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All Episodes

The Flame Learning Channel — 447 episodes · page 2 of 5

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Title
101

The Browser & Bookmarks - Flame 2019.2

102

MasterGrade - Adjusting with Printer Lights - Flame 2019.2

103

Timeline Editing - Segment Nudging - Flame 2019.2

104

Effects Environment - Part 15 - Search Presets - Flame 2019.2

105

The Image node - Part 4 - Using External Mattes - Flame 2019.1

106

Setting a Composite Start Frame - Flame 2019.1

107

Media Versioning with Pattern Browsing - Flame 2019.1

108

Masking with the Matte Viewer - Flame 2019.1

109

Working with Baselight Grades in Flame - Flame 2019.1

110

Animation: Drawing a Motion Curve - Flame 2019.1

111

Creating VFX with Batch Groups in the Sequence - Flame 2019.1

112

Connected Conform Workflow: Working with Speed Changes - Flame 2019.1

113

Connected Conform Workflow: Sorting the Sources Sequence - Flame 2019.1

114

MasterGrade: Grading with RGB Curves - Flame 2019.1

115

Node Swapping in Batch - Flame 2019

116

Updated Copy & Paste in the Timeline - Flame 2019

117

Beauty Retouching with the Washer - Flame 2019

118

Media Management - Faster File Browsing with Name Only - Flame 2019

119

Convert & Update Old Flame Archives - Flame 2019

120

Rendering Multi-Channel from Batch - Flame 2019

121

Create a Clean Plate with 3D Shapes & Projections - Flame 2019

122

Smoothing Textiles with A2Beauty - Part 4 - Flame 2019

123

Ageing Retouch with A2Beauty – Part 3 - Flame 2019

124

Effects Environment – Part 14 - Versioning with Segment Connections - Flame 2019

125

Effects Environment – Part 13 - Segment TimelineFX vs Source TimelineFX - Flame 2019

126

Effects Environment – Part 12 - VFX & Grading above the Edit - Flame 2019

127

Multi-Channel Media and the Connected Colour Workflow - Lustre 2019 & Flame 2019

128

Camera Effects - Part 1 - Adding Physical Glare - Flame 2019

129

Camera Effects - Part 2 - Custom Aperture or Lens Noise - Flame 2019

130

Camera Effects - Part 3 - Physical Glare and 3D lighting - Flame 2019

131

Effects Environment - Part 1 - Integrated Grading and VFX in the Timeline - Flame 2019

132

Effects Environment - Part 2 - Meet the Storyboard - Flame 2019

133

Effects Environment – Part 3 - Navigating with Ranges - Flame 2019

134

Effects Environment – Part 4 - Sorting the Storyboard - Flame 2019

135

Effects Environment – Part 5 - Filtering and Searching the Storyboard - Flame 2019

136

Effects Environment – Part 6 - The Storyboard View - Flame 2019

137

Effects Environment – Part 7 - Review with the Player Controls - Flame 2019

138

Effects Environment – Part 8 - Working with TimelineFX - Flame 2019

139

Effects Environment – Part 9 - Copying with TimelineFX - Flame 2019

140

Effects Environment – Part 10 - Creating Presets - Flame 2019

141

Effects Environment – Part 11 - Interactive Render and Performance - Flame 2019

142

Introducing Image TimelineFX - Part 1 - Flame 2019

143

Introducing Image TimelineFX - Part 2 - Flame 2019

144

Introducing Image TimelineFX - Part 3 - Flame 2019

145

Integrated Grading with MasterGrade - Flame 2019

146

Beauty Retouch with A2Beauty – Part 1 - Flame 2019

147

Beauty Retouch with A2Beauty – Part 2 - Flame 2019

148

Projectors - UV Tracking Update - Flame 2018.3 Update

149

NEW Flame 2018.3 Update Training - Display Burn-in Markers From All Tracks

150

Using Render Passes in Action - Flame 2018.3 Update

151

3D Round Tripping with FBX - Part 4 - Flame 2018.3 Update

152

3D Round Tripping with FBX - Part 3 - Flame 2018.3 Update

153

3D Round Tripping with FBX - Part 2 - Maya 2018.1

154

3D Round Tripping with FBX - Part 1 - Flame 2018.3 Update

155

Action Selectives - Part 7 - Applying Selectives to 3D Composites - Flame 2018.3 Update

