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The Game Design Round Table, 399 episodes. Page 4 of 4.

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Title
301

#99: Stuck in the Ditch

302

#98: On Writing....Video Games with Harrison Pink

303

#97: Karla Zimonja and the Fullbright Company

304

#96: The Conventions of Conventions

305

#95: Listeners Mail Q&A

306

#94: Offworld Trading Company with Soren Johnson and Jon Shafer

307

#93: Dynamic Campaigns with Ananda Gupta

308

#92: Et tu, Brute?

309

#91: At The Gates Progress Report with Jon Shafer

310

#90: A Trip Down Memory Lane with Harrison Pink

311

#89: Pandemic with Matt Leacock

312

#88: What You Don't Know Can Hurt You

313

#87: Working on the Pile

314

#86: Choice of Games with Dan Fabulich

315

#85: Bamboozle Brothers with Jay Cormier and Sen Foong Lim

316

#84: Marketing

317

#83: Games All The Way Down with Harrison Pink

318

#82: Checking In

319

#81: Push and Pull with Nels Anderson

320

#80: Anticipation and Expectations

321

#79: Intrinsic or Extrinsic? with Harrison Pink

322

#78: Streaming and Live Development with Brad Muir

323

#77: Prototyping

324

#76: The Inside Scoop

325

#75: Infinite Loop

326

#74: Procedurally Chaotic with Julian Gollop

327

#73: MMOs, RPGs, and Pathfinder with Ryan Dancey

328

#72 Playtesting

329

#71: Intuitive Design. With Harrison Pink.

330

#70: A Roman Farewell

331

#69: Players as Designers

332

#68: Transparency

333

#67: Game Phases & Pivots

334

#66: Diplomacy in At the Gates

335

#65: Real-Time. With Geoff Engelstein

336

#64: Conflict

337

#63: Theme

338

#62: Cheating

339

#61: Don't Starve. With Kevin Forbes

340

#60: End-of-Year Spectacular 2013

341

#59: Race for the Galaxy. With Tom Lehmann

342

#58: Death in Games

343

#57: Stepping Back, Goals & Pacing

344

#56: 'SeaFall' & Legacy Design. With Rob Daviau

345

#55: Sharing Game Design Ideas

346

#54: Ploy, Race for the Galaxy & Hansa Teutonica

347

#53: Mohawks & Martians. With Soren Johnson

348

#52: Meet the TGDRT Crew

349

#51: Alpha Centauri & Evolving as a Designer. With Brian Reynolds

350

#50: Kickstarter & Stonemaier Games. With Jamey Stegmaier

351

#49: How to Teach Games

352

#48: X-COM & Tactical Games. With Julian Gollop

353

#47: AtG Playtest, Agricola & More

354

#46: Theme, Mechanics & Fun

355

#45: Tabletop & Digital Design. With Ed Beach

356

#44: Competition, Endgames & Updates

357

#43: Randomness

358

#42: King of Dragon Pass. With David Dunham

359

#41: Paradox Games, Poker and AI

360

#40: Multiplayer

361

#39: Skyward Collapse, AI and Business. With Chris Park

362

#38: Polish, Penalties & Updates

363

#37: Failure, Punishment and Learning

364

#36: Occult Chronicles & Life as an Indie. With Vic Davis

365

#35: Ethics in Design, Hotline Miami & Updates

366

#34: Progression Systems. With Soren Johnson

367

#33: Unity of Command. With Tomislav Uzelac

368

#32: Don't Starve, Shogun, Wiz-War & Updates

369

#31: Tactics & Repetition

370

#30: Design Lessons & Sirlin Games. With David Sirlin

371

#29: Solium Infernum, 'Futbol Strategy' & More

372

#28: Scoring & Victory

373

#27: Board Game Design. With Martin Wallace

374

#26: Puzzle Strike, Becoming a Designer, & More

375

#25: Information & Obfuscation

376

#24: Games and the Law. With Dave Fitzgerald

377

#23: Magic, Drafting & Updates

378

#22: Bioshock Infinite & Plaid Hat Games. With Colby Dauch

379

#21: Free to Play. With David Heron

380

#20: 'Tomorrow', Abnercon Games & Updates

381

#19: Diplomacy & Allan Calhamer. With Jim Burgess

382

#18: Spelunky. With Derek Yu

383

#17: Kickstarter & Fate Core. With Fred Hicks

384

#16: War Stories. With Michael Tan

385

#15: Tactics, Company of Heroes & XCOM

386

#14: 4X Games & Civilization. With Soren Johnson

387

#13: Jon's New Game - At the Gates

388

#12: CCGs & Dominion. With David Heron

389

#11: Storytelling & The Walking Dead. With Telltale

390

#10: Battle of the Bulge, Updates, and More

391

#9: Journey of a Part-Time Indie. With Jesse Howard

392

#8: End-of-Year Spectacular 2012

393

#7: Experience & Replayability. With Scott Lewis

394

#6: Running a Game Company. With Uwe Eickert

395

#5: Digital vs. Tabletop Game Design

396

#4: Storytelling & Crusader Kings 2. With Paradox.

397

#3: Trends in Digital & Tabletop Game Design

398

#2: Memory, Innovation and Being an Indie. With Rob Daviau.

399

#1: Hello World!