The Community Lounge podcast artwork

PODCAST · business

The Community Lounge

The Community Lounge is a place where community managers from video games studios and publishers tell their story of how they got into the role, talk about the challenges they face, and share tips to help other community managers.

  1. 29

    "We raised $50K for charity with a video game" ft. Community Manager Greg Cummings

    Today's guest is Greg Cummings, Community and Content Manager at Far From Home, a Polish indie studio behind the survival game Forever Skies. Greg's journey into community management began while working full-time in retail and being a dad; he built experience through unpaid work as a content creator, streamer, and unofficial community moderator for PlayStation Access before landing his first industry role in 2021.We chat about managing communities across time zones with a team of moderators, how Far From Home turned negative reviews into a comeback story by listening to their players, and their inspiring charity work that's raised over $50,000 for Whale and Dolphin Conservation. Greg shares practical advice on building trust with your community, managing your time effectively, and why negative reviews from engaged players are actually valuable feedback.Shoutouts:Untold TalesEnigmatic PlayPlaystation AccessWDC Whale and Dolphin ConservationWar Child CharityFind Greg On:LinkedinBlueskyThe Community Lounge is brought to you by Feature Upvote – Painlessly collect feedback from your players. More insights, less noise.Subscribe to the Community Lounge newsletter and get notified of new episodes and guides.Chapters(00:00:00) - Greg's History as a Community Manager(00:03:06) - Working for Far From Home(00:08:03) - Remote Work with a Global Team(00:13:19) - Charity Initiatives and Social Responsibility(00:17:17) - Handling Feedback and Reviews(00:21:58) - Balancing Work and Personal Life(00:23:58) - Why Good Moderators are Essential(00:28:51) - Building Trust with Your Community(00:35:53) - What Greg is Playing and Final Thoughts

  2. 28

    Introducing the Community Lounge Guides for Community Managers (solo episode)

    Welcome to a solo episode of the Community Lounge Podcast! I'm launching the brand new Community Lounge Guides: A series of practical resources designed specifically for community managers: The first one is now available: "Becoming a Community Manager: Real Life Stories" This guide explores the diverse paths people take into community management, organised into four categories: Volunteering, Transferable Skills, Study, and Community Creators. It features stories from real-life Community Managers who were guests on the show, like Jarvs Tasker, Christian Jürgensen, Lyn Dang, and Erik Jakobsson. Mentioned in the show: Nicolas Mérouze The Community Lounge is brought to you by Feature Upvote – Painlessly collect feedback from your players. More insights, less noise. Subscribe to the Community Lounge newsletter and get notified of new episodes and guides. Chapters (00:00:00) - Introduction to Community Lounge Guides(00:02:42) - The Importance of Community Management Guides(00:04:42) - Sneak Peak at the First Guide: 'Becoming a Community Manager'

  3. 27

    "The industry is smaller than you think" ft. Community Manager Vicki Fieldhouse

    Today's guest is Vicki Fieldhouse, Senior Community Manager at Secret Mode. Vicki took an unconventional path into games, entering community management in her mid-30s after years of trying to break into the industry. Her journey involved customer service from running her own business, social media management, and streaming RPGs during COVID—all of which became the perfect foundation for her community management career. We chat about how Vicki landed her first games job by streaming Fighting Fantasy books on YouTube, why being genuinely passionate about the games you work on matters, and the challenges of taking a lead management role that led her back to hands-on community work. Vicki also shares insights about the differences between working for developers versus publishers, the importance of honesty when you can't fix a bug, and her work on Cozy Quest: Secret Mode's annual celebration of cozy games featuring nearly 300 developers. Games mentioned in this episode: - Fighting Fantasy (Gamebooks): https://www.fightingfantasy.com/- Kingdom Two Crowns: https://store.steampowered.com/app/701160/Kingdom_Two_Crowns/- A Little to the Left: https://store.steampowered.com/app/1629520/A_Little_to_the_Left/- Loddlenaut: https://store.steampowered.com/app/1644940/Loddlenaut/- Winter Burrow: https://store.steampowered.com/app/3008740/Winter_Burrow/- Sqeuakross: https://store.steampowered.com/app/2871440/Squeakross_Home_Squeak_Home/- Everything is Crab: https://store.steampowered.com/app/3526710/Everything_is_Crab_The_Animal_Evolution_Roguelite/- Spore: https://store.steampowered.com/app/17390/SPORE/- Split Fiction: https://store.steampowered.com/app/2001120/Split_Fiction/- Jurassic World Evolution 3: https://store.steampowered.com/app/2958130/Jurassic_World_Evolution_3/ Find Vicki on: - LinkedIn: https://www.linkedin.com/in/victoriasteele/ The Community Lounge is brought to you by Feature Upvote—Painlessly collect feedback from your players. More insights, less noise. Subscribe to the Community Lounge newsletter and get notified of new episodes and articles: https://featureupvote.com/thecommunitylounge-newsletter Chapters (00:00:00) - Vicki's Journey into Community Management(00:07:09) - First Steps in the Gaming Industry(00:10:40) - Transitioning Roles and Responsibilities(00:13:03) - Understanding Community Management Roles(00:16:18) - Tips for New Community Managers(00:17:54) - Memorable Moments in Community Management(00:21:54) - Challenges Faced as a Community Manager(00:27:38) - Navigating Community Issues and Player Expectations(00:29:35) - What Vicki is Playing and Personal Favourites

