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two & a half gamers, 521 episodes. Page 5 of 6.

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Title
401

UA trends, TikTok, building communities for power users: Doubl3Tap x 2.5gamers crossover

402

Hybrid casual Twisted Tangle: 85% purchase revenue driven by iOS growth? Everything is possible!

403

4X (R)evolution part1. Top Heroes: Idle RPG or 4X strategy game? (#99)

404

Mobile Gaming OG Eric Futoran: (Scopely) War stories, Algorithm Manipulation, Growth strategies, ANR

405

Voodoo super growth w/ Alvaro Duarte: How to 10x IAP revenue in 2 years? Margin!

406

Stash Special: loyalty programs, well-made web shops, frictionless user experience

407

We are Warriors live Review: Ad juggernaut, creative depth, balancing difficulty & progression, UA

408

Xsolla special: Apple's updated EU payments, DMA regime, new fees & requirements, web shops

409

Gamesforum Live Special w/ Adam & Gus: Rewarded play, AI in game development. Are UA managers lazy?

410

Brawl Stars to the Moon? A monetization deepdive! GameMakers x 2.5 gamers crossover

411

PGC Live Special w/ John Wright: Hybrid casual is a stepping stone! Quality over quantity

412

3 life changing UA tips from 2023, how to revert ad apocalypse? Review Radar vol 3 (#95)

413

Special: Investing in Mobile Games w/ Ignacio Monereo. When to approach VC?

414

Apple vs Epic Special: 27% fee, new guidelines & creative solutions with workarounds

415

Pocket Champs live review: Exceptional growth, Clever game design, Ads playbook w/Arthur Michel (94)

416

Is Monopoly GO profitable? GameMakers x 2.5 gamers crossover

417

Hybrid casual Tower War: The evolution of core gameplay, growth & creatives, admon excellense (#93)

418

The Hunt for hybrid casual, Captain Hook of Creatives, Google Apocalypse (#92)

419

Unfolding Doodle Magic Wizard vs Slime: CPIs, missed admon opportunities, systems & vectors (#91)

420

Supercell's Clash Mini Softlaunch: Game design, UA & Creative review (#90)

421

Voodoo Block Jam 3D Hybrid casual story: Is Voodoo a Rising Phoenix? (#89)

422

Zenless Zone Zero: First look! Everything we know from Closed Beta (#88)

423

Creative trends Q3, Merge mansion Japan, Admon tips, Habby: Souls review (#87)

424

From Hypercasual to Hybridcasual - The Estoty Portfolio story (#86)

425

5 tips for killer UA, Soft launch Sonar vol3, Black Friday secret admon tips (#85)

426

Warcraft Rumble: Deep dive into game's complexity, spend depth, systems, vectors, UA & creatives (#84)

427

Supercell's Mo.co: First look! New game in closed beta - not even in soft launch yet

428

Top Troops Global launch case study: Game design, Ad monetisation & UA review (#82)

429

China Special West to East: market situation, cultural adaptation, publishing, UA & creatives

430

Alien Invasion hybrid casual story: Full Game design, Ad monetization, UA and creatives review (#81)

431

How to pick Admon partners, Ads library bonanza & research, Game review radar vol2 (#80)

432

Mr.Autofire live review w/ Miikka Ahonen: User Acquisition, Creatives, Game design, Admon (#79)

433

Unity Special no.3: The reckoning. They are sorry, but the trust is gone!

434

The mystery case of My Perfect Hotel - A New hybrid casual framework for Idle Arcade (#78)

435

Unity Special no.2: Boycott - Developers Fight Back in the mediation war

436

Unity Special: From $200/month fee to $187k. Death kiss to (small & hypercasual) developers

437

Empire Takeover - 4X Hybridcasual review: UA, Creatives, Ad monetization, Game design (#77)

438

Gamescom Live Special: Creative trends, iOS measurement, Hollywood inspired games, UA channel mix

439

From hypercasual to hybridcasual - The Homa Games story (#76)

440

Creative trends Q2 2023, Soft launch sonar Q2, Moloco for ad monetization (#75)

441

Monopoly GO review: CPI estimations, Revenue growth, Genre comparison, Monetization & design (#74)

442

Meta Aggregated Event Measurement, Harry Potter flop in the West, Admon apocalypse tests (#73)

443

South Korea Live Special: Market Review, Marketing strategies, UA channels, Creatives & Top games

444

From hypercasual to hybridcasual - The SayGames story (#72)

445

Google CMP update, Google Ad transparency, Tiktok AI script generator, Game review radar (#71)

446

Diablo IV special: Gameplay & game design review, Pay for comfort, Path Of Exile comparison

447

From hypercasual to hybridcasual - The Voodoo story (#70)

448

Creatives end cards arms-race, why is soft launching in US a terrible idea? Night crows review (#69)

449

Top5 mobile gaming launches special: GameMakers x 2.5 gamers live crossover

450

Supercell's Floodrush: First look! UA, Admon & game design review & Squad Busters comparison (#68)

451

Boost your UA with channel diversification & high performing creative frameworks w/ Mistplay (#67)

