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All Episodes

The Flame Learning Channel — 447 episodes · page 1 of 5

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Title
1

Customising your UI with Batch Layouts - Flame 2023.2

2

Working Faster with Automatic Batch Durations - Flame 2023.2

3

Render & Write File Updates - Flame 2023.2

4

Searching through Batch - Flame 2023.2

5

Multi-Channel Usability - Flame 2023.2

6

Updating the Animation Editor - Part 06 - The Edit Box - Flame 2023.2

7

Updating the Animation Editor - Part 05 - 7 Improvements in Flame 2023.1

8

Python - Browsers and Messaging - Flame 2023.1

9

Project Management - Understanding Cache & Render Formats - Flame 2023.1

10

Hardware Configuration - Test your Disk Performance! - Flame 2023.1

11

Updating the Animation Editor - Part 01 - Interface & Defaults - Flame 2023

12

Updating the Animation Editor - Part 02 - Curves, Colours & Filtering - Flame 2023

13

Updating the Animation Editor - Part 03 - Timing with the Dope Sheet - Flame 2023

14

Updating the Animation Editor - Part 04 - The Animation View Workflow - Flame 2023

15

MasterGrade: Grading with Advanced HDR Curves - Flame 2022.2

16

Motion Vector Caching - Flame 2022.1

17

3D Tracking with Camera Analysis - P8 - Manual 3D Tracking - Flame 2022.1

18

3D Tracking with Camera Analysis - P7 - 3D Tracking in Existing 3D Composite - Flame 2022

19

Gmask Tracer Updates - Flame 2022

20

Effects Environment - Part 19 - Setting Your Defaults - Flame 2022

21

Loading LUTs in Image & Action - Flame 2022

22

3D Tracking with Camera Analysis - P1 - Introduction - Flame 2022

23

3D Tracking with Camera Analysis - P2 - Refinement & Validation - Flame 2022

24

3D Tracking with Camera Analysis - P3 - Excluding with Masks and Machine Learning - Flame 2022

25

3D Tracking with Camera Analysis - P4 - Clean up with Projections - Flame 2022

26

3D Tracking with Camera Analysis - P5 - Background integration in 3D Track - Flame 2022

27

3D Tracking with Camera Analysis - P6 - Grading through a 3D Track - Flame 2022

28

Streaming with NDI - Flame 2022

29

Grading with the Tangent ARC Panels - Flame 2022

30

Grading with the Tangent ELEMENT Panels - Flame 2022

31

Machine Learning - Part 8 - Serialization, Caching & Archiving - Flame 2021.2

32

Machine Learning - Part 7 - Generating Mattes with Salient - Flame 2021.2

33

Adding Nodes with Search... - Flame 2021.2

34

Interface Update - Single vs Dual View - Flame 2021.2

35

Comparing Images in Grading & VFX - Flame 2021.1

36

Comparing Images in the Timeline - Flame 2021.1

37

Grading & VFX with the Explorer - Part 4 - Flame 2021.1

38

Grading & VFX with the Explorer - Part 3 - Flame 2021.1

39

Grading & VFX with the Explorer - Part 2 - Flame 2021.1

40

Grading & VFX with the Explorer - Part 1 - Flame 2021.1

41

Depth of Field Blurring with Physical Defocus - Part 6 - Flame 2021

42

Depth of Field Blurring with Physical Defocus - Part 5 - Flame 2021

43

Depth of Field Blurring with Physical Defocus - Part 4 - Flame 2021

44

Machine Learning - Part 6 - Human Face Extraction - Flame 2021

45

Depth of Field Blurring with Physical Defocus - Part 3 - Flame 2021

46

Depth of Field Blurring with Physical Defocus - Part 2 - Flame 2021

47

Depth of Field Blurring with Physical Defocus - Part 1 - Flame 2021

48

Mastering in Dolby Vision™ - Part 1 - Flame 2021

49

Animating in Flame - P8 - Extrapolating & "Baking" the curve - Flame 2020.3

50

Animating in Flame - P7 - Inserting Keyframes into a curve - Flame 2020.3

51

Animating in Flame - P6 - Copy & Paste Animation - Flame 2020.3

52

3D Interoperability with 'Send To' - PART 3 - Flame 2020.3

53

3D Interoperability with 'Send To' - PART 2 - Flame 2020.3

54

3D Interoperability with 'Send To' - PART 1 - Flame 2020.3

55

Machine Learning - Part 5 - Human Body & Human Head Extraction - Flame 2020.2

56

The Image Toolset - Part 11 - 3D Selective - Using Primitives with 3D AOVs - Flame 2020.2