  4. 26

    "Players like to feel listened to" ft. Community Manager Joshua Mathews

    Today’s guest is Joshua Mathews, Marketing and Social Media Manager at Doborog.Josh has spent years in community and marketing roles across the indie games scene, working on projects ranging from Calvino Noir to Clone Drone in the Danger Zone and its VR successor Clone Drone in the Hyperdome. Before joining the industry, Josh built a following as a YouTuber spotlighting under-the-radar indie games — a passion that still fuels his work today. We chat about how his early experiences making trailers and talking with developers shaped his approach to community management, why empathy and gut instinct can be just as important as analytics, and how players often find unexpected meanings in games. Josh also shares insights on managing diverse communities across Discord, what to watch out for when your loudest fans don’t always represent the majority, and how he balances professional marketing work with his personal creative projects — from Warhammer storytelling to Vampire: The Masquerade cosplay. Games mentioned in this episode: Clone Drone in the Danger Zone Clone Drone in the Hyperdome Calvino Noir Still Wakes the Deep Battlefield 6 Clair Obscur: Expedition 33 Easy Delivery Co Find Joshua on: LinkedIn TikTok Instagram YouTube – Strange Adventures The Community Lounge is brought to you by Feature Upvote – Painlessly collect feedback from your players. More insights, less noise. Subscribe to the Community Lounge newsletter

  5. 25

    “That's my name! I'm in a game!” ft. Community Manager Charis Reid

    Today’s guest is Charis Reid, founder of Cut Teeth, an ad-hoc community management agency. After unexpectedly being made redundant earlier this year, Charis turned a setback into an opportunity—launching her own business that lets her collaborate with multiple studios and projects at once. We chat about how redundancy pushed her to build something new, the challenges of setting boundaries when running your own agency, and the lessons she’s learned from juggling clients across the industry. Charis shares her unconventional path into games—from studying game art and dreaming of building environments to discovering her passion for connecting players and developers. She also tells a touching story about being honored in-game by a small indie team she supported, how an ambitious ARG campaign went hilariously off-script, and why knowing a community’s “deep lore” is the secret to succeeding as a new community manager. Games mentioned in this episode: Mechajammer Rainbow Six: Siege Pokémon Go League of Legends DEEEER Simulator Find Charis on: LinkedIn cutteeth.co.uk The Community Lounge is brought to you by Feature Upvote – Painlessly collect feedback from your players. More insights, less noise. Subscribe to the Community Lounge newsletter and get notified of new episodes and articles. Chapters (00:00:00) - Introduction and Agency Overview(00:02:12) - Navigating Redundancy and Starting Fresh(00:03:22) - Challenges of Running an Agency(00:06:15) - The Journey to Community Management(00:09:07) - Changing Perceptions of Community Managers(00:12:12) - Memorable Moments in Community Management(00:14:15) - Recognition in the Gaming Community(00:16:44) - Challenges in Community Management(00:20:26) - Learning and Adapting as a Community Manager(00:24:33) - Understanding Community Dynamics(00:26:48) - Balancing Work and Personal Life

