All Episodes
The Flame Learning Channel — 447 episodes · page 1 of 5
Customising your UI with Batch Layouts - Flame 2023.2
Working Faster with Automatic Batch Durations - Flame 2023.2
Render & Write File Updates - Flame 2023.2
Searching through Batch - Flame 2023.2
Multi-Channel Usability - Flame 2023.2
Updating the Animation Editor - Part 06 - The Edit Box - Flame 2023.2
Updating the Animation Editor - Part 05 - 7 Improvements in Flame 2023.1
Python - Browsers and Messaging - Flame 2023.1
Project Management - Understanding Cache & Render Formats - Flame 2023.1
Hardware Configuration - Test your Disk Performance! - Flame 2023.1
Updating the Animation Editor - Part 01 - Interface & Defaults - Flame 2023
Updating the Animation Editor - Part 02 - Curves, Colours & Filtering - Flame 2023
Updating the Animation Editor - Part 03 - Timing with the Dope Sheet - Flame 2023
Updating the Animation Editor - Part 04 - The Animation View Workflow - Flame 2023
MasterGrade: Grading with Advanced HDR Curves - Flame 2022.2
Motion Vector Caching - Flame 2022.1
3D Tracking with Camera Analysis - P8 - Manual 3D Tracking - Flame 2022.1
3D Tracking with Camera Analysis - P7 - 3D Tracking in Existing 3D Composite - Flame 2022
Gmask Tracer Updates - Flame 2022
Effects Environment - Part 19 - Setting Your Defaults - Flame 2022
Loading LUTs in Image & Action - Flame 2022
3D Tracking with Camera Analysis - P1 - Introduction - Flame 2022
3D Tracking with Camera Analysis - P2 - Refinement & Validation - Flame 2022
3D Tracking with Camera Analysis - P3 - Excluding with Masks and Machine Learning - Flame 2022
3D Tracking with Camera Analysis - P4 - Clean up with Projections - Flame 2022
3D Tracking with Camera Analysis - P5 - Background integration in 3D Track - Flame 2022
3D Tracking with Camera Analysis - P6 - Grading through a 3D Track - Flame 2022
Streaming with NDI - Flame 2022
Grading with the Tangent ARC Panels - Flame 2022
Grading with the Tangent ELEMENT Panels - Flame 2022
Machine Learning - Part 8 - Serialization, Caching & Archiving - Flame 2021.2
Machine Learning - Part 7 - Generating Mattes with Salient - Flame 2021.2
Adding Nodes with Search... - Flame 2021.2
Interface Update - Single vs Dual View - Flame 2021.2
Comparing Images in Grading & VFX - Flame 2021.1
Comparing Images in the Timeline - Flame 2021.1
Grading & VFX with the Explorer - Part 4 - Flame 2021.1
Grading & VFX with the Explorer - Part 3 - Flame 2021.1
Grading & VFX with the Explorer - Part 2 - Flame 2021.1
Grading & VFX with the Explorer - Part 1 - Flame 2021.1
Depth of Field Blurring with Physical Defocus - Part 6 - Flame 2021
Depth of Field Blurring with Physical Defocus - Part 5 - Flame 2021
Depth of Field Blurring with Physical Defocus - Part 4 - Flame 2021
Machine Learning - Part 6 - Human Face Extraction - Flame 2021
Depth of Field Blurring with Physical Defocus - Part 3 - Flame 2021
Depth of Field Blurring with Physical Defocus - Part 2 - Flame 2021
Depth of Field Blurring with Physical Defocus - Part 1 - Flame 2021
Mastering in Dolby Vision™ - Part 1 - Flame 2021
Animating in Flame - P8 - Extrapolating & "Baking" the curve - Flame 2020.3
Animating in Flame - P7 - Inserting Keyframes into a curve - Flame 2020.3
Animating in Flame - P6 - Copy & Paste Animation - Flame 2020.3
3D Interoperability with 'Send To' - PART 3 - Flame 2020.3
3D Interoperability with 'Send To' - PART 2 - Flame 2020.3
3D Interoperability with 'Send To' - PART 1 - Flame 2020.3
Machine Learning - Part 5 - Human Body & Human Head Extraction - Flame 2020.2
The Image Toolset - Part 11 - 3D Selective - Using Primitives with 3D AOVs - Flame 2020.2
Blackmagic Design & AJA Support - Flame 2020.2
Burn-In Metadata - Part 1 - Flame 2020.2
Burn-In Metadata - Part 2 - Flame 2020.2
Animating in Flame - P5 - Channels, Tracks & Info View - Flame 2020.1
Animating in Flame - P4 - Manipulating the Curve with Tools - Flame 2020.1
Animating in Flame - P3 - Interpolation & Tangents - Flame 2020.1
Animating in Flame - P2 - Keyframing in the Animation Editor - Flame 2020.1
Animating in Flame - P1 - Fundamentals & Channel Sliders - Flame 2020.1
Exporting IMF Distribution Packages - Flame 2020.1
The Image Toolset - Part 10 - Blending Masks in a Selective - Flame 2020.1
The Image Toolset - Part 9 - The Selective View & Overlays - Flame 2020.1
The Image Toolset - Part 8 - 3D Selective - Adding Motion Blur - Flame 2020.1
Effects Environment - Part 18 - Grouping Shots in the Sequence - Flame 2020.1
Effects Environment - Part 17 - Custom Layouts - Flame 2020.1
Machine Learning - Part 4 - Sky Isolation & Extraction - Flame 2020.1
Rotoscoping with Masks - Offsetting an animated vertex - Flame 2020
Action Refraction - Part 3 - Distortion with Refraction - Flame 2020
Action Refraction - Part 2 - Flat Surface Refraction - Flame 2020
Adding Custom Menu Actions - Flame 2020
Expanding the User Interface - MasterGrade - Flame 2020
The Image Toolset - Part 7 - Extracting the Selective Matte - Flame 2020
The Image Toolset - Part 5 - 3D Selective - Z-depth - Flame 2020
The Image Toolset - Part 6 - 3D Selective - Normals - Flame 2020
Machine Learning - Part 1 - The Z-Depth Generator - Flame 2020
Machine Learning - Part 2 - Detecting the Human Face - Flame 2020
Machine Learning - Part 3 - Human Face 3D Relighting - Flame 2020
Action: Refraction - Part 1 - Introduction - Flame 2020
Generate Mattes with Cryptomatte - Flame 2020
Grading with the Manager - Flame 2020
Compositing with the Manager - Flame 2020
Rotoscoping with the Manager - Flame 2020
Additional Creativity with OpenFX - Flame 2020
Background Rendering - Flame 2020
The Effects Environment - Part 16 - Cache on Playback - Flame 2020
Motion Warp Tracking - Part 9 - Understanding Analysis & Integration - Flame 2019.2
Motion Warp Tracking - Part 10 - Working Faster with UV Render Passes - Flame 2019.2
Workflow - Delivering Edited Masters & Graded Source Material - Flame 2019.2
Animating with Expressions - P1 - Linking, Editing and Basic Mathematics - Flame 2019.2
Animating with Expressions - P2 - Channel Hierarchy, Evaluation & Selection Order - Flame 2019.2
Animating with Expressions - P3 - Random Generators - Flame 2019.2
Animating with Expressions - P4 - Baking Expressions into an Editable Curve - Flame 2019.2
Animating with Expressions - P5 - Combining Multiple Expressions - Flame 2019.2
Light Wrap in Action - P2 - Applying Light Wrap with 3D Geometry - Flame 2019.2
Light Wrap in Action - P1 - Integrate composites more naturally - Flame 2019.2