All Episodes
The Killscreen Podcast — 26 episodes
Can Art Fight Climate Change? Kara Stone & Joshua Dawson on Solar Servers, Degrowth, and Making Work in a Crisis
100 Strangers, One Controller: Making asses.masses with Patrick Blenkarn & Milton Lim
Vadim Nickel Is Waiting for Games to Hear Themselves
The Body Is the Controller: Symoné on Circus, Memory, and Live Play
Dance Moms Trained a Generation to Perform for Algorithms
What If A Love Eternal's Story Doesn't Explain Itself?
He Fed a Classic Anthropology Text To Make An AI Game. Here's What Happened.
Doors That Don't Open: Simon Flesser on Constraint, Preservation, and Northern European Melancholy
Why This Game About the Haitian Revolution Has No Bullets
Spending the Big Bucks
The Dog, The War, & The Souls You Can't Save
Why should we treat video games as archaeological sites?
Silicon Valley in a Sand Trap with Sam Ghantous
Exploring the material culture of games with metalwork, jewelry, and a little bit of horror
How to design political games with a broken heart
Sam and Andy Rolfes put the life in livesteam
Danielle Brathwaite-Shirley creates game worlds from autonomous archives
Rachel Rossin creates entropy from infinity
Salome Asega on cultivating the ecosystem of art and technology
Gayatri Kodikal excavates the ruins of history, time, and play
Yasmin Elayat believes art drives innovation
Nicole He on talking to computers
Monument Valley's Lea Schönfelder on designing within constraints
Videogames, conspiracy theories and the American imagination
The Stanley Parable's Davey Wreden on breaking the fourth wall
MoMA's Paola Antonelli on thinking of games as design objects