All Episodes
Game Maker's Notebook — 255 episodes
Jake Birkett on Forbidden Solitaire, Casual Games, and Surviving Gamedev for 11 Years Without a Hit
Dosa Divas' Chandana Ekanayake Talks Food, Music, and Indie Development
How People of Note Explores Heavy Subjects with Whimsy and Musical Theater
Housemarque's Gregory Louden on Saros, Narrative and Game Design
Mewgenics: From Flash Games to Cat Armies with Edmund McMillen & Tyler Glaiel
MOUSE: P.I. For Hire - Creating a Rubber Hose Noir Detective Story
How Mixtape Tells a Coming of Age Story via Music with Johnny Galvatron
Re-release: Bioshock Creator Ken Levine on Judas, Writing and Narrative in Games
Re-release: Before Your Eyes with Oliver Lewin and Graham Parkes
Re-release: The History of Dwarf Fortress with Zach and Tarn Adams
The Sounds of ARC Raiders with Audio Director Bence Pajor
Jenny Jiao Hsia Shares The Story Of Her Life In CONSUME ME
Arc Raiders Design Director Virgil Watkins
Ben Starr on Acting and the State of the Games Industry
Battlefield 6 Creative Director Thomas Andersson
The State of Games Writing with Writer & Narrative Director Cara Ellison
Cory Davis (Spec Ops: The Line) & Robin Finck (Nine Inch Nails) on Psychedelic Horror in SLEEP AWAKE
The Audio Experience of Ghost of Yotei with Rev. Dr. Bradley D. Meyer
Talking Game Maker's Sketchbook with Double Fine's Tim Schafer
Abiotic Factor with Geoff "Zag" Keene and Henry Feltham
History of the Anno series with Creative Director Manuel Reinher
Narrative Design in DISPATCH with Director Nick Herman
Double Fine's Lee Petty talks Keeper and Creative Leadership
SILENT HILL f Director Al Yang on Creating an All-New Chapter in the Legendary Horror Franchise
Making THE OUTER WORLDS 2 with Obsidian's Brandon Adler and Kyle Koenig
Becoming the Ghost of Yōtei with Erika Ishii
The Challenges of Game Localization, Writing and Recording with Shloc
Absolum - Dotemu's Path From Licensed Games to Original IP
From "Katamari Damacy" Through "to a T" with Keita Takahashi
Obsidian's Josh Sawyer's Thoughts on Creating Engaging RPGs
The Development World of RPGs with Jeff Gardiner
Games Writing with Lis Moberly, Creative Lead @ 20th Century Games
From Used Car Salesman to Indie Game Publisher: The New Blood Story
How to Pitch Game Projects to Publishers with Focus Entertainment's Yves Le Yaouanq
How Ready or Not Creates Tension Behind Every Door
Escape From Tarkov and the Creation of Extraction Shooters with Nikita Buyanov
Creating a Modern but Retro Immersive Sim in Skin Deep
The Many Roles of Actor Alex Jordan on The Alters
Creating the Music for Doom: The Dark Ages with Composer Duo, Finishing Move
How Ray Chase went from Actor to Game Developer with Date Everything
How Moonhood Handcrafted The Midnight Walk with Real Claymation
How Two Studios Brought LEGO Horizon Adventures to Life
Uncovering the Secrets Behind Bionic Bay with Creator Juhana Myllys
Creating the Music for Clair Obscur: Expedition 33 with Composer Lorien Testard
Exploring Wartales with Shiro Games' CEO Nicolas Cannasse
XCOM Creator Julian Gollop Shares Game Design Tips, Dev Stories and More
How Clair Obscur: Expedition 33's Epic Story was Crafted with Jennifer Svedberg-Yen
Kingdom Come: Deliverance II with Lead Designer Prokop Jirsa
Writing the Mythos of South of Midnight with Zaire Lanier and Dani Dee
Expedition 33 with Maelle Actor Jennifer English
Navigating the Shifting Corridors of BLUE PRINCE with Creator Tonda Ros
How 3 Brothers Started a Game Studio - Butterscotch Shenanigans
Avowed Game Director Carrie Patel talks World Building and Narrative Design
From Dragon Age to Eternal Strands with Mike Laidlaw
Creating the Super Earth of Helldivers 2 with Arrowhead's Johan Pilestedt
Becoming Indiana Jones with Troy Baker
