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two & a half gamers, 521 episodes. Page 4 of 6.

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Title
301

2.5 gamers x Live AM(F)A #8 - Ask Me Anything

302

Creative Trends in Mobile gaming - January 2025

303

Key aspects for Mobile Game Growth in 2025: UA, speed, monetization & globalization with Airbridge

304

A Beginners Guide to UA: The Fundamentals by Matej Lancaric

305

Cracking the 4X Code: Billion Dollar Strategy (2.5gamers x GameMakers crossover)

306

Ad placements & Admon trends in Mobile Games: January 2025

307

Exploring Pokemon TCG Pocket's Revenue Trends by Jakub Remiar

308

Game Review Radar #7: All-time highs! Random pundits think Balatro is dead. Think twice!

309

High Seas Hero Game Review: Navigating through Scaling Challenges

310

How Ads increase IAP & Subscription revenue by Felix Braberg

311

Unlocking the Secrets of Color Block Jam: The New Puzzle Sensation

312

Project R.I.S.E Alpha Test First Look: Gameplay & impressions! What's next for @supercell ?

313

What payback should I aim for? Mastering CPI & LTV in Mobile Gaming by Matej Lancaric

314

Block Blast Review: What is behind 40 million DAU & 1 million/day revenue?

315

*Emergency Episode* TikTok is Banned in the US! Now what?

316

Creative Trends in Mobile Games - December 2024

317

Product trends for Mobile Games in 2025 by Jakub Remiar

318

Magic Sort Review: The Next big thing in gaming. Or is it?

319

Dark and Darker Review: Unique blend of survival & extraction

320

The Evolution of Mobile Advertising Explained: How to make Ad revenue by Felix Braberg

321

Inspector Budget: UA Trends, Top Advertisers & Gaming Market December 2024

322

Exploring Path of Exile2: Pay for Convenience & Comfort

323

Top 10 Gaming Predictions for 2025: What to Expect by John Wright

324

Softlaunch Sonar #7: The Evolution of CPI Testing in Gaming

325

Blossom Sort Game Review: Exploring the Future of casual games

326

How to conquer the farming games market? Minigames FTW. Implement or die by Matej Lancaric!

327

Creative Trends in Mobile Gaming - November 2024

328

Match3 Games Market Overview: Mechanics, Monetization, Trends, UA & Creative Strategies for Success

329

How to increase your profitability with Cross-promotion? A step-by-step guide with Gonçalo @ Boombit

330

Royal Kingdom Game Review: The Art of Level Design in Puzzle Games Genre

331

Ad placements & Ad monetization trends in Mobile Games - November 2024

332

Top Girl game review: Idle Game made with AI meets 4X genre!

333

Archero 2 Review: The Evolution of gaming & Habby template perfection

334

Dark War Survival Review: If Whiteout Survival & Last War had a baby. This is it! And it's a Zombie

335

Triple Match City: New Evolution of casual (Match 3D) games

336

Revolutionizing UA & Product Reporting in Gaming! Feat. Kohort & Deconstructor of Fun

337

Playdoku Block Puzzle & Colorwood Sort: Burny Games Live Review with Anatolii Henis

338

Creative trends in Mobile Games - October 2024

339

Pokémon TCG Pocket: Exploring a Billion Dollar Nostalgic Journey

340

Age of Empires Mobile: Nostalgia Meets Modern Gaming (ehm, modern 4X strategy games)

341

My Supermarket Simulator 3D: The ultimate shop simulator game that makes serious money!

342

Supercell's Project R.I.S.E Update: Gameplay Review with new features & improvements

343

Capybara GO! Defining a new genre: Social Casino RPG! Another Mobile Sensation by Habby

344

New ways of monetization with Bright SDK

345

All in Hole: A Stolen Voodoo's lunch. A new (hybrid) casual game on the horizon

346

Hexasort: Unpacking the $500k/day revenue success. A new era of casual & puzzle games!

347

Creative Trends in Mobile Games - September 2024

348

Soft launch Sonar #6: Is Capybara GO the next big hit from Habby?

349

Saying NO to Millions revenues?! Balatro: Power combo of Poker & Solitaire.

350

Cup Heroes: Voodoo's new hybridcasual hit making $160k/day! Steady growth w/ adplacement excellence

351

Reelshort Review: Redefining genre & . Next step for Netflix Games?

