All Episodes
The Business of Games — 44 episodes
Skin in the game: Derek Rathbun on real money gameplay as the next frontier of direct-to-consumer monetization
Earned, not extracted: how direct-to-consumer changes monetization design
AAA mindset, indie budget: Adam Krause and TJ Consunji on discoverability and the art of getting found
From gas stations to game studios: Rob Carroll on community, Roll Craft, and the comeback of text-based RPGs
From Neopets to the Elite Four: Jenny Xu on building games, community, and Talofa Games
Identity, inventory, and income: Arron Goolsbey on what DTC really requires
True ownership, transferable assets: Jan Roessner on the future of direct-to-consumer
Direct-to-consumer: building the infrastructure that makes it real
From comics to controllers: Bronson Lingamfelter on digital ownership and the future of game discovery
Live from GDC: Coffee, conversations, and the business of games
The executive summary: what GDC 2026 revealed about the future of games
Authenticity at scale: Mac Marshall on what direct-to-consumer really means for brand and comms
Curation, control, and connection: David Pava on the real work of direct-to-consumer marketing
From campaigns to trust: what direct-to-consumer really means for marketing
Direct to player: the five principles reshaping the business of games
Retail, rewired: gift cards, payments, and the business of access
Discoverability is the new retail: how games get found, bought, and sustained
Retail in games: from holiday peaks to always-on strategy
Welcome to Season 2 of The Business of Games Podcast
From platforms to players: 2025 reflections, 2026 predictions
Web3 & Games Part 3: Building What Comes Next
Building the open garden: Web3 insights from Mythical Games’ Arron Goolsbey
A sustainable framework for Web3 games: insights from AppsFlyer’s Brian Murphy
Invisible Web3, smarter launches: a playbook for indies with Mark Long, CEO of Villain Studios
Web3 & Games Part 2: The Ongoing Experiment
Web3 and games: beyond the hype with David Kim
Web3 and Games Part 1: The What, Why, and Why Not (Yet)
Building worlds, sustaining play: IOI’s Olivier Perbet on LiveOps, IP, and the future of AAA games
Building in motion: Jenny Xu on Gen Z, LiveOps, and fitness as play
The Gen Z effect: redefining games, identity, and community
LiveOps unlocked: turning gameplay into growth
The executive summary: winners, risks, and next bets from Gamescom
The impact of LiveOps on the business of games
Building community through content creators
The loyalty blueprint: how games are redefining retention — featuring Xsolla’s Sarah Chafer & Travis Anderson
The impact of loyalty & rewards on the business of games
The discovery engine: data, platforms, and what comes next — featuring AppsFlyer’s Brian Murphy
The long game: discovery after the download — featuring RTB House’s Ryan Goeden
The impact of discovery on the business of games – featuring Ryan Goeden (RTB House) & Nic Ingham (Xsolla)
From platforms to players: the new rules of game discovery — featuring Xsolla’s Nic Ingham
What’s the future of mobile game commerce? — featuring Artem Liubutov, VP of Monetization at Xsolla
The impact of web shops on the business of games – featuring Jeff Shouger (Niantic) & Artem Liubutov (Xsolla)
Why CFOs can’t ignore the direct-to-player model anymore — featuring Niantic’s Jeff Shouger
Discover the power of community: lessons from Deca Games