The Business of Games cover art

All Episodes

The Business of Games — 44 episodes

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Title
1

Skin in the game: Derek Rathbun on real money gameplay as the next frontier of direct-to-consumer monetization

2

Earned, not extracted: how direct-to-consumer changes monetization design

3

AAA mindset, indie budget: Adam Krause and TJ Consunji on discoverability and the art of getting found

4

From gas stations to game studios: Rob Carroll on community, Roll Craft, and the comeback of text-based RPGs

5

From Neopets to the Elite Four: Jenny Xu on building games, community, and Talofa Games

6

Identity, inventory, and income: Arron Goolsbey on what DTC really requires

7

True ownership, transferable assets: Jan Roessner on the future of direct-to-consumer

8

Direct-to-consumer: building the infrastructure that makes it real

9

From comics to controllers: Bronson Lingamfelter on digital ownership and the future of game discovery

10

Live from GDC: Coffee, conversations, and the business of games

11

The executive summary: what GDC 2026 revealed about the future of games

12

Authenticity at scale: Mac Marshall on what direct-to-consumer really means for brand and comms

13

Curation, control, and connection: David Pava on the real work of direct-to-consumer marketing

14

From campaigns to trust: what direct-to-consumer really means for marketing

15

Direct to player: the five principles reshaping the business of games

16

Retail, rewired: gift cards, payments, and the business of access

17

Discoverability is the new retail: how games get found, bought, and sustained

18

Retail in games: from holiday peaks to always-on strategy

19

Welcome to Season 2 of The Business of Games Podcast

20

From platforms to players: 2025 reflections, 2026 predictions

21

Web3 & Games Part 3: Building What Comes Next

22

Building the open garden: Web3 insights from Mythical Games’ Arron Goolsbey

23

A sustainable framework for Web3 games: insights from AppsFlyer’s Brian Murphy

24

Invisible Web3, smarter launches: a playbook for indies with Mark Long, CEO of Villain Studios

25

Web3 & Games Part 2: The Ongoing Experiment

26

Web3 and games: beyond the hype with David Kim

27

Web3 and Games Part 1: The What, Why, and Why Not (Yet)

28

Building worlds, sustaining play: IOI’s Olivier Perbet on LiveOps, IP, and the future of AAA games

29

Building in motion: Jenny Xu on Gen Z, LiveOps, and fitness as play

30

The Gen Z effect: redefining games, identity, and community

31

LiveOps unlocked: turning gameplay into growth

32

The executive summary: winners, risks, and next bets from Gamescom

33

The impact of LiveOps on the business of games

34

Building community through content creators

35

The loyalty blueprint: how games are redefining retention — featuring Xsolla’s Sarah Chafer & Travis Anderson

36

The impact of loyalty & rewards on the business of games

37

The discovery engine: data, platforms, and what comes next — featuring AppsFlyer’s Brian Murphy

38

The long game: discovery after the download — featuring RTB House’s Ryan Goeden

39

The impact of discovery on the business of games – featuring Ryan Goeden (RTB House) & Nic Ingham (Xsolla)

40

From platforms to players: the new rules of game discovery — featuring Xsolla’s Nic Ingham

41

What’s the future of mobile game commerce? — featuring Artem Liubutov, VP of Monetization at Xsolla

42

The impact of web shops on the business of games – featuring Jeff Shouger (Niantic) & Artem Liubutov (Xsolla)

43

Why CFOs can’t ignore the direct-to-player model anymore — featuring Niantic’s Jeff Shouger

44

Discover the power of community: lessons from Deca Games