Furidashi Game Design Academy cover art

All Episodes

Furidashi Game Design Academy — 159 episodes

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Title
1

144. Death Stranding 2: On the Beach (2025) | Year of Metal Gear | S6E11

2

143. Death Stranding | Year of Metal Gear | S6E10

3

142. Metal Gear Solid V: The Phantom Pain (2015) | Year of Metal Gear | S6E09

4

141. Metal Gear Solid V: Ground Zeroes (2014) | Year of Metal Gear | S6E08

5

140. Video Games and Digital Preservation | S6E07

6

139. Metal Gear Solid 3: Snake Eater (2004) | Year of Metal Gear | S6E06

7

138. Metal Gear Solid 2: Sons of Liberty (2001) | Year of Metal Gear | S6E05

8

137. Metal Gear Solid (1998) | Year of Metal Gear | S6E04

9

136. Metal Gear 2: Solid Snake (1990) | Year of Metal Gear | S6E03

10

135. Metal Gear (1987) | Year of Metal Gear | S6E02

11

134. Hideo Kojima, Memelord | Year of Metal Gear | S6E01

12

133. Kiki's Delivery Service (1989) | S5E11

13

132. Halo: Combat Evolved | S5E10

14

131. Ghost in the Shell (1995) | S5E9

15

130. Clair Obscur: Expedition 33 | S5E8

16

129. Cyberpunk: Edgerunners | S5E7

17

128. Cyberpunk 2077 Redux | S5E6

18

127. Look Back (2024) | S5E5

19

126. Narrative Violence in Slay the Princess | S5E4

20

125. Tokyo Godfathers | S5E3

21

124. Dragon Age: The Veilguard | S5E2

22

123. Delicious in Dungeon Crawl | S5E1

23

Where We're Headed in Season 5

24

122. Novelty and Innovation | S4E11

25

121. Playtesting | S4E10

26

120. Friction in Video Games | S4E9

27

119. The Human Toll of Gamedev | S4E8

28

118. The Mechanics of Pleasure | S4E7

29

117. Working in Teams, Working Alone | S4E6

30

116. From Inspiration to Game Design | S4E5

31

115. Subjectivity in Narration | S4E4

32

114. Themes and Pillars | S4E3

33

113. Encounter Design Blues | S4E2

34

112. The Game Design Nexus | S4E1

35

111. Translating Tabletop

36

110. Baldur’s Gate 3

37

109. The Three Eras of Final Fantasy

38

108. Final Fantasy: Action Man

39

107. Lauryn’s Gamedev Journey

40

106. Is Diablo 4 an RPG?

41

105. Dumb AI !@#$

42

104. Eliza

43

103. Contiguity in Worldbuilding

44

102. Kingdom Hearts 2

45

101. Character Progression

46

100. The Last of Us

47

99. Augmentation and Simulation

48

98. Wordle With Friends!

49

97. Games and Mystery Plot Structure

50

96. Pentiment

51

95. Immortality - Year End Special Pt. 2

52

94. Let’s Play! - The Cave of Time

53

93. Same As It Ever Was - Year End Special Pt. 1

54

UNLOCKED! 41. Furidashi Behind the Scenes

55

92. Ludonarrative Harmony?

56

91. VR Failing

57

90. Subjective Progression

58

89. Accessing Super Smash Bros.

59

88. Combat Encounters

60

87. Combat as Narrative

61

86. Learning Thru Immersion

62

85. The Immersion Spectrum

63

84. Hard and Soft World Building

64

83. World Building in Game Design

65

82. Progression Is [Not] Narrative (Teaser)

66

81. Player Narrative vs. Game Narrative

67

80. Storytelling Through Gameplay (Teaser)

68

79. The ”What” of Video Game Storytelling

69

78. Narrative vs. Progression (Teaser)

70

77. Narrative Delivery in Video Games

71

76. MDA: Games As Commodities? (Teaser)

72

75. Mechanics, Dynamics, Aesthetics

73

74. Narrative Systems (Teaser)

74

73. System[s] Shock

75

72. Meaningful Mechanics, Meaningful Choices (Teaser)

76

71. Designing UrbanPlan

77

70. Gameplay is Narrative? w/ Ze and Nim! (Teaser)

78