57

Blackmagic Design & AJA Support - Flame 2020.2

58

Burn-In Metadata - Part 1 - Flame 2020.2

59

Burn-In Metadata - Part 2 - Flame 2020.2

60

Animating in Flame - P5 - Channels, Tracks & Info View - Flame 2020.1

61

Animating in Flame - P4 - Manipulating the Curve with Tools - Flame 2020.1

62

Animating in Flame - P3 - Interpolation & Tangents - Flame 2020.1

63

Animating in Flame - P2 - Keyframing in the Animation Editor - Flame 2020.1

64

Animating in Flame - P1 - Fundamentals & Channel Sliders - Flame 2020.1

65

Exporting IMF Distribution Packages - Flame 2020.1

66

The Image Toolset - Part 10 - Blending Masks in a Selective - Flame 2020.1

67

The Image Toolset - Part 9 - The Selective View & Overlays - Flame 2020.1

68

The Image Toolset - Part 8 - 3D Selective - Adding Motion Blur - Flame 2020.1

69

Effects Environment - Part 18 - Grouping Shots in the Sequence - Flame 2020.1

70

Effects Environment - Part 17 - Custom Layouts - Flame 2020.1

71

Machine Learning - Part 4 - Sky Isolation & Extraction - Flame 2020.1

72

Rotoscoping with Masks - Offsetting an animated vertex - Flame 2020

73

Action Refraction - Part 3 - Distortion with Refraction - Flame 2020

74

Action Refraction - Part 2 - Flat Surface Refraction - Flame 2020

75

Adding Custom Menu Actions - Flame 2020

76

Expanding the User Interface - MasterGrade - Flame 2020

77

The Image Toolset - Part 7 - Extracting the Selective Matte - Flame 2020

78

The Image Toolset - Part 5 - 3D Selective - Z-depth - Flame 2020

79

The Image Toolset - Part 6 - 3D Selective - Normals - Flame 2020

80

Machine Learning - Part 1 - The Z-Depth Generator - Flame 2020

81

Machine Learning - Part 2 - Detecting the Human Face - Flame 2020

82

Machine Learning - Part 3 - Human Face 3D Relighting - Flame 2020

83

Action: Refraction - Part 1 - Introduction - Flame 2020

84

Generate Mattes with Cryptomatte - Flame 2020

85

Grading with the Manager - Flame 2020

86

Compositing with the Manager - Flame 2020

87

Rotoscoping with the Manager - Flame 2020

88

Additional Creativity with OpenFX - Flame 2020

89

Background Rendering - Flame 2020

90

The Effects Environment - Part 16 - Cache on Playback - Flame 2020

91

Motion Warp Tracking - Part 9 - Understanding Analysis & Integration - Flame 2019.2

92

Motion Warp Tracking - Part 10 - Working Faster with UV Render Passes - Flame 2019.2

93

Workflow - Delivering Edited Masters & Graded Source Material - Flame 2019.2

94

Animating with Expressions - P1 - Linking, Editing and Basic Mathematics - Flame 2019.2

95

Animating with Expressions - P2 - Channel Hierarchy, Evaluation & Selection Order - Flame 2019.2

96

Animating with Expressions - P3 - Random Generators - Flame 2019.2

97

Animating with Expressions - P4 - Baking Expressions into an Editable Curve - Flame 2019.2

98

Animating with Expressions - P5 - Combining Multiple Expressions - Flame 2019.2

99

Light Wrap in Action - P2 - Applying Light Wrap with 3D Geometry - Flame 2019.2

100

Light Wrap in Action - P1 - Integrate composites more naturally - Flame 2019.2