  6. 24

    When players take it too far ft. Community Manager John Lloyd

    Today’s guest is John Lloyd, Community Lead at The Path, a UK-based games marketing agency. John’s journey into community management began long before his first professional role—he spent years building and nurturing player communities in games like Age of Empires II, RuneScape, and Guild Wars 2. His passion for fostering player connection eventually led him to a career at Ubisoft before joining The Path, where he now manages communities across multiple studios and titles. We chat about how early online experiences shaped his community philosophy, the emotional toll of working in highly visible roles, and how he’s learned to protect his mental well-being after facing severe community backlash—including receiving death threats over in-game balance changes. John shares how he handles these difficult situations, the importance of empathy in community work, and why open communication between players and studios is vital. We also talk about his involvement with Limit Break, a UK mentorship program helping underrepresented people find guidance and opportunity in the games industry, and his perspective on mentoring the next generation of community professionals. Finally, John explains what it’s like working at an agency versus a studio, and how he balances multiple clients while staying authentic and transparent. Games mentioned in this episode: Age of Empires II RuneScape Gwent Elder Scrolls: Legends (TCG) Guild Wars 2 Find John on: LinkedIn Limit Break Email: [email protected] The Community Lounge is brought to you by Feature Upvote – Painlessly collect feedback from your players. More insights, less noise. Subscribe to the Community Lounge newsletter and get notified of new episodes and articles.  Chapters (00:00:00) - John Lloyd's Journey into Community Management(00:08:19) - Challenges Faced as a Community Manager(00:22:20) - Mentorship and Community Support(00:28:07) - Working at The Path: A Unique Perspective(00:35:04) - Gaming Interests and Community Connections

  7. 23

    "This job changed my life" with Dale Stiffell and Kallum Hoy

    Today’s guests are Dale Stiffell and Kallum Hoy, the dynamic community duo behind Transformers: Earth Wars at Yodo1 Games. The two met while working together at Space Ape Games and have since become inseparable collaborators—often joking that they’re a “package deal.” Between them, they bring years of experience in community management, player engagement, and storytelling through live service games.Their journeys into the industry couldn’t be more different. Dale’s path began as a teenager running one of the internet’s biggest Habbo Hotel fan sites—an experience that taught him resilience and the foundations of modern community management. Kallum’s story started in the world of pensions and finance before a chance opportunity as a volunteer moderator opened the door to game communities like RuneScape and BattleBit Remastered.We chat about the emotional rollercoaster of seeing Transformers: Earth Wars nearly shut down and how the team found a new home at Yodo1, the importance of mental health and burnout awareness in community roles, and why empathy, transparency, and humor are the best tools for managing passionate fanbases. Dale and Kallum also share powerful lessons about teamwork, trust, and building communities that feel seen and heard—even during studio transitions and major updates.Games mentioned in this episode:Transformers: Earth WarsBattleBit RemasteredRuneScapeHabbo HotelLeague of LegendsDofusNew WorldWorld of WarcraftRed Dead Redemption 2GTA VGTA 6Blue PrinceMinecraftFind Dale and Kallum on LinkedIn:DaleKallumThe Community Lounge is brought to you by Feature Upvote – Painlessly collect feedback from your players. More insights, less noise.Subscribe to the Community Lounge newsletter and get notified of new episodes and articles. 

  8. 22

    Turning Player Anger into Advocacy with Jarvs Tasker

    Today’s guest is Jarvs Tasker, Head of Communications at Happy Volcano. Jarvs has held several community and communications roles across the games industry, including at Raw Fury, where she worked on Dome Keeper and Blue Prince. She’s also an award-winning accessibility advocate, recently recognised at Game Dev Heroes 2025 for her work championing disabled and neurodiverse representation in games. Her journey into the industry was anything but typical—she began her career as a drama teacher before disability forced her to step away. That experience, along with her training in behaviour management, shaped her empathetic and people-first approach to community building. We chat about how those teaching skills translate into managing online communities, why listening and understanding can turn angry players into loyal ambassadors, and how setting clear community rules helps everyone feel safe and included. Jarvs also shares her joy at seeing the Dome Keeper community come together for a hilarious black-tie modding jam—and how that moment became one of her favourite memories as a community manager. Finally, we dive into her current work on Modulars, a colourful and creative factory automation game from Happy Volcano, and how she balances being a marketer, writer, and accessibility lead all in one. Games mentioned in this episode: Dome Keeper Blue Prince Modulus Death Stranding 2 Hades 2 Expedition 33 Find Jarvs on: LinkedIn BlueSky The Community Lounge is brought to you by Feature Upvote – Painlessly collect feedback from your players. More insights, less noise. Subscribe to the Community Lounge newsletter and get notified of new episodes and articles.

  9. 21

    "It's all about just being really curious" with Victoria Tran

    Today’s guest is Victoria Tran, Games Communications Director at InnerSloth, the studio behind Among Us. She’s also the creator of the Community Dev Newsletter, an organizer of the Wholesome Games Initiative, and the author of the upcoming book Mastering Community Management. In this episode, Victoria shares how she “accidentally” became a community manager—and ended up one of the most respected voices in the field. From moderating Discord servers to playing Among Us with politicians like AOC, her journey is packed with surprising moments and hard-earned wisdom. This episode is full of practical insights and real talk about what it's like to be the public face of a game with millions of passionate (and vocal) players. Victoria's book: Mastering Community Management Games mentioned: Among Us Blue Prince Find Victoria on: Twitter/X Bluesky Linkedin Community Dev Newsletter victoriatran.com Victoria’s book: Mastering Community Management The Community Lounge is brought to you by Feature Upvote – Painlessly collect feedback from your players. More insights, less noise.