452

Squad Busters: First look! MOBA or hybrid casual? New Supercell game in Soft launch. (#66)

453

Triple Tile vs. Triple Match 3D showdown! In-depth UA, creatives, Admon, Game design review (#65)

454

Creative trends Q1 2023, Mobile games Soft launch Sonar, Meta enhanced interaction in admon (#64)

455

Admon smoky backroom, Midcore UA step up with Viva La Dirt League, Honkai: Star Rail Review (#63)

456

Call of Dragons review - 4X strategy games deep dive, User acquisition & Game design breakdown (#62)

457

Legend of Slime review - User Acquisition, Creatives, Ad monetisation, Game design deep dive (#61)

458

How to reduce ANR's & crashes, organics improvements, ASO, SDK utopia & Manuel Prueter (#60)

459

11 UA & Creative tips, 🦩  unleash your inner UA flamboyance (#59)

460

SSSnaker global launch & Habby metagame framework full UA, Creatives, GD & Admon review (#58)

461

Deep-dive into Google Privacy Sandbox. Same disaster as Apple ATT? When is it happening? (#57)

462

Frozen City vs Whiteout Survival, ad monetisation potential, UA, creatives & GD review (#56)

463

Deep & actionable SKAN 4.0 breakdown with Eran from Singular. What to expect from SKAN 4.0? (#55)

464

two & a half gamers session #54 & Eric Kress - Everything is dead & new frontier of game development

465

two & a half gamers session #53 - Eversoul, a trending waifu game with full GD, UA, Admon review

466

two & a half gamers session #52 - Admon gossip corner, Unity expensive bug, APS, Google 3 placements

467

two & a half gamers session #51 - Live Special @ Gamesforum Barcelona

468

two & a half gamers session #50 - Deep analysis of the current web3 market, implications & future

469

two & a half gamers session #49 - How to leverage User Churn Prediction? Why is it important?

470

two & a half gamers session #48 - Could Frozen City earn 80% more revenue? Full UA, Admon, GD review

471

two & a half gamers session #47 - Creative trends 2023, 1 year anniversary - kudos to you

472

two & a half gamers session #46 - Deconstruction of App businesses from UA, GD & Admon perspective

473

two & a half gamers session #45 - (ironic) predictions 2023, is next year the end of sexists ads?

474

two & a half gamers session #44 - New creative strategy from CN, UA winner of 2022, games update

475

two & a half gamers session #43 - How to approach new game development & see new trends in gaming

476

two & a half gamers session #42 - Sexist ads admon side, Gold & Goblins full UA, Admon, GD review

477

two & a half gamers session #41 - Stop with sexist ads, Q4 Admn round up, Goddess of Victory review

478

two & a half gamers honest interviews #5 - Rafael Vivas (How to monetise digital items?)

479

two & a half gamers session #40 - Q4 Live ops tips, Q4 UA Budget optimisations, Admon bidder updates

480

two & a half gamers session #39 - How to do a game review? Rush Royale full UA, GD, Admon analysis

481

two & a half gamers session #38 - Q4 Admon pro tips, Survivor.io clone Heroes vs. Hordes, TikTok SPC

482

two & a half gamers session #37 - Marvel Snap global launch case study UA, GD, Admon view

483

two & a half gamers honest interviews #4 - Erik Gloersen (Why is the company vision important?)

484

two & a half gamers session #36 - Google AdROAS campaigns, Admon Exchanges, Survivor.io update

485

two & a half gamers session #35 - Charge Champions in SL, Facebook UA tech checklist, Amplify update

486

two & a half gamers session #34 - Low budget UA, Sheep a Sheep game in China, APS Update, Amazon UA

487

two & a half gamers session #33 - The UA (r)evolution, from fake ads to fake core gameplay in games

488

two & a half gamers session #32 - Global launch games like a pro, Playrix GL rumour, Google updates

489

two & a half gamers session #31 - survivor.io redemption story, You scaled your game, now what?

490

two & a half gamers session #30 - survivor.io global launch case study UA, GD, Admon view

491

two & a half gamers session #29 - how to scale your mobile game, CPI vs LTV, Amazon gamescom rumours

492

two & a half gamers session #28 - Admob bidder uplift update, how do hypercasual games make money?

493

two & a half gamers session #27 - Unity - Applovin bomb, Zynga gambling, worst career mistakes

494

two & a half gamers honest interviews #3 - Sophie Vo (How to motivate your team?)

495

two & a half gamers session #26 - Unpacking Google ads "disaster", ASA Today's new ad, Google <3 MAX

496

two & a half gamers session #25 - Does Ubisoft give a F! about mobile games? GD, UA & Admon analysis

497

two & a half gamers session #24 - 1 year after IDFA Apocalypse. State of the UA, Admon & retargeting

498

two & a half gamers session #23 - How to do a proper game performance audit? UA, Admon & GD

499

two & a half gamers session #22 - How to predict game performance? What is Tilting Point's secret?

500

two & a half gamers session #21 - How to run efficient UA on TikTok? TikTok's explosive growth