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All Episodes

3 Wise DMs — 190 episodes

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Title
1

Turn Slogs into Showdowns: Making Memorable and Epic Finales for Your D&D Campaign

2

Two DMs Share Best Tips To Combine Call of Cthulhu and D&D into One Adventure!

3

3 Wise DMs Reveal the 7 DM Styles To Make You Run The Best D&D Game Ever

4

First D&D Campaign Tonight? The 6 Must-Have Tips To Making It Memorable and Stress-Free

5

Join the Quest: Unearthing the Mysteries of Boomtown’s 5e Western Wonderland!

6

Super Heroes: When DMs Go to Marvel’s Secret Wars

7

Elevate Your TTRPG: Discover New Dimensions of Magic!

8

The Magic Man – Building a D&D 5e Wizard in Boomtown

9

Prophets of Doom – Reworking the D&D Cleric for Boomtown

10

A Thief in the Night: Building a D&D 5e Rogue in Boomtown

11

The Gunslinger: Building a D&D Fighter in Boomtown

12

Crafting Your Unique Realm: Build the Best Factions in D&D

13

Mystery Train – Making Magic Into Technology in D&D 5e

14

This Old Town: Craft A Captivating Starting Town For Your D&D Adventure!

15

If I Was the Priest: How Do Clerics Work in Your D&D Campaign?

16

Why D&D Towns Matter: Transform Your Town Design With a Simple Secret

17

: Revitalize Your Imagination: 3WD is Back for Real Time D&D World Creation!

18

Join the Ultimate D&D Experience: Real-Time World Building!

19

Too Much: Overcome D&D Idea Overload and Unleash Your Creativity

20

Hey There, Cthulhu! Building The Immersion and The Horror in Your TTRPGs

21

People Get Ready: Is There Such a Thing as Too Much Character Backstory?

22

Help! Our Best Tips For When the Forever DM becomes the Player

23

Master of Puppets – What To Do When The DM Has To Control A Player Character

24

Unlock Your Inner Spy: Dive Into Top Secret's Espionage RPG Adventure!

25

Your Virtual DM: Leveraging Artificial Intelligence to Enjoy Solo TTRPGs

26

We Built This City: Tools, Tips, and Tricks on Increasing Immersion in Your D&D Game

27

Cobblers, Glassblowers, and Weavers Unite! Utilizing Forgotten Proficiencies in Your D&D Games

28

Too Much Time On My Hands – Our 8 Best Hacks For Busy D&D Players

29

Halls of Valhalla - 3WDs Player Review of Our D&D Viking Epic, Journey to Ragnarok

30

Conquer the Viking Saga! 3 Wise DMs Campaign Review and Wrap-up of Journey to Ragnarok

31

Master the Art of Non-Combat D&D Encounters with 16 Essential Tips!

32

I Don't Know: 9 Tips to Master D&D Settings That You're New to Running

33

Dragonlance Decoded: Your Front-Row Seat to Shadow of the Dragon Queen

34

The High Tale of the Dragonlance: What We Loved and 3 Things We Didn’t in Shadow of the Dragon Queen

35

The Great Pretender – How To Lean Into Metagaming To Enhance Your D&D Games

36

Can I Ask You A Question? When and How to Exert Your Unlimited Power as a DM in D&D

37

Misty Mountain Hop: Unleash Epic Adventures and Elevate Your Game with Middle-Earth's Magic

38

We’ve Only Just Begun: Kickstarting An Epic D&D Campaign With Expert Player Guides

39

The Time Warp – Mastering the Strange Way Time Flows in Your D&D Campaign

40

Don't Worry About A Thing: Essential Tips To Turn Your D&D Fails Into Wins

41

Signed, Sealed, Delivered – Revolutionize Your D&D Games With Digital Tools

42

Shipping Up To Boston – Uncovering The Secrets To Running An Epic Pirate D&D Campaign

43

Love the One You’re With – 3WD’s Top 7 Tips To Running Published D&D Adventures

44

It’s the End of the World: 3 Wise DMs Pro Tips to Ending Your D&D Campaign the Right Way

45

The Ties That Bind – Tying Together Characters, Backstories, And Adventures To Create The Most Immersive D&D Game Ever

46

Chill, Till The Next Episode – 3WD Answers The Question Of How Long An Adventure Should Be And How To Build Episodic Adventures For Your D&D Game

47

What I Like (And Hate) About You – 3 Wise DMs Reflect On A Decade of 5e and Share Tips That Will Make You Have Your Best D&D Game Ever

48

Go Go Godzilla! 3WD Brainstorms The Best Ways To Bring Unbeatable Monsters Like Godzilla Into Your D&D Campaign

49

Back in the Saddle Again: Our Best Tips and Tricks for Coming Out of DM Retirement and Running Your First D&D Game in Decades