  10. 20

    Why I started this podcast

    Today’s guest is… me, Steve McLeod! In this special solo episode, I share why I created The Community Lounge podcast and how it connects to my product, Feature Upvote. I tell the story of how the podcast become a way for me to connect with community managers, learn how they work, and provide a space to share their stories. I talk about how it all started, the lessons learnt on the way, and how feedback from the games industry helped shape Feature Upvote into what it is today. And especially, how one person's help made Feature Upvote what it is today. The Community Lounge is brought to you by Feature Upvote – Painlessly collect feedback from your players. More insights, less noise.

  11. 19

    "Finding your voice is a trial and error process" with Sofia Pettersson

    Today’s guest is Sofia Pettersson, Community manager at Apog Labs in Malmö, Sweden. Sofia’s journey into the games industry is both personal and inspiring—after a major life upheaval, she found her way into community management, combining her passion for creativity with a growing interest in games. We chat about her non-linear path to the games industry, what it’s like building community for a game still in development, and how her hobbies as an artist—painting, sewing, and more—give her a creative edge at work. Sofia also discusses the platforms she’s using (hint: TikTok is key), the challenge of always producing fresh content, and the differences between nurturing a player community and supporting an internal team. She shares how her outsider perspective helps her appreciate her colleagues’ work and her thoughts on Sweden’s humble-but-thriving game dev culture. Games mentioned in this episode: Atmosfar Airport CEO Find Sofia on: LinkedIn The Community Lounge is brought to you by Feature Upvote – Painlessly collect feedback from your players. More insights, less noise.

  12. 18

    “Is this going to be my life for the next 30 years?” with Henri Bazire

    Today’s guest is Henri Bazire, who leads community work as Social Media Editor at ARTE, the French-German TV network with a dedicated video games division. Henri’s path into community management is far from traditional—he started in molecular biology before pivoting into marketing and eventually landing an internship at Ubisoft, where his passion for the games industry took root. We talk about what it takes to enter the games industry from a non-gaming background, and the emotional, strategic challenges of working on games that tackle heavy subjects—like Wednesdays, a narrative game about recovery after sexual abuse. Henri shares how he handled potential backlash, navigated platform-specific audience reactions (X vs. Bluesky), and why authenticity matters when discussing taboo topics through games. We also dive into how Henri stays sharp in his role: from Discord groups to free GDC talks on YouTube. Games mentioned in this episode: Wednesdays 30 Birds Gris Neva Claire Obscur: Expedition 33 Blue Prince Find Henri on: LinkedIn TikTok

  13. 17

    Artist, CEO, and first-time Community Manager with Nora Mattsson

    Today’s guest is Nora Mattsson, a first-time community manager, 2D artist, and CEO at Studio Downstairs, a small indie game studio based in Sweden. Nora and her team are currently developing Find or Be Found, an asymmetric co-op horror game inspired by titles like Keep Talking and Nobody Explodes and Amnesia. In this episode, Nora discusses her multifaceted role within the studio, highlighting the challenges and rewards of community management within an indie environment. She shares insights into building early communities around game prototypes, the strategic use of platforms like itch.io and Discord, and leveraging smaller content creators for impactful outreach. Nora also provides practical tips for first-time community managers, emphasizing patience, careful observation of successful studios, and the importance of engaging genuinely with your community. Games mentioned in this episode: Find or Be Found Keep Talking and Nobody Explodes Amnesia Overwatch 2 Psychonauts Find Nora on: LinkedIn The Community Lounge is brought to you by Feature Upvote – Painlessly collect feedback from your players. More insights, less noise.

  14. 16

    Career Switches, Showcase Pitches, and Finding Your Voice with Dennis Abe

    Today’s guest is Dennis Abe, a community manager at King in Sweden. Dennis has held various roles in the video game industry, including time in Japan as a game designer and esports commentator. His unconventional journey—from awkward introvert and indie game studio intern in Tokyo to respected community manager—reflects the power of curiosity, persistence, and community-building. We chat about the value of setting boundaries as a community manager, how to separate personal and professional identities, and why internal communication within game studios is just as critical as player engagement. Dennis shares actionable tips for newcomers to the industry and highlights what makes communities like Supercell’s and Landfall’s so impactful. Dennis also tells the story of launching a VR game showcase, driven by player passion, and how that initiative helped shape broader industry practices. Games mentioned in this episode: Valorant Super Smash Bros. Melee Candy Crush Solitaire Squad Busters MoCo Find Dennis on: LinkedIn BlueSky The Community Lounge is brought to you by Feature Upvote – Painlessly collect feedback from your players. More insights, less noise.

