All Episodes
Toasting Design — 287 episodes
2nd Year Design 2026 - Part 4
2nd Year Design 2026 - Part 3
2nd Year Design 2026 - Part 2
2nd Year Design 2026 - Part 1
#280 How much can you (fork)lift?
#279 Keep up Billy
#278 A fruity zing to design
#277 Traffic Control
#276 On the road again
#275 ArcheologyX
#274 Boer and Schekman's National Lampoon Vacation 2
#273 Reinventing the trailer
#272 Water-ifying land stuff
#271 Drowning a hand above the rest
#270 Designing to promote technology development
#269 Battery Replacement Design Evaluation
#268 Definition of Solution to Complex Engineering Problem (again)
#267 Definition of Complex Problem (Again)
#266 Laying it all out
#265 Realisation of missing details
#264 Your Design Process
#263 Ice Jumping
#262 Schekman and Boer vs Wild
#261 Delivery system projects
#260 Campus transport of the future
#259 Tightropes and Squirrel Suits
#258 Cleaning Runways
#257 Nothing against cats
#256 Pogo Go-Go
#255 You broke us
#254 Train of the Phoenix
#253 Navigation without landmarks
#252-November
#251 Concerns about projects
#250 Explosions, bad practices and why does that still exist
#249 Getting bicycles wrong
#248 Spitballing: Cooling off
#247 Thinking like a Designer
#246 Test tracks
#245 Improving or redoing
#244 3rd year projects Sem 2
#243 Gamifying It
#242 Snow Mobiles and Land Yachts
#241 Cracking on with it
#240 Considering Habits to Identify Problems
#239 Improving Productivity
#238 Catering for the "bad" users
#237 Sport vs Design
#236 Scaling in Design
#235 Problem Types for Non-Engineering
#234 Another Rescue System
#233 Sand Dunes
#232 4th Year Project 2024 Part 1
#231 Unique Sidecars
#230 A problem with projects
#229 Starting with Apples
#228 The shapes of engineering
#227 A Quick Disclosure
#226 Still no catwalks
#225 Not the one with catwalks
#224 Post Options
#223 Magnets!
#222 Concrete Wings
#221 The URS Clocks
#220 The analysis in problem ID
#219 3rd year projects Sem 2
#218 Invisibility
#217 Parking and Dyson Spheres
#216 Drop tanks and Jet packs
#215 The Aftermath
#214 Conversions or Repercussions
#213 A little less reckless
#212 Windsurfing but without arms
#211 Charging plug and play
#210 Windsurfer concepts part 2
#209 Windsurfer concepts
#208 Patenting Flight
#207 Communicating in hostile territories
#206 Efficient Cooking
#205 Refining problems, sub-problems
#204 Electric Public Transport
#203 Planning
#202 New Materials
#201 Transforming Chairs
#200 Robot Wars V2
#199 Wheelchair Storage
#198 3rd year mech/aero design projects 2023
#197 The 2nd year design projects 2023
#196 Complex Engineering Problem (again - 2023 - part 2)
#195 Complex Engineering Problem (again - 2023)
#194 Cleaning up Everest
#193 Critically evaluating designs we have seen
#192 When Life Gets You Down Make a Podcast
#191 I'm not locked in here with you
#190 I hear clearly now that the rain is gone
#189 Hot Topics 2023
#188 Making bad ideas sound ok
#187 Design Series Part 28
#186 Design Series Part 27
#185 On the edge of your seat
#184 Can it be done better
#183 What came first the stylus or the digital pen?
#182 What's Happening Today (back then)
#180 Pulling it together
#181 Keeping busy to keep good
#179 More Words
#178 Inspirationally structural in a situation
#177 To sleep or go crazy
#176 Design Series Part 26
#175 Not thinking things through
#174 Specifying a Solution
#173 Reinventing the food processor
#172 Fire!
#171 Heated Torpedoes
#170 Reflection
#168 Design Series Part 25
#169 Designing for rare occasions
#167 Design Series Part 24
#166 Design Series Part 23
#165 Drone Soccer
#164 Design Series Part 22
#163 Inverse Design
#162 Design Series Part 21
#161 Novel Innovation
#160 Go Figure, Skating
#159 Irrationally Unconservative
#158 Shopping in the dark
#157 Drones....