Magic, Kevlar, and Conspiracies with Tactical Breach Wizards Dev Tom Francis
From Theater to Video Games with 1000xRESIST Actor, Nhi Do
Mysteries of Indiana Jones and the Great Circle with MachineGames
Becoming Yuffie in FINAL FANTASY VII REBIRTH with Actor Suzie Yeung
Founder Ted Price Reflects on 30 Years of Insomniac Games and Retirement
[Sponsored] Chat with Xsolla's Berkley Egenes
Astro Bot Director Nicolas Doucet
Writing the Haunting Narrative of INDIKA with Dmitry Svetlow
Tetris Creator, Alexey Pajitnov
17 Year Development Journey with Caves of Qud
Creating the Sound and Music for Eternal Strands with Audio Director, Aldo Sampaio
Writing Comedy in Games with Thank Goodness You're Here
Balancing Procedural and Intimate Storytelling in Wildermyth
The Real Life and Theater Inspirations of 1000xRESIST
Writing for Call of Duty with Ashley Poprik and Chris Holzworth
The Haunting Audio of Hellblade with Ninja Theory's David Garcia
Digital Extreme's Rebecca Ford Talks 10 Years of Warframe
Indie Publishing and Southeast Asian Game Dev with Ysbryd Games' Brian Kwek
Frostpunk and This War of Mine Composer Piotr Musial
Exploring the World of Hitman with IO Interactive's Hakan Abrak
Demystifying Creativity with Creative Leader and Author Fawzi Mesmar
The World of Licensing in Games with Slitherine's Marco Minoli
Balatro Creator LocalThunk Talks Inspirations and Jokers
Through Castle Crashers and Beyond with The Behemoth's John Baez
Talking Sack Boys and Astro Bots with Composer Kenny Young
Industry Veteran Jen MacLean Talks Gen Z Audiences and Evolving Expectations
The Narrative Design of Slay the Princess with Black Tabby Games
Talking Galactic Wars and Live Service in Helldivers 2 with Maria Cornelius
Final Fantasy VII Rebirth Actor, Briana White
Life Changing Art Meets Tech with Ninja Theory's Dom Matthews
Brainstorming 50 Games in 1 for UFO 50
From Quake to Space Marines with Saber's Tim Willits
Marvel Games Executive Producer, Eric Monacelli
Finding Creativity within Constraint with Composer Jon Everist
Scoring the Witcher and Beyond with Composer Mikolai Stroinski
Talking Southeast Asian Game Dev with Kris Antoni, Toge Productions
Writing for Live Service Games with Destiny 2 Narrative Director, Alison Lührs
Navigating the Business of Indie Games with Dan Adelman
From Portal to Counter-Strike 2 with Valve Composer Mike Morasky
Generating Human Stories with RimWorld Creator, Tynan Sylvester
From Nintendo's Snipperclips to Crow Country with Adam & Tom Vian
Creating a Soulslike Under the Sea with Another Crab's Treasure
Arranger: A Role-Puzzling Adventure with David Hellman, Nico Recabarren, and Nick Suttner
Little Kitty, Big City with Matt Wood & Micah Breitweiser
Sustainable Game Development with Xalavier Nelson Jr.
Writers and Script Lock Podcast Hosts, Nick and Max Folkman
Creating Diverse Characters in Video Games with Jaclyn Seto and Christal Rose Hazelton
Making Animal Well as a Solo Game Developer with Billy Basso
Harold Halibut with Slow Bros' Onat Hekimoglu & Ole Tillmann
Episode Re-release: Hades with Supergiant Games' Amir Rao and Greg Kasavin
The Story of 'Potions: A Curious Tale' with Renee Gittins
Writing for RPGs with Narrative Designer Whitney Beltrán
Game Preservation with Digital Eclipse's Mike Mika
From Actor to Game Developer with Abubaker Salim
Video Game and Comics Writer Evan Narcisse
Making a Sci-Fi First-Person Driving Survival Game with Alex Dracott & Seth Rosen
Penny's Big Breakaway with Hunter Bridges and Dave Padilla
The Craft of Writing for Games with Insomniac Games Senior Narrative Director, Jon Paquette
Outcast Composer Lennie Moore
Artist Niklas Åkerblad talks Ultros, Hotline Miami
Baldur's Gate 3 Actor Neil Newbon
Katsuhiro Harada Discusses the Tekken Series, Live Events, and More