50

Changes - 3 Wise DMs Absolutely Best Tips For The Player That Wants To Change Their D&D Character Class

51

RPG Mythbusters: The Tavern is the Best Place to Start Your D&D Adventure

52

I Just Dropped In To See What Condition My Condition Was In: 3 Wise DMs Discuss How Using Conditions Will Enhance Your D&D Game

53

She’s a Mystery to Me: How Long To Keep Secrets and Clues From Your Players In Your D&D Game

54

Whatcha Got Cookin’? – 3WDs Top 9 Tips To Homebrewing Magic and Magical Items From Pop Culture In Your D&D Campaign

55

You Say It’s Your Birthday – 3WD Reveals 7 Tips That Will Help You Build Your Own Very Special One-Shot D&D Game

56

Inspiration: How You Use It and 4 Ways You Can Improve It In Your D&D Game

57

Share and Share Alike: 3WDs Top Tips For Dealing With D&D Players Who Won’t Share The Spotlight

58

The Breakup Game – How Constant Splitting of the Party Can Lead to DM Burnout and What to Do About It

59

Damage, Inc. – 3WD Discuss What Hit Points Represent And How To Improve Your D&D Game By Changing Your Perspective.

60

Everybody Was Kung-Fu Fighting – 3WD Reviews the Avatar Legends RPG and Reveals Tips on Running Brand-New Systems in Your D&D Group!

61

Stone Cold Crazy – How a First-Time DM Ran a Crazy One-Shot With Four Kurt Russell’s!

62

Tumbling Dice – Using Board Games in Your D&D Game To Create Unique And Fun Sessions

63

Strange Magic – The Best Ways To Adjudicate Spell Effects In Your D&D and TTRPG Campaigns

64

Let’s Give ‘Em Something To Talk About: Our Best Tips To Get Your Players Roleplaying And Talking Amongst Themselves In Your D&D Game

65

Tribute to the Greatest Game In The World: The 3 Wise DMs Share The Lessons Learned From Running A 12 Player D&D Game

66

To Roll or Not to Roll? The 7 Best Times To Roll The Dice In Your D&D Game And When Not To.

67

Cutscenes – How to Deliver Lore and Secrets in Your D&D Games and TTRPGs While Still Keeping Your Players Involved

68

Live and Let Die: Dealing with Anti-Murderhobos in Curse of Strahd and Players Who Don’t Want to Confront the Enemy in Your TTRPG Game

69

How Low Can You Go? The Things Every DM Needs To Know When Creating Low Magic Settings in Their D&D And TTRPG Campaigns

70

D&D Accounting: 11 Tips and Pitfalls to Tracking Treasure in your TTRPG

71

Come Together: 3 Wise DMs and Tabletop Journeys Come Together to Discuss the Best Tips to Running a Shared TTRPG Campaign World

72

Behind the Screens: 3 Wise DMs Reveal What They Want and Need Behind Their DM Screens and Offer Tips to Improve Your DM Set-Up

73

Glory Days: 3 Wise DMs Shares the Pros and Cons With Their Return to Basic D&D Through the Old School Renaissance

74

My Name’s the Teacher: Making Leveling with Character Abilities, Oaths, and Patrons Matter in your Dungeons & Dragons Campaign

75

It’s So Easy: 3 Wise DMs 18 Favorite Dungeon Master Hacks To Help Make Running Your TTRPG Game That Much Easier

76

When Good Gaming Groups Go Bad: 3 Wise DMs Tips On How To Continue Your TTRPG Campaign With Only One Player

77

Just Do It! 3 Wise DMs Interviews a Brand-New D&D Enthusiast About the 13 Tips and Tricks to Mastering the Dungeon

78

Terrain, Maps & Minis, Oh My! The Long Tradition of Using Terrain and Minis in D&D to Enhance Your Game

79

Back in Black: The Players Wrap-Up to the Absolutely Epic Curse of Strahd Finale with Vampyr, the Star of Blood

80

Finish Your Homebrew Campaign With a Bang: DMs’ Breakdown of the Epic Ending of the Woodstock Wanderers

81

Will Player Character Secrets Ruin Your Campaign?

82

The Epic-Tier Divide: Bringing Your DnD Campaign Into the Wild World of High-Level Play

83

11 Quirky Dungeon Master Habits of the 3 Wise DMs

84

DMing All-Ranged Parties in Dungeons and Dragons 5E

85

When Is It OK to Kill a Player Character and What Do You Do Next?

