Skip to content
two & a half gamers cover art

All episodes

two & a half gamers, 521 episodes. Page 3 of 6.

#
Title
201

💰 Mini-Games = Mega Revenue: Inside China’s gaming revolution

202

🤖 Ignore AI Ads now, regret it in 2026: AI creative trends

203

🎮 Megabonk: The New roguelite phenomenon EXPLAINED

204

💰 Ad Monetization Trends - Prison games take over by Felix Braberg

205

🚂 Full Steam Ahead: Steam Games That Could Be Mobile Hits (Q2 2025)

206

Coin Sort Review: The Hybrid Puzzler smarter than HexaSort

207

🥳 Humor + Storytelling FTW! Creative trends in Mobile games - August 2025

208

Best Rovio game we’ve seen in years: Soft launch Sonar September 2025

209

Minigames Gold Rush: The $7B Opportunity western devs missed by Lemon Choi

210

Game Review Radar #9: The Curse of the podcast strikes again. Or maybe not!

211

🌾 Little Farm Story: SayGames’ New #1 Title. The Ad Simulator Farming.

212

The 4 Generations of Rewarded Ads: Personalization + LiveOps = The Future of Offerwalls

213

Galaxy Defense Review: Bang Bang Survivor in space. Jakub’s Prophecy Still Unfulfilled!

214

Acecraft review: Retro Cartoons + Hardcore Gacha. Collectible Albums just hit Midcore!

215

(Live Case Study) AdMon for Beginners: Full Setup Walkthrough by Matej & Felix

216

✈️ Epic Plane Evolution: The $150K/day Hypercasual comeback

217

🤯 Creative trends July 2025: Jonas Brothers, LEGO + Gucci in Mobile Ads? Yes, Really.

218

Vietnam’s Rise Is the most inspiring story in Gaming by Felix Braberg

219

Wool Craze Story: The most annoying yet money printing game of 2025

220

🚗 Car Match Review: A 9/10 Product With with 3/10 UA Strategy = Heartbreaking 💔

221

💥 Clash Royale’s $57M Comeback: Players cry pay-to-win, Supercell cries $2M a day by Jakub Remiar

222

💸 UA financing Secrets: Scale your game without selling your soul

223

💵 Your competitors are mediating D2C payments for more margin. Are You? Use this hack!

224

Why most Soft Launches FAIL ❌ And how to avoid the trap by Matej Lancaric

225

🐳🔫 Inside Mech Assemble: AI Memes, Skibidi Toilets & $170K/Day

226

🚁 How War Drone 3D Hits $65K/day mainly with Organics, not UA. Warfare drone game from Miniclip!

227

The Walled Garden Stack: Why No New Mediation Platform Has Survived Since 2017 by Felix Braberg

228

Tiles Survive Breakdown: FunPlus goes full Century Games

229

Game Analytics 101: Why waiting "One more week" can kill your game!

230

📊 Chart Compass: State of Mobile Revenue 2025 - What’s Actually Moving the Needle by Jakub Remiar

231

Granny: The untapped goldmine of horror games on mobile! How Granny Broke YouTube & TikTok?

232

The Real Story Behind Tasty Travels’ Meteoric Rise: Merge, Monetize, Repeat!

233

State of the Brutally Honest UA Q2 by Matej Lancaric

234

Inside $500M/Year Bending Spoons: TikTok Trends, Viral videos, UA & Paywall Science

235

Live Game Review - Hole People by Rollic Games

236

🐎 Uma Musume Pretty Derby: Best Progression System in Mobile & Why should everybody play Umamusume

237

🎬 Creative Trends June 2025: Why AI, ASMR & Copy-Paste Are Redefining Mobile Ads

238

Knit Out’s Turkish Blueprint: Rollic Games scaling puzzle games Like a PRO

239

Stop Ignoring these 6 ad placements in 2025 by Felix Braberg

240

Uma Musume Pretty Derby: All YOU need to Know! Full Breakdown

241

FPS Strike Ops: Modern Arena gameplay breakdown - PvP Offline Shooter FTW!

242

How to 10x Your Revenue in a Tough Market by Paul West

243

Why Habby Dropped Hybrid Casual? Is Wittle Defender too deep for Global Scale?

244

Raid Rush Review: If you miss Battle.net tower defense, Raid Rush is your new addiction.

245

Inside In-App Ads: Past, Present, and What’s Next?

246

Carnival Tycoon’s Playbook: From Idle to Social Casino

247

Puzzle & Dragons: Five Billion $$$ Made, Zero Influence in the West

248

One bad integration, $20,000 gone in minutes. Fraud is real! Rewarded UA is not dying, it’s evolving

249

The BitLife Blueprint: 7 Years Old & Still Crushing it

250

🎬 Creative Trends May 2025: AI Madness, Celebrity Overload & the Death of Originality?