  15. 15

    A Veteran’s Take on Being a Community Manager with Nicolas Nottin

    Today’s guest is Nicolas Nottin, a seasoned community developer with over 15 years of experience in the video game industry. Nico is currently the Lead Community Developer at Tribo Games in Germany. His career spans major studios including Square Enix, Creative Assembly, and InnoGames, where he’s cultivated deep expertise in building and managing vibrant gaming communities. We chat about the distinction between community development and management, how to build a player base before a product launches, and the crucial role of empathy in community work. Nico shares how his background in UX informs his approach to community strategy, and reflects on the evolving skill set needed for today’s community professionals. Nico also offers practical advice for new community managers, including why LiveOps games offer a rich learning ground, the value of making mistakes, and how small teams can foster rapid iteration and close collaboration. Games mentioned in this episode: Total War: Rome II Total War: Attila RUMBLE Farming Simulator Monster Hunter Find Nico on: LinkedIn The Community Lounge is brought to you by Feature Upvote – Painlessly collect feedback from your players. More insights, less noise.

  16. 14

    Jack of All Trades: Life as a Community Marketing Manager with Hichem Taleb

    Today’s guest is Hichem Taleb, a seasoned community professional experienced in managing communities for notable games like Lego Builder’s Journey, Microsoft Flight Simulator, and Ghost Recon Wildlands. Currently, Hichem provides mentorship and consulting to indie studios and solo developers. In this episode, we define the role of a Community Marketing Manager, a blend of community management, marketing, and diverse responsibilities common in indie studios. Hichem shares insights into his professional growth, from his start in customer support at Ubisoft to deeper community engagement roles. Hichem also provides practical marketing advice for indie developers on effectively promoting their games, discussing the value of cross-promotion, and learning from the experiences of others, particularly from projects that did not meet expectations. Games mentioned in this episode: Lego Builder’s Journey Microsoft Flight Simulator Ghost Recon Wildlands Earth Defense Force 4.1 Shadow of the New Despair Earth Defense Force 5 Stardew Valley Find Hichem on: LinkedIn Bluesky The Community Lounge is brought to you by Feature Upvote – Painlessly collect feedback from your players. More insights, less noise.

  17. 13

    Building a Community From Scratch with Thomas Schramm

    Today’s guest is Thomas Schramm, Community Manager at Sky E Red in Germany, where he’s helping shape the launch of their debut game, Battle Frontier. Thomas’s path into the games industry is anything but typical—what began as a childhood hobby in online Halo communities eventually turned into a full-time career in community management. We talk about what it’s like to build a community from scratch when your game hasn’t even launched yet, the strategic (and very human) work that goes into early-stage community development, and the unique challenges of community-building in a startup environment. Thomas also opens up about dealing with unemployment in the games industry, learning new skills to stay competitive, and the evolving, often ambiguous nature of community management roles—especially at indie studios. Games mentioned in this episode: Halo Destiny 2 Battle Frontier Final Fantasy XVI Pokémon TCG Live Find Thomas on: LinkedIn X (formerly Twitter) as @Fuzzle_HC The Community Lounge is brought to you by Feature Upvote – Painlessly collect feedback from your players. More insights, less noise.

  18. 12

    From Passion to Profession with Erik Jakobsson

    Today’s guest is Erik Jakobsson, a community manager at Paradox Interactive in Sweden, where he leads a team of ambassadors. Erik's journey into the gaming industry is unique—he started by running a fan Discord server that was eventually acquired by Paradox, leading to his first role in community management. We chat about growing and moderating large online communities, the challenges of keeping a Discord server healthy, and how community managers can positively impact player engagement and sentiment. Erik also shares insights on recruiting ambassadors, managing multilingual communities, and the evolving role of community management in the games industry. Games mentioned in this episode: Hearts of Iron IV Path of Exile 2 Supervive Find Erik on: LinkedIn The Community Lounge is brought to you by Feature Upvote – Painlessly collect feedback from your players. More insights, less noise.