156

Action Selectives - Part 6 - Applying Selectives to 3D Composites - Flame 2018.3 Update

157

Motion Warp Tracking - Part 8 - The Stablisation Workflow - Flame 2018.3 Update

158

Interactive Playback - Flame 2018.3 Update

159

Motion Warp Tracking - Part 7 - Being Creative with Motion Vectors - Flame 2018.3 Update

160

Motion Warp Tracking - Part 6 - Being Creative with Motion Vectors - Flame 2018.3 Update

161

Motion Warp Tracking - Part 5 - Dealing with Difficult Shots - Flame 2018.3 Update

162

Motion Warp Tracking - Part 4 - Tracking Masks with Motion Vectors - Flame 2018.3 Update

163

Motion Warp Tracking - Part 3 - Tweaking Motion Warp Distortions - Flame 2018.3 Update

164

Motion Warp Tracking - Part 2 - Multiple Reference Frames - Flame 2018.3 Update

165

Action Selectives - Part 5 - Directing Audience Focus with SelectiveFX - Flame 2018.3 Update

166

Action Selectives - Part 4 - Changing Looks with SelectiveFX - Flame 2018.3 Update

167

Action Selectives - Part 3 - Working with Multiple Selectives - Flame 2018.3 Update

168

Action Selectives - Part 2 - Multiple SelectiveFX Shaders - Flame 2018.3 Update

169

Action Selectives - Part 1 - Introduction - Flame 2018.3 Update

170

Motion Warp Tracking - Part 1 - Introduction - Flame 2018.3 Update

171

Analyzing Images with Scopes - Part 2 - Flame 2018.3 Update

172

Analyzing Images with Scopes - Part 1 - Flame 2018.3 Update

173

Projectors - UV Tracking and Shading - Part 3 - Flame 2018.3 Update

174

Exporting Multi-Channel OpenEXRs - Flame 2018.3 Update

175

Editorial Copy Cuts - Flame 2018.3 Update

176

The 360 VR Player - Flame 2018.3 Update

177

Look Development with CDLs - Flame 2018.2 Update

178

Centralizing Colour Management - Flame 2018.2 Update

179

Masking and the Region of Interest - Flame 2018.2 Update

180

Localization with Segment Connections - Flame 2018.2 Update

181

Projectors - UV Tracking and Shading - P2 - Flame 2018.2 Update

182

Customizing Paint Brushes - Flame 2018.2 Update

183

Marker & Segment Marker Durations - Flame 2018.2 Update

184

Colouring Segments - Flame 2018.2 Update

185

Working with Python Scripting - Flame 2018.2 Update

186

Projectors - UV Tracking and Shading - P1 - Flame 2018.2 Update

187

Customising the Action Contextual Menus - Flame 2018.2 Update

188

Work Faster with Action Contextual Menus - P1 - Flame 2018.2 Update

189

Export Lists - Flame 2018.2 Update

190

Hide and Reveal Segments - Flame 2018.2 Update

191

Versioning with Connected Conform - Part 3 - Flame 2018.2 Update

192

Versioning with Connected Conform - Part 2 - Flame 2018.2 Update

193

Versioning with Connected Conform - Part 1 - Flame 2018.2 Update

194

Open Clip - Part 3 - Live Update With Open Clips - Flame 2018.2 Update

195

Open Clip - Part 2 - Import as Open Clip - Flame 2018.2 Update

196

Open Clip - Part 1 - Introduction - Flame 2018.2 Update

197

Trimming Multiple Segments - Flame 2018.1 Update

198

Slipping Media under a Timewarp - Flame 2018.1 Update

199

Sharing Media with Sequence Publish - Flame 2018.1 Update

200

Gmask Selection Improvements - Flame 2018.1 Update