A Decade as Miles Morales with Marvel's Spider-Man 2's Nadji Jeter
Cyberpunk 2077: Phantom Liberty Director Gabe Amatangelo
Remaking Dead Space with Roman Campos-Oriola, Eric Baptizat, & Philippe Ducharme
Baldur's Gate 3 Actor Samantha Béart
Navigating the Unique Challenges of Games with Composer Oleksa Lozowchuk
Narrative Designer Meghna Jayanth talks Thirsty Suitors
Composer Duo Ninja Tracks talk Forza Motorsport and Music Publishing
Creating an Aura of Spookiness in Dredge
GoldenEye, Banjo-Kazooie and more with Composer Grant Kirkhope
Painting, Fine Art and Games with Composer Cris Velasco
Building Final Fantasy XVI and XIV with Producer Naoki Yoshida
Sea of Stars Director Thierry Boulanger
Merging Audio and Gameplay in Cocoon with Jakob Schmid
Senior Creative Director Bryan Intihar Talks Marvel's Spider-Man 2
Blasphemous II with The Game Kitchen's Enrique Cabeza & David Erosa
From Darksiders to Remnant II with David Adams & Ben Gabbard
Super Evil Megacorp's Kristian Segerstrale
Double Fine's Kevin Johnson Shares His Game Dev Journey
Creative Director Sam Lake Talks Alan Wake 2 and Live Action Film in Games
Naughty Dog's Arne Meyer Talks Community and Game Dev Culture
Creating Galactic Ripple Effects in EVE Online with CCP's Hilmar Veigar Pétursson
Judas, Writing and Narrative in Games with Bioshock Creator Ken Levine
Starfield with Bethesda's Todd Howard
Exploring Humanity with Enhance's Mark MacDonald
Creating Complex Conversation Systems in Oxenfree II: Lost Signals
Making Dave the Diver Endearing with Jaeho Hwang and Nolan King
Final Fantasy XVI Actor Ben Starr
BattleBit Remastered with Max "Larry" Fink
Actor Laura Bailey Talks About Her Career and Stray Gods
Re-release: Ratchet & Clank: Rift Apart Creative Director, Marcus Smith
Re-release: Marvel's Spider-Man Creative Director, Bryan Intihar
Creating More Star Wars Music than John Williams with Composer Gordy Haab
Creating a Rhythm-Action Game with Hi-Fi Rush Director John Johanas
From Metal Gear to Star Wars Jedi: Survivor with Composer Stephen Barton
Sarah and Colin Northway Discuss I Was a Teenage Exocolonist
Diablo IV Game Director Joe Shely
Creating the "Gamiest Game" in Neon White with Ben Esposito
From Blizzard to Vox Machina with Composer Neal Acree
Procedural Music Composition with Composer Chance Thomas
Shiny Shoe's Mark Cooke talks Monster Train and Inkbound
The Last Spell with Ishtar Games' Benjamin Coquelle and Bruno Laverny
Real World Inspirations in Tchia with Awaceb's Phil Crifo
The History of Dwarf Fortress with Zach and Tarn Adams - Part 2
The History of Dwarf Fortress with Zach and Tarn Adams - Part 1
Music, Actors, and the Sound of Rats in A Plague Tale: Requiem
Korean Game Development with Pearl Abyss America CEO, Jeonghee "JJ" Jin
Assassin's Creed Valhalla: Dawn of Ragnarök Composer Stephanie Economou
Directing God of War Ragnarök with Eric Williams of Santa Monica Studio
Opus and Taiwanese Game Development with Sigono's Scott Chen
IMMORTALITY Composer Nainita Desai
A NieR Retrospective with YOKO TARO, Yosuke Saito, and Keiichi Okabe
From Hearthstone to MARVEL SNAP with Second Dinner's Ben Brode
"Development Under Siege" with tinyBuild's Alex Nichiporchik
Pitching a 16th-Century Murder Mystery Game with Obsidian's Josh Sawyer
Creating Escape Room Video Games with Wyatt Bushnell and Mike Salyh
Horizon Forbidden West and Gotham Knights Composer Duo, The Flight
Creating Cult of the Lamb with Julian Wilton
Return to Monkey Island with Ron Gilbert and Dave Grossman
PlayStation London Studio with Tara Saunders and Stuart Whyte
From Silent Hill to Immortality with Sam Barlow
Re-release: ID@Xbox Director, Chris Charla
Co-Running a Game Studio with Iron Galaxy's Adam Boyes and Chelsea Blasko
The History of Housemarque with Co-founder Ilari Kuittinen