86

Creating Fantastic RPG Factions: How to Use Groups, Guilds, Criminals, Guards, and More Organizations in Your TTRPG Campaigns

87

Playing With the Future: How to DM Foreshadowing in Dungeons and Dragons and other TTRPG Campaigns

88

DMing Advantage and Disadvantage: How and When to Play With D&D 5E’s Most Elegant Tool

89

The Pregnant PC: Handling Odd Character Creation Requests in Dungeons and Dragons and Other RPGs

90

100 Episodes of Dungeon Master Advice: The 22 Most Important DM Lessons From 2 Years of Gaming and Recording 3 Wise DMs

91

A Dark Sun Rising: The Allure and Compromises of Using Pre-Made Settings

92

Ending the Campaign: Bringing Your Dungeons & Dragons Story to a Satisfying Conclusion

93

DMPCs vs. Sidekicks: What’s the Better Way to Give Your Dungeons and Dragons PCs a DM Avatar?

94

Is ‘Don’t Over-Prepare’ the Worst Advice for New DMs?

95

Are Red Herrings Derailing Your D&D Game? Here’s What to Do About It

96

DM Hacks and Tricks to Make Running D&D Less Tedious and More Fun

97

How Many Players Are Too Many for One D&D Game? What About Other RPG Systems?

98

Putting PCs In Charge: How Do You Handle RPG Players Characters Moving Up to Become Kings, Queens and Leaders of Powerful Organizations In Your World?

99

When Should You Bend RPG Rules? Handling Players Who Want to Adjust Game Mechanics They Don’t Like

100

How Do You Make New DMs?

101

No Rest for the Weary: How the Rest Cadence of D&D 5E Can Completely Change Your Game

102

The Sinister 7: How to Run 7 Iconic D&D Monsters for Maximum Mystique

103

Do D&D Magic Item Limits Crimp Your DM Style?

104

The Fetch Quest: Are They Fun? Are They Worth It? Are They Just Filler for the Big Story?

105

Getting the “Face” Player to Shut Up and Let Other Players Share the Spotlight

106

9 Alternate D&D Rules to Try: Our Favorite Optional Mechanics From the DMG, Homebrew and Other Games

107

How to Handle a Backseat DM: 11 Things to Know

108

Sharing RPG Worlds: Balancing PC Power Levels and NPC Portrayals Across Shared Campaigns With Multiple DMs

109

Does D&D 5E Need Character Levels? Radical (Heretical?) Ideas About D&D Advancement

110

How to DM PC Builds and Abilities That Piss You Off

111

How Hard Is Too Hard for Your RPG Campaign and Players?

112

Characters Over Combat: What We Learned From Gaming in 2021

113

What to do With a Bored D&D Player? A DM’s Dilemma

114

The Curse of Strahd Postmortem: Our Players Talk About What They Thought of D&D 5E’s Barovia, the Things They Loved, and a Few Things They Didn’t

115

Strahd, Dead and Loving It? The 3 Wise DM’s Review of D&D 5E’s Curse of Strahd and DM Dave’s Campaign Through Ravenloft

116

All Eyes on the Game: 12 Tips to Keep Your RPG Players Involved and Focused on Playing

117

Motivating Your Players: How to Get Your TTRPG Player Characters to Take the Hook and Get On With the Adventure

118

It Takes a Village: 19 Tips for Building Towns and Cities for Your RPG Campaigns

119

D&D 5E for Old Fogeys: What Old-School DMs Like Us Should Know About How this Edition Compares to Earlier Versions of Dungeons & Dragons

120

Horror Gaming for Halloween: How We Squeeze Scares Out of Players Around the RPG Table

121

Teaching Your Wife to Play RPGs: How to Bring a Non-Gamer — and Perhaps Shy or Unmotivated Player — Into the Game You Love Without Making Them Hate It

122

WotC Changing D&D 5E Monsters and More – Are These the Updates the Game Needs?

123

29 DM Ideas for Spicing Up D&D 5E: New Twists for Campaigns, Combat, Equipment, Magic and More!

124

Patrons, Powers and Punishments in D&D 5E: So Many Classes Get Their Powers From a Higher Power … But at What Price?

125

RPG Weather, Puzzles and Ritual Challenges: 3 Ways to Make Your Campaign World More Immersive

126

Keeping Your Story Straight: How We Manage All the DM Details of Our RPG Campaigns

127

I’m on a Boat! Running Sea-Faring, Space-Faring and Other Ship-Based RPG Campaigns

128

Dragons: Why We Love Them and How We Run Them

129

How to Bring WrestleMania to Barovia: DM Dave’s Curse of Strahd Goes WAY Off Book With a Homebrew Wrestling PPV

130

Strange D&D Homebrew: Knowing When, Where and How to Make Your RPG Campaign Weird Without Losing Your Players

131

When DMs Go to War: How to Run Mass Combat in D&D (and similar RPGs) and Not Bore Your Players

132

When Your Game Goes Hollywood: How to Adapt Jurassic Park, Jumanji, and Any Other Movie Into an RPG Adventure or Campaign

133

Surrender Like a Boss: When RPG Monsters and NPCs Should Give Up and How to Get PCs to Accept Their Submission

134

21 Tips to Master D&D Combat: How to Run RPG Fights That Balance Fun, Challenge and Time Investment

135

Powering Up! Bringing D&D Monsters, Villains and Campaigns Up to Your Party’s Level

136

13 Tips for DMing Across the Multiverse: How to Bring Different RPG Genres to Life, From Fantasy to Steampunk, Intrigue, Horror and More

137

Superhero Roleplaying: How to Run Comic Book RPG Campaigns That Feel Super

138

11 Ways to Be a Better Dungeon Master: Lessons Learned in Our First Year Recording 3 Wise DMs

139

Bringing RPGs Back From COVID: How Do We Get Back to In-Person Gaming After More Than a Year of Roll20 and Quarantine?