  19. 11

    “You cannot teach this in a college class” with Kayla Goullaud

    Today’s guest is Kayla Goullaud, an experienced community manager who has worked on EverQuest 2, Forza Motorsport, and the Forza Horizon franchise. She also spent years with the Xbox Live Policy and Enforcement team, tackling everything from player bans to community safety. We chat about the complexities of game community management, the challenges of player moderation, and the importance of context in enforcement decisions. Kayla shares insights on breaking into the industry, the evolving role of community managers, and why people remain the most valuable data point in gaming communities. Games mentioned in this episode: EverQuest 2 Forza Horizon 3 Forza Horizon 4 Forza Horizon 5 Forza Motorsport Deep Rock Galactic Star Wars Outlaws Find Kayla on: LinkedIn The Community Lounge is brought to you by Feature Upvote: Painlessly collect feedback from your players. More insights, less noise.

  20. 10

    Season 1 wrap up

    This is a very short episode to announce that we've reached the end of season one. SEASON TWO IS COMING SOON! Thank you to everybody involved. Thank you to the eight guests who gave very freely and generously of their time to be on the show. Thank you for listening and thank you to anybody who helped share the word about what I'm doing with the Community Lounge. Make sure to SUBSCRIBE in your podcasting app. That way, you'll be notified as soon as Season 2 is available. in early 2025.  

  21. 9

    “This job is way more important than it's often given credit for” with Carolin Wendt

    Today’s guest is Carolin Wendt, author of The Pocket Mentor for Game Community Management, and currently Lead International Community at CD PROJEKT RED. We chat about why and how Carolin wrote her book on community management. And Carolin gives some great tips for people wanting to break into community management. Games mentioned in this episode: Cyberpunk 2077, The Witcher, GWENT, Dragon Age: The Veilguard, Neverwinter Nights, The Plucky Squire Find Carolin on: Twitter Instagram Bluesky The official site for "The Pocket Mentor for Game Community Management" book. The Community Lounge is brought to you by Feature Upvote: Painlessly collect feedback from your players. More insights, less noise. Chapters (00:00:00) - The Community Lounge(00:00:34) - Carolyn Burkett on Community Management(00:01:43) - What it means to be Lead International Community(00:04:37) - Gwent community manager on the role(00:06:37) - How I got into community management: Luck(00:13:42) - How to Recruit in the Film Industry(00:14:47) - How To Write a Community Management Book(00:18:06) - In the Elevator With Twitter's Community Manager(00:19:03) - The Pocket Mentor for Game Community Management(00:20:15) - What Did I Learned From Writing The Book?(00:24:08) - Have you received invitations to speak at events because of the book?(00:26:20) - The Community Manager: A Memoir(00:30:22) - Dragon Age: The Plucky Squire(00:32:37) - The Community Lounge: Carolyn's Book

  22. 8

    “Shielding our colleagues from unnecessary toxicity” with Florian Rohde

    Today I chat with Florian Rohde, currently Community & Player Support Lead at YAGER. We talk about how as a community manager, you can support your colleagues to do their job in the best way possible while shielding them from all the unnecessary noise. Games mentioned in this episode: The Cycle, The Cycle: Frontier, CrossFire Europe, Summoners War, Call of Duty: Black Ops 6, Yakuza series Find Florian on: LinkedIn: https://www.linkedin.com/in/florianrohde/ Twitter: https://x.com/FeraFlox Bluesky: https://bsky.app/profile/feraflox.bsky.social Florian's blog posts on being a community manager: https://yager.de/2024/04/11/community-management-at-yager/ https://yager.de/2024/09/04/what-being-a-gamer-taught-me-leadership/ The Community Lounge is brought to you by Feature Upvote: Painlessly collect feedback from your players. More insights, less noise. Chapters (00:00:00) - The Community Lounge(00:00:37) - A World of Warcraft mural(00:02:07) - What Exactly Is Your Role as a Community Manager?(00:05:17) - How to become a Community Manager in the Games Industry(00:11:08) - What's The Difference Between Community Management for Mobile and Console Games?(00:13:19) - Community Management: Shield Your Clients From Toxic Feedback(00:18:43) - How to moderate the toxicity in the community(00:24:18) - 5 tips for becoming a Community Manager(00:29:39) - Where do you learn to do your job better?(00:31:21) - What Game Have You Been Playing Recently?(00:32:31) - Florian Roede on the Community Lounge