251

The Real OG Jane Whittaker Unfiltered: 44 years in gaming, Alien vs Predator & Why fun still wins

252

Screw Master 3D Live Review: 15% D30 retention & 80k+ daily revenue? The real hybrid casual KPIs

253

Review radar #8: From Stable Dinosaur to Revenue Rocket. Podcast curse broken!

254

MAU'25 Live Special: The Bold New Era of Rewarded Gaming & UA in 2025

255

🧩 Can Century Games Crack the Match-3 Puzzle Genre? In Match3 genre, only the bold survive!

256

🔥 The Art of Scaling Applovin UA & Admon: A Deep dive

257

MAU'25 Live Special: The App Store Monopoly Is Cracking. Are You Ready?

258

🚨Lands Of Jail: Prison SIM meets 4X strategy. It's Frozen City + Whiteout + Toy Factory & scaling

259

Full Steam Ahead: How Steam trends influence Mobile games?

260

Applovin MAX mediation: Step-by-Step Walkthrough for beginners by Felix Braberg

261

🧩 Word Search Explorer Review: $168K/Day From Ads Alone. No IAPs Needed

262

⚠️ The Industry’s Dirty Little Secrets: Confessions from the UA Underground

263

📊 Is 24-Month Payback the New Normal? Real ROAS Benchmarks Revealed!

264

🎭 Drama Pops Review: Why short drama could be the future of Mobile Entertainment?

265

💥 The latest WTF ads pushing the creative envelope: Creative Trends You’ll Regret Missing April 2025

266

🧠 The Ultimate Gacha System Breakdown: What Every Game Designer Should Know by Jakub Remiar

267

Disney Solitaire Review: Playtika's Genre Expertise meets SuperPlay execution

268

🚨 EMERGENCY EPISODE🚨 Game over, Apple? What you need to know & do NOW!

269

We Played Dreamy Room. It’s Brilliant, Hard, and Makes $27+ million a year in ADS!

270

How to Set Up Meta AdROAS Campaigns: Step-by-Step Guide for UA Teams

271

💰 $400 MIL/Year Genesis: Like Voodoo, but for apps and bigger. App industry’s secret blueprint

272

Why Casual Games Are Rethinking Interstitial Ads? Ad Monetization is Getting Smarter (Finally)

273

Ad Monetization Secrets: Top Mobile Games Printing $$$ in 2025

274

How Chess.com became a $500M Business?

275

DC: Dark Legion Is NOT a 4X Game – And That’s a Big Problem. No Soldiers. No Strategy. Just Gacha.

276

Web Shops make up 30% of game revenue in 2025. Here’s how to build yours!

277

🎮 Matching Story review: The 2-Year Soft Launch That Turned Into a $100 Million Match-3 Success

278

The Secret Sauce Behind $30M/Month Mobile Hits 🧪 Creative trends in Mobile Games - March 2025

279

How to Unlock Hidden Ad Revenue in Google AdMob. Step-by-Step Walkthrough by Felix Braberg

280

From VR Meme to Mobile Empire 👑 How I Am Cat & I am Security Took Over TikTok AND App Stores

281

🎮 Kingshot's Insane Genre Mix Explained! How Century Games’ New 4X Hooks Players & Payers

282

Your Ads Are Boring! 5 Inspiration Tricks to Ignite Your Creative Strategy by Matej Lancaric

283

Screwdom 3D Is PRINTING MONEY! 💸 Vietnam’s Game Devs Just Raised the Bar

284

Top Girl meets Last War! Last Z: Survival Shooter review

285

Mastering Effective Spend Depth in Gaming by Jakub Remiar

286

Supercell's Mo.co: Exciting new global launch. Is this the next billion-dollar game?

287

Softlaunch Sonar #8 - Exploring the Latest Game Releases & Innovations

288

A Human-Centric Approach to Mobile gaming industry by Ömer Yakabagi

289

Exploring Match Villains: A New Contender for THE Casual Throne

290

The Art of Scaling Games: When to scale your game?

291

A Beginners Guide to Ad monetization: The Fundamentals by Felix Braberg

292

Who is Tripledot & what do they do? The History, games portfolio & estimated profits

293

Love & Deep Space: The success of Otome Games. A very heavy RPG with dating mechanics & ASMR systems

294

Revolutionizing Video Production & AI UGC with Poolday.AI

295

Vita Mahjong Game Review: Ads in Gaming? Yes!

296

Rise of Vietnam: Mobile Gaming Boom—Key Players, Winning Strategies & What’s Next

297

Publishing 101: What Game to Build, Why, and Which Publisher is Right for You by John Wright

298

Goods Puzzle Sort Challenge Review: Innovative Puzzle Game

299

Candy Crush Solitaire: The Solitaire Showdown on a Gaming Battlefield

300

2.5 gamers x Live AM(F)A #8 - Ask Me Anything