Furidashi Game Design Academy cover art

All Episodes

Furidashi Game Design Academy — 155 episodes

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Title
1

140. Video Games and Digital Preservation | S6E07

2

139. Metal Gear Solid 3: Snake Eater (2004) | Year of Metal Gear | S6E06

3

138. Metal Gear Solid 2: Sons of Liberty (2001) | Year of Metal Gear | S6E05

4

137. Metal Gear Solid (1998) | Year of Metal Gear | S6E04

5

136. Metal Gear 2: Solid Snake (1990) | Year of Metal Gear | S6E03

6

135. Metal Gear (1987) | Year of Metal Gear | S6E02

7

134. Hideo Kojima, Memelord | Year of Metal Gear | S6E01

8

133. Kiki's Delivery Service (1989) | S5E11

9

132. Halo: Combat Evolved | S5E10

10

131. Ghost in the Shell (1995) | S5E9

11

130. Clair Obscur: Expedition 33 | S5E8

12

129. Cyberpunk: Edgerunners | S5E7

13

128. Cyberpunk 2077 Redux | S5E6

14

127. Look Back (2024) | S5E5

15

126. Narrative Violence in Slay the Princess | S5E4

16

125. Tokyo Godfathers | S5E3

17

124. Dragon Age: The Veilguard | S5E2

18

123. Delicious in Dungeon Crawl | S5E1

19

Where We're Headed in Season 5

20

122. Novelty and Innovation | S4E11

21

121. Playtesting | S4E10

22

120. Friction in Video Games | S4E9

23

119. The Human Toll of Gamedev | S4E8

24

118. The Mechanics of Pleasure | S4E7

25

117. Working in Teams, Working Alone | S4E6

26

116. From Inspiration to Game Design | S4E5

27

115. Subjectivity in Narration | S4E4

28

114. Themes and Pillars | S4E3

29

113. Encounter Design Blues | S4E2

30

112. The Game Design Nexus | S4E1

31

111. Translating Tabletop

32

110. Baldur’s Gate 3

33

109. The Three Eras of Final Fantasy

34

108. Final Fantasy: Action Man

35

107. Lauryn’s Gamedev Journey

36

106. Is Diablo 4 an RPG?

37

105. Dumb AI !@#$

38

104. Eliza

39

103. Contiguity in Worldbuilding

40

102. Kingdom Hearts 2

41

101. Character Progression

42

100. The Last of Us

43

99. Augmentation and Simulation

44

98. Wordle With Friends!

45

97. Games and Mystery Plot Structure

46

96. Pentiment

47

95. Immortality - Year End Special Pt. 2

48

94. Let’s Play! - The Cave of Time

49

93. Same As It Ever Was - Year End Special Pt. 1

50

UNLOCKED! 41. Furidashi Behind the Scenes

51

92. Ludonarrative Harmony?

52

91. VR Failing

53

90. Subjective Progression

54

89. Accessing Super Smash Bros.

55

88. Combat Encounters

56

87. Combat as Narrative

57

86. Learning Thru Immersion

58

85. The Immersion Spectrum

59

84. Hard and Soft World Building

60

83. World Building in Game Design

61

82. Progression Is [Not] Narrative (Teaser)

62

81. Player Narrative vs. Game Narrative

63

80. Storytelling Through Gameplay (Teaser)

64

79. The ”What” of Video Game Storytelling

65

78. Narrative vs. Progression (Teaser)

66

77. Narrative Delivery in Video Games

67

76. MDA: Games As Commodities? (Teaser)

68

75. Mechanics, Dynamics, Aesthetics

69

74. Narrative Systems (Teaser)

70

73. System[s] Shock

71

72. Meaningful Mechanics, Meaningful Choices (Teaser)

72

71. Designing UrbanPlan

73

70. Gameplay is Narrative? w/ Ze and Nim! (Teaser)

74

69. Aesthetics & Storytelling w/ Ze and Nim!

75

68. Mechanics III: Action Economy (Teaser)

76

67. Adventures in Management: Backpack Hero

77

66. Finding Peace in 4X Games (Teaser)