  23. 7

    “Realising that you make a difference in someone's life” with Ellinor Bergman

    Today I chat with Ellinor Bergman, CEO & Co-Founder of Speldosa Interactive. Ellinor tells us her journey into community management - and how a crisis situation at her previous job led her - somewhat unexpectedly - into her current role as CEO. Games mentioned in this episode: MonsterWash, Project Shoreline, Totally Accurate Battle Simulator (aka TABS), Content Warning, Passpartout 2, Deadlock, Caravan SandWitch, Dorfromantik Find Ellinor on LinkedIn. The Community Lounge is brought to you by Feature Upvote: Painlessly collect feedback from your players. More insights, less noise. Chapters (00:00:00) - Meet Eleanor Bergman(00:02:44) - How Did I Become a Community Manager Turned Producer(00:04:32) - How was that your first experience in community management(00:07:10) - How a community manager started a studio(00:09:53) - How Monster Wash was started by former(00:13:16) - How To Make a First-Person Game(00:20:03) - Community Management(00:22:20) - What does it mean to be strict in such a community?(00:25:54) - How to Become a Community Manager in 2019(00:28:02) - Want to become a Community Manager? Here are some tips(00:30:00) - Eleanor Bergman on How to Play a Game

  24. 6

    “We want players to love our games and play for years to come” with Christian Jürgensen

    Today I chat with Christian Jürgensen, currently working as a community management specialist at InnoGames. Christian's story into community management is unique. Christian was working as a film producer in LA, he moved to Brazil, and then he was brave enough to jump at an opportunity that let him start a new career in community management. Games mentioned in this episode: Tribal Wars, Grepolis, Heroes of History, RuneScape, Total War, Red Dead Redemption 2 Find Christian on LinkedIn. The Community Lounge is brought to you by Feature Upvote: Painlessly collect feedback from your players. More insights, less noise. Chapters (00:00:00) - How Christian Jurgensen Went From Film to Community Manager(00:02:58) - How Much Do You Play Video Games?(00:03:27) - Lucky German and French guy gets job(00:04:12) - What is the Portuguese gaming industry like in Brazil?(00:06:11) - Krista on her role as a Community Manager(00:07:07) - The journey from community manager to community manager(00:09:24) - How Free to Play Games Get(00:12:07) - A Community Manager's(00:14:03) - Community Manager(00:17:19) - Xbox One and PlayStation 4 port(00:18:49) - How to learn in the gaming industry(00:20:12) - How 'Games Together' Integrates the Community(00:21:52) - 5 Tips for Community Managers(00:25:32) - How Film Skills Have Impact on Community Management(00:27:09) - Innogames' Heroes of History(00:28:19) - Red Dead Redemption 2(00:30:12) - Community Lounge

  25. 5

    “Always keep them engaged” with Lyn Dang

    In today's chat, Lyn Dang and I talk about the danger of burnout for community managers, about streaming with authenticity, and about appearing at physical events. And Lyn tells us her 3 rules for community management. Games mentioned in this episode: Summoner's War, Palia, Emberward Find Lyn on LinkedIn. If you are a student aspiring to be in the industry, you can find Lyn over at BobaTalks as a mentor. The Community Lounge is brought to you by Feature Upvote: Painlessly collect feedback from your players. More insights, less noise. Chapters (00:00:04) - The Community Lounge(00:00:45) - How I got my first job in the gaming industry straight out of(00:04:27) - How I got hired at Square Enix(00:05:53) - Community Managers: Feeling Young(00:07:20) - Lynn on Starting a Stream(00:09:08) - What Do Community Managers Need to Know(00:11:00) - Have You Done Physical Events?(00:13:18) - What is a Community Manager's Training?(00:16:05) - What's It Like Being a Community Manager?(00:18:35) - Have you had good support in the companies you worked for(00:21:19) - Community Management: Rules for Writing Communications(00:23:11) - What is a Community Manager (CM)?(00:24:56) - 3 Rules for Community Managers(00:26:18) - Don't Be Afraid to Ask Your Community(00:28:23) - What Should I Look For in a Community Manager?(00:29:28) - What game have you been playing lately?(00:30:52) - The Community Lounge: Linh

  26. 4

    “If a community doesn’t exist and I want it to exist, I will make it” with Gabriel Sanchewski

