Skip to content
The 31.5 Guy Podcast cover art

All episodes

The 31.5 Guy Podcast, 101 episodes. Page 1 of 2.

#
Title
1

100 - Feature Creep in Product Design

2

99 - Quick decisions with the Yes/No Rule

3

98 - Book Review: The Infinite Game

4

97 - The Power of SWOT analysis

5

96 - The Selection Bias in Design

6

95 - Know Where You Belong

7

94 - Errors - Slips, Mistakes & Lapses

8

93 - Book Review: Deep Work

9

92 - Is it really worth Trusting someone?

10

91 - Apple Retail Stores - An Entry Point case study

11

90 - Faith is replacing Knowledge

12

89 - Dunning-Kruger Effect in our Lives

13

88 - Book Review: This is Marketing

14

87 - How come everyone had an iPod?

15

86 - The Product Development Cycle - a brief overview

16

85 - The Long-Tail model for economic transformations

17

84 - Learning preferences through Desire Lines

18

83 - Book Review: The 4-hour Work Week

19

82 - How do Mistakes happen?

20

81 - Depth of Processing - improving Recall

21

80 - The Drexler-Sibbet model for Teamwork

22

79 - Defensible Spaces in Environment Design

23

78 - Book Review: Invisible Cities

24

77 - Perfection is Impossible

25

76 - Solving problems through Crowd Intelligence

26

75 - How to optimise Results

27

74 - The Cost-Benefit Design principle

28

73 - Book Review: Rocket Surgery Made Easy

29

72 - Changing our own Point of View

30

71 - Convergent Design & its significance

31

70 - Situational Leadership - Hersey-Blanchard model

32

69 - Design by Committee

33

68 - Book Review: Influence

34

67 - The magic of Cognitive Dissonance

35

66 - The importance of Control levels

36

65 - Have no fear, FOMO is here!

37

64 - Contour Biases in design

38

63 - Book Review: Achieving Authentic Success

39

62 - The Rumsfeld matrix for Risk-analysis

40

61 - Constraints in Design - priceless!

41

60 - Chase the Right Goal with the John Whitmore model

42

59 - The Law of Similarity & power of Consistency

43

58 - Book Review: Thoughts on Design

44

57 - Know thy image - the Johari window

45

56 - Confirmation bias - stay aware!

46

55 - Know thyself - the Uffe Elbæk model

47

54 - The Principle of Common Fate

48

53 - Book Review: E-myth revisited

49

52 - How to Buy Anything

50

51 - The Cathedral Effect in Design

51

50 - Prompt & Intuitive Decision-making

52

49 - Classical Conditioning & the Mere-Exposure effect

53

48 - Book Review: Leaders Eat Last

54

47 - SCAMPER - a structured path to creativity

55

46 - Chunking in Visual Design

56

45 - Choice Overloads - limit your options

57

44 - The Back-of-the-Dresser principle in Design

58

43 - Book Review: The War of Art

59

42 - Get rid of Dilemmas - the Rubber Band model

60

41 - Biophilia Effect - the power of Greens

61

40 - The art of Analysing Feedback

62

39 - The Attractiveness Bias & Baby-face Bias

63

38 - Book Review: Rework

64

37 - Working efficiently with the Eisenhower Matrix

65

36 - Telling stories through Archetypes

66

35 - Don't balance; Counterbalance!

67

34 - Anthropomorphism in Design

68

33 - Book Review: Good Strategy Bad Strategy

69

32 - People & Place determines Productivity

70

31 - Understanding Affordances

71

30 - Learn to Manage your Personal Energy

72

29 - The Aesthetic-Usability effect

73

28 - Book Review: Start With Why

74

27 - Don't be afraid of Chaos

75

26 - The Abbe Principle in design

76

25 - You need to say "No"

77

24 - The 80/20 Rule - Pareto's Principle

78

23 - Book Review: Design as Art

79

22 - Always use Double-loop Learning

80

21 - The AEIOU framework for Design

81

20 - The 4 Great Mistakes in Our Thinking

82

19 - Wizard of Oz prototyping

83

18 - Book Review: Ikigai

84

17 - Bye to-do lists, Hi success lists!

85

16 - Design-centred Critiquing - the right way

86

15 - You DON'T need more Discipline

87

14 - We are all Designers

88

13 - Book Review: Don't Make Me Think

89

12 - The Black Swan Model

90

11 - Why Lie-Detectors Don't Work

91

10 - The Truth about Willpower

92

09 - The Power of Competitive Testing

93

08 - Book Review: The One Thing

94

07 - How to Resolve Conflicts elegantly?

95

06 - Usability "versus" Desirability - a meaningless debate

96

05 - Multitasking is a Lie!

97

04 - Body-storming for Experience Prototyping

98

03 - Book Review: Emotional Design

99

02 - Using the Domino Effect in Life

100

01 - Let's talk UI/UX