78

65. Gameplay Loops & Emergent Narrative

79

64. Furidashi After Dark: The Mercenary Experience (Teaser)

80

63. Tabletop Design: Social Mechanics

81

62. Making Something True w/ Square Weasel Studio (Teaser)

82

61. Interview w/ Square Weasel Studio

83

60. Tabletop Design: Game Types (Teaser)

84

59. Tabletop Design: Taking Turns

85

58. Mechanics II - Mechanics vs. Systems (Teaser)

86

57. Order from RNG

87

56. Mechanics I - What Are Mechanics? (Teaser)

88

55. Narrative Mechanics in Disco Elysium

89

54. The Choice Matrix Reloaded (Teaser)

90

BONUS: Lesson 1 - Paper Doll Logic

91

53. Character & Social Class in Dishonored

92

52. The Choice Matrix (Teaser)

93

51. Monopolies & Platform Economies

94

50. Games And/Or Animation (Teaser)

95

49. Game Engines and Film Production

96

48. 2021 Surprises and Letdowns

97

47. Bored Game Theory (Teaser)

98

46. Cozy Game Theory

99

45. Advocacy in Video Game Production (Teaser)

100

44. AAA Impediments to Better Representation

101

43. What Games Make of Us (Teaser)

102

42. Seduced by Pac-Man w/ Russ Perkins

103

*UNLOCKED* 27. Creative Direction and Auteur Theory

104

41. Furidashi Behind the Scenes (Teaser)

105

40. Furidashi Year in Review

106

39. The Game You Want vs. The Game You Make (Teaser)

107

38. ”You Want Designers to Do Less”

108

37. The Real World of Mobile Gaming (Teaser)

109

36. Mobile Games Revolution

110

35. Designing Moral Choices (Teaser)

111

34. Eliciting Player Empathy

112

33. Social Reproduction in Game Design (Teaser)

113

32. The Core Game Design Loop

114

Chillrant 11 - A Critique of the Core Gameplay Loop

115

*UNLOCKED* 31. Misogyny Makes Games Worse

116

30. How To Be a Gamedev Ally

117

29. The Liminal Space Between Indie and AAA (Teaser)

118

28. Of Oreos and Call of Duty

119

Chillrant 10 - No Such Thing As Indie Games? (Teaser)

120

AggressiveRant - Stadia Ruins Game Design

121

27. Creative Direction and Auteur Theory (Teaser)

122

26. Many Roads to Gamedev w/ Masao Kobayashi

123

25. We [Don't] Hate Final Fantasy X-2

124

24. Centering Writing in Final Fantasy 14

125

23. Level Design II - Revealing Mechanics (Teaser)

126

22. Level Design I - Foundations

127

21. Game as Platform (Teaser)

128

20. What Constitutes a Game?

129

19. Camera, Character, Controls (Teaser)

130

18. Video Game Logic

131

Chillrant 8 - Procedurally Generated Suffering

132

17. Dungeons and Railroads

133

16. Call of Duty: Breaking Dawn

134

Chillrant 7 - Takeshi & Hiroshi

135

15. Persona 5 Animus

136

14. Franchise Philosophy

137

13. Rewarding Game Design

138

12. Gamification Doesn't Work

139

11. Controls, Controls! You Must Learn Controls!

140

10. Free to Role Play

141

Chillrant 6 - No More Assassin's Creed

142

9. You're Not a Paper Doll

143

8. There's No Such Thing as a JRPG

144

7. YulePunk 2077

145

Chillrant 5 - The Cult of Immersion

146

6. Hell is Other Games

147

Chillrant 4 - Free Indirect Camera

148

5. Third Person Pluralism

149

Chillrant 3 - Gripes of Tsushima

150

4. Crunchy Roles

151

Chillrant 2 - Camera Aesthetics, or Final Fantasy 7 Remolded

152

3. Gaming Player Psychology

153

Chillrant 1 - Granularity

154

2. The MMO Social Club

155

1. Avoiding the Apocalypse