    Today Gabriel Sanchewski tells us about his journey from avid gamer to community manager. Gabriel and I talk about how he even before he was officially a community manager, he would just roll up his sleeves and create the community resources he noticed were missing. And we hear about how Gabriel came to create and run The Break Room, a private Discord server for community managers. Games mentioned in this episode: RuneScape, Wizard Wars, Halo 3, Magicka: Wizard Wars, Questland, Squad Busters, Super Auto Pets, Marvel Snap, Silk Song Find Gabriel on: Discord tag: trance. (make sure to include the trailing period) Twitter: https://x.com/SoundOfTrance LinkedIn: https://www.linkedin.com/in/sanchewski/ Bsky: https://bsky.app/profile/soundoftrance.bsky.social The Discord servers we mentioned: The Break Room (for community management professionals) application form - https://forms.gle/ySGhYwyNxzA16GV67 SMCMG Discord (for aspiring community managers) application form - https://bit.ly/3xW5J0D  The Community Lounge is brought to you by Feature Upvote: Painlessly collect feedback from your players. More insights, less noise. Chapters (00:00:04) - Gabriel Sanchez on Becoming a Community Manager(00:01:16) - How I became a Community Manager(00:07:18) - How a community manager got the job at Paradox Interactive(00:15:02) - There's a private Discord Server for Community Managers(00:19:37) - How to become a Community Manager in Minecraft(00:22:00) - How to become a community manager(00:22:33) - How to become a Community Manager at Apple(00:26:12) - 5 Tips for Becoming a Community Manager(00:28:30) - Gabriel On The Community Lounge

  27. 3

    "I'm doing this because I love doing it" with Jeremy Fielding

    Today's guest is Jeremy Fielding, currently working at Stunlock Studios on V Rising, a vampire survival action RPG. Jeremy and I chat about how community management took him from Florida to a small city in Sweden, how you learn to be a community manager, and what the upward career path for community managers can look like. Games mentioned in this episode: V Rising, Battlerite, Shogun Showdown Find Jeremy on: Discord: bearemy Email: [email protected] Twitter: https://x.com/JeremyBearson The Community Lounge is brought to you by Feature Upvote: Painlessly collect feedback from your players. More insights, less noise. Chapters (00:00:04) - How to Become a Community Manager at Stunlock Studios(00:07:34) - Stunlok's HQ in Hovde, Sweden(00:09:45) - What Do You Do To Get Better at Your Job?(00:12:45) - What is a Community Manager's Job?(00:13:56) - What Makes a Community Manager Happy?(00:21:10) - How to Get Out Of Your Community Manager Job(00:25:30) - V Rising Community Manager on What's Next(00:27:24) - Playing games in the real world(00:28:41) - What Game Have You Been Playing?(00:30:19) - Questions and Answers

  28. 2

    "You're young - can you do The Facebook?" with James Croucher

    Today my guest is James Croucher, currently working at tinyBuild on games such as DUCKSIDE, Sand, and the Hello Neighbor series. James talks about running a community where everyone is a subject matter expert, what he looks for when hiring a community manager, and why he prefers serving the community on games that he actually plays. Games mentioned in this episode: DUCKSIDE, Sand, Hello Neighbor, Train Simulator, Flight Simulator, Dune: Spice Wars, Northgard, Wartales, Deep Rock Galactic, V Rising. Find James on LinkedIn. The Community Lounge is brought to you by Feature Upvote: Painlessly collect feedback from your players. More insights, less noise. Chapters (00:00:04) - How to Manage a Community(00:04:07) - How I became a Community Manager(00:10:40) - What does it look like being the community developer for Microsoft Flight Simulator(00:12:11) - How I transitioned from Bordeaux to TinyBuild(00:17:23) - Train Simulator Community Lounge(00:22:43) - What Type of Community Manager Should You Pick?(00:25:58) - How to Do Your Job Better as a Community Manager(00:30:23) - Steve McAfee on Community Lounge

  29. 1

    Season 1 Trailer

    The trailer for season 1 of The Community Lounge. The Community Lounge is a podcast where community managers from video games studios and publishers tell their story of how they got into the role, talk about the challenges they face, and share tips to help other community managers.  

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ABOUT THIS SHOW

The Community Lounge is a place where community managers from video games studios and publishers tell their story of how they got into the role, talk about the challenges they face, and share tips to help other community managers.

HOSTED BY

Steve McLeod

Produced by Feature Upvote

CATEGORIES

Frequently Asked Questions

How many episodes does The Community Lounge have?

The Community Lounge currently has 29 episodes available on PodParley. New episodes are automatically indexed when they're published to the podcast feed.

What is The Community Lounge about?

The Community Lounge is a place where community managers from video games studios and publishers tell their story of how they got into the role, talk about the challenges they face, and share tips to help other community managers.

How often does The Community Lounge release new episodes?

The Community Lounge is no longer actively publishing new episodes, but the existing catalog remains available.

Where can I listen to The Community Lounge?

You can listen to The Community Lounge on PodParley by clicking any episode. We provide an embedded audio player for direct listening.

Who hosts The Community Lounge?

The Community Lounge is created and hosted by Steve McLeod.
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