#156 Being Better than Britain
#155 From Wham O's to Beards
#154 3rd year design Sem 2
#153 The unknown paths
#152 Design Series Part 20
#151 Internal Users
#150 Design Series Part 19
#149 Swarming Casualties
#148 Design Series Part 18
#147 Teflon
#146 Design Backwards
#145 Design Series Part 17
#144 MECN4005/6 2022
#143 Marsh mellows at a distance
#142 Design Series Part 16
#141 Project Ideas 2022 Part 4
#140 Project Ideas 2022 Part 3
#139 Project Ideas 2022 Part 2
#138 Project Ideas 2022 Part 1
#137 The Need for Speed
#136 Dyson
#134 Design Series Part 15
#135 Clean Sunlight
#133 Design Series Part 14
#132 Burgers and Boats with Influence
#131 From wet to dry
#130 Never Enough Criteria
#129 Design Series Part 13
#128 Design Series Part 12
#127 Design Series Part 11
#126 Falling with Style
#125 Design Series Part 10
#124 Design Series Part 9
#123 Design Series Part 8
#122 Design Series Part 7
#121 Design Series Part 6
#120 Trains
#119 Design Series Part 5
#118 Equivalence and Alternatives
#117 Unique Solutions
#116 Making the Problem Real
#115 Post Release Iteration
#114 Jet Packs
#113 Keeping Busy
#112 Design Series Part 4
#111 Design Series Part 3
#110 Training Day
#109 Design Series Part 2
#108 Learning from history
#107 Design Series Part 1
#106 We have gone to far
#105 Using the Users
#104 We save the Olympics
#103 Combatting bad habits
#102 The Misused Toaster
#101 That's not how you are supposed to use that
#100 Episode 100: The Hundredth Episode (+3)
#99 The Seven Steps Part 2
#98 The Seven Steps Part 1
#97 Complex Problems: The Definition Part 2
#96 Complex Problems: The Definition Part 1
#95 The glue that holds our thoughts together
#94 Washing up on problems
#93 Being Considerate
#92 Design Specification
#91 Details III: This time it's detailed
#90 Problem Defining and Refining
#89 Details, details, details
#88 Its all in the details
#87 Packing it in
#86 4th year design topics 2021
#85 Bring the holiday home
#84 Jumping over Leonardo
#83 Festivities and Design in Hindsight
#82 Mowing down the concepts
#81 We told you so
#80 Designing between the designs
#79 Drawing out design to make it faster
#78 A lit bit of different design ideas
#77 Completely inconsistent
#76 Heisenberg's uncertainty with design
#75 The What If's in Design Part 2
#74 The What If's in Design Part 1
#73 Getting Functional Part 2
#72 Getting Functional Part 1
#71 Matching your habits to your thoughts
#70 Assessing what should be assessed
#69 Designing research
#68 Requiring regulation regarding requirements
#67 Playing with grounded constraints
#66 Less waffle, more toast
#65 On a more serious note
#64 Student Projects Part 2
#63 Student Projects Part 1
#62 Con - wait for it - cepts
#61 Concepts again
#60 Concepts à la Boer and Schekman
#0 Introductions
#59 WFH Police
#58 Guessing
#57 Practical Recaps and Intros
#56 The office
#55 The never leave home - home Part 2
#54 From problem to function
#53 The never leave home - home Part 1
#52 Grinding through beans to find problems
#51 Medical Transport Part 2
#50 Medical Transport Part 1
#49 Cleaning Clothes by Design
#48 Design Tools Part 2
#47 Sport is boring
#46 Design Tools Part 1
#45 Emergency: Ostrich
#44 Filming sci-fi golf
#43 social distancing by design
#42 formula lockdown
#41 The ultimate triathlon
#40 Multipurpose vs Single Purpose
#39 searching and rescuing
#38 keep it simple steve
#37 not so naked on Mars
#36 Failing to fail is not failure
#35 Antarctic brainstorm
#34 Dominant ideas
#33 Why are some things just so?
#32 Design criteria
#31 fixing a bad design
#30 Designing outside your comfort zone
#29 Bad Habits: "Laziness"
#28 Functional Analysis
#27 What we don't lecture in the design courses Part 1
#26 Painting Cheese on Toast
#25 Open ended problem examples
#24 Keep your eye on the problem
#23 Mission Planning (Mech edition)
#22 Mission Planning (Aero Edition)
#21 How we learn and why
#20 Intro to Design Planning
#19 UG Projects 2020 Part 3
#18 UG Projects 2020 Part 2
#17 Biker Problems
#16 UG Projects 2020 Part 1
#15 Skateboard design
#14 The Design Trinity: the process, the product and the report
#13 We approach design differently
#12 Deduction and Induction
#11 Optimization and Iteration
#10 Moons and UAV's
#9 TRIZ Part 2
#8 TRIZ Part 1
#7 Role Playing Design
#6 4th year projects
#5.5 How not to ask questions part deux
#5 How not to ask questions
#4.5 First years...
#4 Levels of Design
#3 Hypersonic Trains
#2 The Boy/Girl Problem
#1 DJ Dogs and Hands Free Kitchens