Arcane with Alex Yee and Christian Linke
Weird West with Raphaël Colantonio
Horizon: Forbidden West with Guerrilla's Mathijs de Jonge
Moss Book II with Polyarc's Chris Alderson and Josh Stiksma
Halo Infinite with Joseph Staten
Deathloop Composer Tom Salta
The Artful Escape with Johnny Galvatron
New World Game Director, Scot Lane
Sable with Gregorios Kythreotis and Martin Kvale
Exploring the Destiny Universe with Bungie's Luke Smith
Exploring Tunic with Andrew Shouldice
Writer and Content Creator, Alanah Pearce
Rainbow Billy with Christopher Chancey
Before Your Eyes with Oliver Lewin and Graham Parkes
Unpacking Composer and Sound Designer, Jeff van Dyck
Guild Wars 2 Composer, Maclaine Diemer
Unpacking with Wren Brier and Tim Dawson
Resident Evil Village Actor, Maggie Robertson
It Takes Two Lead Sound Designer, Philip Eriksson
Shannon Loftis of World's Edge Studio, Microsoft
Darkest Dungeon with Tyler Sigman
DEATHLOOP Director, Dinga Bakaba
Marvel's Guardians of the Galaxy with Jean-François Dugas and Mary DeMarle
Unsighted with Tiani Pixel & Fernanda Dias
Buzz Burrowes, Audio System Architect at Epic Games
Double Fine Art Director, Lisette Titre-Montgomery
Back 4 Blood Composer, Martin Stig Andersen
Kena: Bridge of Spirits with Mike and Josh Grier
24th D.I.C.E. Awards Roundtable: Strategy/Simulation Game of the Year
24th #DICEAwards Roundtable: Fighting Game of the Year
Far Cry 6 Audio Director, Eduardo Vaisman
24th D.I.C.E. Awards Roundtable: Outstanding Achievement in Game Direction
24th D.I.C.E. Awards Roundtable: Racing Game of the Year
Psychonauts 2 Composer, Peter McConnell
Twelve Minutes with Luis Antonio
24th D.I.C.E. Awards Roundtable: Outstanding Achievement for an Independent Game
24th D.I.C.E. Awards Roundtable: Online Game of the Year
24th D.I.C.E. Awards Roundtable: Outstanding Achievement in Character
Adam Volker and Bohdon Sayre of Flight School Studio
24th D.I.C.E. Awards Roundtable: Sports Game of the Year
24th D.I.C.E. Awards Roundtable: Immersive Reality Game of the Year
24th D.I.C.E. Awards Roundtable: Outstanding Achievement in Animation
Peanut Button's Asaf and Eyal Geva
24th D.I.C.E. Awards Roundtable: Immersive Reality Technical Achievement
24th D.I.C.E. Awards Roundtable: Family Game of the Year
24th D.I.C.E. Awards Roundtable: Outstanding Achievement in Audio Design
The Ascent with Neon Giant's Arcade Berg & Tor Frick
24th D.I.C.E. Awards Roundtable: Outstanding Achievement in Original Music Composition
24th D.I.C.E. Awards Roundtable: Outstanding Achievement in Art Direction
24th D.I.C.E. Awards Roundtable: Outstanding Technical Achievement
Sr. Director of Sound at PlayStation Studios, Phillip Kovats
24th D.I.C.E. Awards Roundtable: Mobile Game of the Year
24th D.I.C.E. Awards Roundtable: Action Game of the Year
24th D.I.C.E. Awards Roundtable: Outstanding Achievement in Story
Velan Studios Founders, Guha and Karthik Bala
24th D.I.C.E. Awards Roundtable: Adventure Game of the Year
24th D.I.C.E. Awards Roundtable: Outstanding Achievement in Game Design
24th D.I.C.E. Awards Roundtable: Role-Playing Game of the Year
Elder Scrolls Online Director, Matt Firor
Composer, Singer, Songwriter, Mark Mothersbaugh
Arkane Studios Director, Harvey Smith
Insomniac Games Founder, Ted Price
Blizzard Entertainment President, J. Allen Brack
Ratchet & Clank: Rift Apart Creative Director, Marcus Smith
Returnal with Harry Krueger
Resident Evil Village Composer, Brian D'Oliveira
It Takes Two with Josef Fares, Hazelight Studios
Funomena Producer, Arshea Bimal
Celeste Composer, Lena Raine
Thomas Mahler & Gennadiy Korol of Moon Studios
Chelsea Blasko of Iron Galaxy Studios
Quantic Dream Founder & Director, David Cage
Braid and The Witness Creator, Jonathan Blow
Dr. Mitu Khandaker of Glow Up Games