140

21 Things Wise DMs Want From Their Best RPG Players

141

DMing Big Character Changes: How to Handle PCs Shifting Alignments, Races, Classes, and More Without Ruining the Game or That Player’s Fun

142

14 Tips for DMing First-Time RPG Players

143

15 Tips for Running RPG Villains: Playing BBEGs Your PCs Will Love to Hate

144

D&D Alignment: The Good, the Bad and the Ugly for Your TTRPG Campaigns — RPG MythBusters

145

The Players’ Review of Storm King’s Thunder: The Whole Party Spills the Tea on Tony’s Version of #SKT

146

Storm King’s Thunder DM Review: The 9 Deviations DM Tony Used to Make D&D’s Giant Globetrot His Own

147

Bringing Your RPG Campaign World to Life: 37 Tricks to Give Your Setting a Soul

148

RPG MythBusters: PC Party Balance Is Essential! … Maybe Not as Much as You Think?

149

TTRPG Party Dynamics: How We Want Players to Work Together and What We Do When They Don’t

150

Missing in Action: How to Handle Players Skipping Games and Scheduling Conflicts

151

RPG MythBusters: Never Split the Party! … Or Should You?

152

How to DM Epic-Tier Games: 19 Tips for Running – and Ending – High-Level TTRPG Campaigns

153

Party Downtime: When, How and Should You Let the Players Pursue Their Own Character Goals?

154

When the DM Isn’t Having Fun: How to Fix a Game That Feels Like a Chore

155

When Metagaming Goes Wrong: How Do You Stop Out-of-Character Knowledge From Ruining Your Game?

156

Bringing NPCs to Life: How to Build Legendary Characters Your Players Will Talk About for Decades

157

How to Move a Stalled RPG Campaign Forward

158

DMing Large Groups: 19 Tips for Running Games With 6 or More Players

159

Our Favorite DMing Inspirations and Influences

160

DM Burnout: 6 Things That Cause It, and How We Recover From It

161

The Bootstrap Guide to DMing Your First Role Playing Game

162

2020: A Year in the TTRPG Lab

163

How to Set Traps in D&D: Causing Chaos, Mayhem and Problems for Your Players

164

D&D and Mental Health: Therapy, Autism and Exploring the Things We Can't Just Say

165

RPG Communication Breakdowns

166

D&D Errata: Love It or Hate It, Here’s How We DM It

167

Theater of the Mind: Is It a Better Way to Play D&D?

168

Rolling the Dice: How to Balance Randomness, Story and PC Agency in TTRPGs

169

Famous Fictional PCs: Should You Let Players Run Pop-Culture Clones in Your RPG Campaigns?

170

3 Ways to Design RPG Campaigns: Railroad vs. Open World vs. Dave

171

RPG Economics: What Can Players Do With All That Gold?

172

Digging Into Character Backstories for Fun and Pathos

173

19 Crazy Player Characters’ Stunts and How We DMed Them

174

9 Things D&D 5E Does Really Well, and 10 Things It Doesn’t

175

Adventure Time: 15 Tips to Build and DM Great Adventures, and the Ways We Fail at Them

176

7 Questions Dungeon Masters Ask and Our ‘Wisest’ Answers

177

3 Styles of RPG Campaign Storytelling

178

The Tao of D&D Encounters: How We Build Fights That Fit Our Games

179

39 Tips for New Dungeon Masters — and a Few for Veteran DMs, Too

180

13 Crazy DM Stunts You Won't Believe We Pulled

181

3 Ways to Pace D&D Encounters, Sessions and Games

182

What’s Fun for the Dungeon Master?

183

The 8 D&D Player Types and How to DM Them

184

What Makes Good Players and Problem Players?

185

The Biggest DM Mistakes We’ve Made

186

Rules vs. Continuity: Managing the Verisimilitude of Your Game

187

WotC's Racism Fix: Can Good DMs Help D&D's Stereotypes Problems?

188

Roll20 DM Newbs: Tips and Tricks From the Wise DMs' First Online Campaigns

189

Introductions: Traumatized Players, Improv Tricks and Our Biggest Struggles

190

Trailer