69. Aesthetics & Storytelling w/ Ze and Nim!

79

68. Mechanics III: Action Economy (Teaser)

80

67. Adventures in Management: Backpack Hero

81

66. Finding Peace in 4X Games (Teaser)

82

65. Gameplay Loops & Emergent Narrative

83

64. Furidashi After Dark: The Mercenary Experience (Teaser)

84

63. Tabletop Design: Social Mechanics

85

62. Making Something True w/ Square Weasel Studio (Teaser)

86

61. Interview w/ Square Weasel Studio

87

60. Tabletop Design: Game Types (Teaser)

88

59. Tabletop Design: Taking Turns

89

58. Mechanics II - Mechanics vs. Systems (Teaser)

90

57. Order from RNG

91

56. Mechanics I - What Are Mechanics? (Teaser)

92

55. Narrative Mechanics in Disco Elysium

93

54. The Choice Matrix Reloaded (Teaser)

94

BONUS: Lesson 1 - Paper Doll Logic

95

53. Character & Social Class in Dishonored

96

52. The Choice Matrix (Teaser)

97

51. Monopolies & Platform Economies

98

50. Games And/Or Animation (Teaser)

99

49. Game Engines and Film Production

100

48. 2021 Surprises and Letdowns

101

47. Bored Game Theory (Teaser)

102

46. Cozy Game Theory

103

45. Advocacy in Video Game Production (Teaser)

104

44. AAA Impediments to Better Representation

105

43. What Games Make of Us (Teaser)

106

42. Seduced by Pac-Man w/ Russ Perkins

107

*UNLOCKED* 27. Creative Direction and Auteur Theory

108

41. Furidashi Behind the Scenes (Teaser)

109

40. Furidashi Year in Review

110

39. The Game You Want vs. The Game You Make (Teaser)

111

38. ”You Want Designers to Do Less”

112

37. The Real World of Mobile Gaming (Teaser)

113

36. Mobile Games Revolution

114

35. Designing Moral Choices (Teaser)

115

34. Eliciting Player Empathy

116

33. Social Reproduction in Game Design (Teaser)

117

32. The Core Game Design Loop

118

Chillrant 11 - A Critique of the Core Gameplay Loop

119

*UNLOCKED* 31. Misogyny Makes Games Worse

120

30. How To Be a Gamedev Ally

121

29. The Liminal Space Between Indie and AAA (Teaser)

122

28. Of Oreos and Call of Duty

123

Chillrant 10 - No Such Thing As Indie Games? (Teaser)

124

AggressiveRant - Stadia Ruins Game Design

125

27. Creative Direction and Auteur Theory (Teaser)

126

26. Many Roads to Gamedev w/ Masao Kobayashi

127

25. We [Don't] Hate Final Fantasy X-2

128

24. Centering Writing in Final Fantasy 14

129

23. Level Design II - Revealing Mechanics (Teaser)

130

22. Level Design I - Foundations

131

21. Game as Platform (Teaser)

132

20. What Constitutes a Game?

133

19. Camera, Character, Controls (Teaser)

134

18. Video Game Logic

135

Chillrant 8 - Procedurally Generated Suffering

136

17. Dungeons and Railroads

137

16. Call of Duty: Breaking Dawn

138

Chillrant 7 - Takeshi & Hiroshi

139

15. Persona 5 Animus

140

14. Franchise Philosophy

141

13. Rewarding Game Design

142

12. Gamification Doesn't Work

143

11. Controls, Controls! You Must Learn Controls!

144

10. Free to Role Play

145

Chillrant 6 - No More Assassin's Creed

146

9. You're Not a Paper Doll

147

8. There's No Such Thing as a JRPG

148

7. YulePunk 2077

149

Chillrant 5 - The Cult of Immersion

150

6. Hell is Other Games

151

Chillrant 4 - Free Indirect Camera

152

5. Third Person Pluralism

153

Chillrant 3 - Gripes of Tsushima

154

4. Crunchy Roles

155

Chillrant 2 - Camera Aesthetics, or Final Fantasy 7 Remolded

156

3. Gaming Player Psychology

157

Chillrant 1 - Granularity

158

2. The MMO Social Club

159

1. Avoiding the Apocalypse