sim in Skin Deep
The Many Roles of Actor Alex Jordan on The Alters
Creating the Music for Doom: The Dark Ages with Composer Duo, Finishing Move
How Ray Chase went from Actor to Game Developer with Date Everything
How Moonhood Handcrafted The Midnight Walk with Real Claymation
How Two Studios Brought LEGO Horizon Adventures to Life
Uncovering the Secrets Behind Bionic Bay with Creator Juhana Myllys
Creating the Music for Clair Obscur: Expedition 33 with Composer Lorien Testard
Exploring Wartales with Shiro Games' CEO Nicolas Cannasse
XCOM Creator Julian Gollop Shares Game Design Tips, Dev Stories and More
How Clair Obscur: Expedition 33's Epic Story was Crafted with Jennifer Svedberg-Yen
Kingdom Come: Deliverance II with Lead Designer Prokop Jirsa
Writing the Mythos of South of Midnight with Zaire Lanier and Dani Dee
Expedition 33 with Maelle Actor Jennifer English
Navigating the Shifting Corridors of BLUE PRINCE with Creator Tonda Ros
How 3 Brothers Started a Game Studio - Butterscotch Shenanigans
Avowed Game Director Carrie Patel talks World Building and Narrative Design
From Dragon Age to Eternal Strands with Mike Laidlaw
Creating the Super Earth of Helldivers 2 with Arrowhead's Johan Pilestedt
Becoming Indiana Jones with Troy Baker
Magic, Kevlar, and Conspiracies with Tactical Breach Wizards Dev Tom Francis
From Theater to Video Games with 1000xRESIST Actor, Nhi Do
Mysteries of Indiana Jones and the Great Circle with MachineGames
Becoming Yuffie in FINAL FANTASY VII REBIRTH with Actor Suzie Yeung
Founder Ted Price Reflects on 30 Years of Insomniac Games and Retirement
[Sponsored] Chat with Xsolla's Berkley Egenes
Astro Bot Director Nicolas Doucet
Writing the Haunting Narrative of INDIKA with Dmitry Svetlow
Tetris Creator, Alexey Pajitnov
17 Year Development Journey with Caves of Qud
Creating the Sound and Music for Eternal Strands with Audio Director, Aldo Sampaio
Writing Comedy in Games with Thank Goodness You're Here
Balancing Procedural and Intimate Storytelling in Wildermyth
The Real Life and Theater Inspirations of 1000xRESIST
Writing for Call of Duty with Ashley Poprik and Chris Holzworth
The Haunting Audio of Hellblade with Ninja Theory's David Garcia
Digital Extreme's Rebecca Ford Talks 10 Years of Warframe
Indie Publishing and Southeast Asian Game Dev with Ysbryd Games' Brian Kwek
Frostpunk and This War of Mine Composer Piotr Musial
Exploring the World of Hitman with IO Interactive's Hakan Abrak
Demystifying Creativity with Creative Leader and Author Fawzi Mesmar
The World of Licensing in Games with Slitherine's Marco Minoli
Balatro Creator LocalThunk Talks Inspirations and Jokers
Through Castle Crashers and Beyond with The Behemoth's John Baez
Talking Sack Boys and Astro Bots with Composer Kenny Young
Industry Veteran Jen MacLean Talks Gen Z Audiences and Evolving Expectations
The Narrative Design of Slay the Princess with Black Tabby Games
Talking Galactic Wars and Live Service in Helldivers 2 with Maria Cornelius
Final Fantasy VII Rebirth Actor, Briana White