352

Game Review Radar #6: The sea of Unfortunate Sharkfins! Exploring Game Updates and Trends

353

Ad placements & Ad monetization trends in Mobile Games - September 2024

354

Diversifying your Mobile Game UA with Influencer Marketing (real data included)

355

Elder Scrolls Castles: Flop with the most successful iteration of this core gameplay

356

Creative trends in mobile games - August 2024

357

Deadlock Valve's new game revealed: It's a shooter, NOT just MOBA.

358

Offline games - No WIFI games: The most profitable game in the world

359

WeChat Mini-Games: Exploring the World of Mini-Games with Lemon!

360

Impulse Brain Training games: A hyper scaling app masquerading as a brain training

361

Office cat Idle Tycoon Live Review: $125k/day revenue with 80k/day spend = nice profit w/ Seok Kang

362

Lucky Defense Success: Will it conquer the West? A New Tower Defense hitting the charts

363

2.5 gamers x Live AM(F)A #5 - Ask Me Anything with Filippo De Rose

364

Squad Busters *BIG NEW* update: No more Pay to Win. No gacha, no money!

365

Idle Outpost Zombie Apocalypse Review: (down)scaling?

366

Creative trends in mobile games - July 2024

367

Inside Stormgate with Tim Morten: In-Depth Live Review & Gameplay with Insights

368

How to create high performing AI statics? Top 6 Ad placement inspiration in last 30days

369

Softlaunch Sonar #5: More Whiteout survival-like games coming!

370

ChinaJoy 2024 POV: WeChat mini-games, the speed of game development & Impressive market growth

371

Is Zenless Zone Zero FLOP or NOT?

372

10+ billion installs x Azur Games Review live: Launching hypercasual with long ROAS

373

2.5 gamers x Live AM(F)A #4 - Ask Me Anything @ July 18 6 pm CET

374

Project RISE review: Supercells *NEW* Rogue-lite Game is in pre-alpha!

375

Banana Special: Exploring the Potential, Mechanics & Popularity of the Banana Game with/ Joseph Kim

376

Creative Trends in mobile gaming - June 2024

377

June's Journey: A party to die for - The power of community-driven content in gaming!

378

Chrome Valley Customs Live review: How to decrease CPI in Match3 genre? The Success of Xzibit in UA!

379

Top Creatives & Advertisers with Game Review Radar!

380

Solo Leveling: Arise - Depth of Content & Progression Layers Exploring the Predatory Monetization

381

Bytro Live: The Home of Grand Strategy Games & innovative TikTok UA approach

382

Wood Nuts & Bolts Puzzle: Highly challenging & demanding match puzzle game

383

Star Wars: Hunters - The Waste of potential & Flaws A.K.A the honest review

384

Total Battle War Strategy: $600k/day revenue 4X genre success with innovative onboarding

385

Match Factory! A Major hit with positive advertising by Peak games

386

BangBang Survivor $600k/day revenue: One step closer to West or just a clone of Doodle Magic?

387

How to grow IAP revenue by 375%? SayGames Special with Anton Volnykh

388

Screw Jam success story: How to reach $250k/day revenue? Innovative & satisfying hybrid casual game

389

Zombie.io global launch case study: A Midcore game with complex gameplay & wide range of features

390

Helldivers 2 Special: Why is it so good? Second Galactic War Begins! New major Order!

391

Supermarket Simulator Mobile: Why is it so popular? Start your own Supermarket now! (#109)

392

CTV Special: Connected TV Ads examples Unpacked with Arthur from Vibe.co. Ideal customer for CTV?

393

From Hypercasual to Hybridcasual - The Supercent story. Iterative nature & Admon w/ UA in grey zone

394

Squad Busters is Pay to Win: True or False? LEAKED Global Launch strategy. Big game review! (#107)

395

Brawl Stars' UA & Creative Strategies, Game Review Radar, GAM not dead yet? (#106)

396

Merge Games Market History & Full Overview: Travel Town no.1 Merge game & Gossip Harbor case studies

397

AFK Journey: A Highly Polished & Innovative RPG Game, captivating storytelling with stunning visuals

398

Is TikTok UA for teenagers? Soft launch sonar #4, Importance of Bid Floors, top Creatives in March

399

Legend of Mushroom's Success: 150+Mil IAP revenue in 4 months? Social features, guilds, UA & Admon

400

4X (R)evolution part2. Last War: The biggest 4X in 2024! Crucial UA integration into core-loop