All episodes
#99: Stuck in the Ditch
#98: On Writing....Video Games with Harrison Pink
#97: Karla Zimonja and the Fullbright Company
#96: The Conventions of Conventions
#95: Listeners Mail Q&A
#94: Offworld Trading Company with Soren Johnson and Jon Shafer
#93: Dynamic Campaigns with Ananda Gupta
#92: Et tu, Brute?
#91: At The Gates Progress Report with Jon Shafer
#90: A Trip Down Memory Lane with Harrison Pink
#89: Pandemic with Matt Leacock
#88: What You Don't Know Can Hurt You
#87: Working on the Pile
#86: Choice of Games with Dan Fabulich
#85: Bamboozle Brothers with Jay Cormier and Sen Foong Lim
#84: Marketing
#83: Games All The Way Down with Harrison Pink
#82: Checking In
#81: Push and Pull with Nels Anderson
#80: Anticipation and Expectations
#79: Intrinsic or Extrinsic? with Harrison Pink
#78: Streaming and Live Development with Brad Muir
#77: Prototyping
#76: The Inside Scoop
#75: Infinite Loop
#74: Procedurally Chaotic with Julian Gollop
#73: MMOs, RPGs, and Pathfinder with Ryan Dancey
#72 Playtesting
#71: Intuitive Design. With Harrison Pink.
#70: A Roman Farewell
#69: Players as Designers
#68: Transparency
#67: Game Phases & Pivots
#66: Diplomacy in At the Gates
#65: Real-Time. With Geoff Engelstein
#64: Conflict
#63: Theme
#62: Cheating
#61: Don't Starve. With Kevin Forbes
#60: End-of-Year Spectacular 2013
#59: Race for the Galaxy. With Tom Lehmann
#58: Death in Games
#57: Stepping Back, Goals & Pacing
#56: 'SeaFall' & Legacy Design. With Rob Daviau
#55: Sharing Game Design Ideas
#54: Ploy, Race for the Galaxy & Hansa Teutonica
#53: Mohawks & Martians. With Soren Johnson
#52: Meet the TGDRT Crew
#51: Alpha Centauri & Evolving as a Designer. With Brian Reynolds
#50: Kickstarter & Stonemaier Games. With Jamey Stegmaier
#49: How to Teach Games
#48: X-COM & Tactical Games. With Julian Gollop
#47: AtG Playtest, Agricola & More
#46: Theme, Mechanics & Fun
#45: Tabletop & Digital Design. With Ed Beach
#44: Competition, Endgames & Updates
#43: Randomness
#42: King of Dragon Pass. With David Dunham
#41: Paradox Games, Poker and AI
#40: Multiplayer
#39: Skyward Collapse, AI and Business. With Chris Park
#38: Polish, Penalties & Updates
#37: Failure, Punishment and Learning
#36: Occult Chronicles & Life as an Indie. With Vic Davis
#35: Ethics in Design, Hotline Miami & Updates
#34: Progression Systems. With Soren Johnson
#33: Unity of Command. With Tomislav Uzelac
#32: Don't Starve, Shogun, Wiz-War & Updates
#31: Tactics & Repetition
#30: Design Lessons & Sirlin Games. With David Sirlin
#29: Solium Infernum, 'Futbol Strategy' & More
#28: Scoring & Victory
#27: Board Game Design. With Martin Wallace
#26: Puzzle Strike, Becoming a Designer, & More
#25: Information & Obfuscation
#24: Games and the Law. With Dave Fitzgerald
#23: Magic, Drafting & Updates
#22: Bioshock Infinite & Plaid Hat Games. With Colby Dauch
#21: Free to Play. With David Heron
#20: 'Tomorrow', Abnercon Games & Updates
#19: Diplomacy & Allan Calhamer. With Jim Burgess
#18: Spelunky. With Derek Yu
#17: Kickstarter & Fate Core. With Fred Hicks
#16: War Stories. With Michael Tan
#15: Tactics, Company of Heroes & XCOM
#14: 4X Games & Civilization. With Soren Johnson
#13: Jon's New Game - At the Gates
#12: CCGs & Dominion. With David Heron
#11: Storytelling & The Walking Dead. With Telltale
#10: Battle of the Bulge, Updates, and More
#9: Journey of a Part-Time Indie. With Jesse Howard
#8: End-of-Year Spectacular 2012
#7: Experience & Replayability. With Scott Lewis
#6: Running a Game Company. With Uwe Eickert
#5: Digital vs. Tabletop Game Design
#4: Storytelling & Crusader Kings 2. With Paradox.
#3: Trends in Digital & Tabletop Game Design
#2: Memory, Innovation and Being an Indie. With Rob Daviau.
#1: Hello World!