All Episodes
Design Details — 464 episodes · page 2 of 5
364: How to Design Better Settings
363: How to Talk to Users
362: What Do Designers Even Do All Day?
361: Building Things You Use
360: Measuring Success in Interface Design
359: Design Systems and Creativity
358: Design and Venture Capital
357: GPT-3 and the Future of Design
356: Becoming a Product Manager ft. Cemre Güngör
355: Should I Be a Product Manager?
354: Designing on a Visa ft. Yitong Zhang
353: WWDC 2020
352: Building a Better Design Industry ft. Maurice Cherry
351: Accessibility Gut Checks
350: Designing Misused Features
349: Black Lives Matter
348: Getting Unstuck
347: Overcoming Skill Gaps
346: Quality Software
345: Developing Taste
344: Knowing When to Give Up a Fight
343: Over and Undervalued Design Skills
342: Critiquing Our Early Work
341: Counterintuitive User Experiences
340: Versioning and Handoff in Figma
339: The New iPadOS Cursor
338: Passive Income and How To Give Advice (feat. Meg Lewis)
337: The Metagame of Design
336: Learning by Doing
335: Giving Better Upward Feedback
334: Keylines and Scannable Designs
333: Writing an Effective Self Review
332: Creating layouts: Design vs Implementation
331: The Designer-Developer Handoff
330: Twitter Tips for Designers
329: Web vs Product Design
328: Thinking About 2020
327: Organizing Component Systems
326: Design Tools Today
325: Changing Roles in a Growing Company
324: Interface Design and the Physical World
323: Designing Social Proof
322: Designing App Onboarding Experiences
321: Illustrations and the Side Effects of Free Resources (feat. Meg Robichaud & Ryan Putnam)
320: The Path of a Generalist (feat. Pablo Stanley)
319: Content Strategy and Designing with Language (feat. Jonathon Colman)
318: Death of the Designer Unicorn
317: Designing for Dark Mode
316: The Convergence of iOS and Android
315: Building a Listener-Supported Podcast
314: Beauty, Vulnerability, and Doing Things That Matter (feat. Haraldur Thorleifsson)
313: Design Process Automation
312: Managing a Design Systems Team (feat. Diana Mounter)
311: Visuals in Product Design
310: Work, Culture, and Experimentation at a Product Design Agency (feat. Skyler Balbus)
309: Career Progression for Product Designers
308: Learning Design as a Developer
307: iOS 13 Beta
306: Is Ego Getting in the Way of Accessibility?
305: From Team to Solo Designer (feat. Michie Cao)
304: Interviewing the Interviewer
303: Building Design Teams (feat. Stacy La)
302: Designing Dark Patterns
301: Android vs. iOS
300: Looking Back on 300 Episodes
299: Balancing Management and IC Work
298: Designing a Design Curriculum
297: Day-to-Day Design Struggles
296: Google I/O
295: Public Critique and The Facebook Redesign
294: Designing UX for Games (feat. Tea Chang) (& Endgame Discussion)
293: Is AR a Gimmick?
292: Building Design Systems (feat. Linzi Berry)
291: Figma's UI Redesign and Public Critique
290: Transitioning to Product Design
289: Design File Hygiene
288: Articulating Design Rationale
287: A Peek Behind the Curtain
286: Bask in the Awkwardness
285: Deadly American Idol
284: Stone Soup
283: Timefoolery
282: Flow State
281: Steady Habit
280: Steve Jobs Shoulder Buddy
279: TWIGBY
278: Dice Gamble
277: Dribbble Stories (feat. Zack Onisko)
276: Hidden Shortcuts, Formal Educations, and "Builders"
275: Now, That's One Smart Home!
274: Well... It's Free ¯\_(ツ)_/¯
273: Bespoke, Artisanal, Single-Batch Blog Post
272: Stupid Mountain
271: Principles of Design
270: Onward Into the Dark
269: The Ignorance-Is-Bliss Thing
268: I Want It That Way
267: Don't Wanna Yuck Anyone's Yum
266: Stay Warm Out There, Tauntaun
265: Travel Edition