Furidashi Game Design Academy cover art

All Episodes

Furidashi Game Design Academy — 157 episodes

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Title
1

142. Metal Gear Solid V: The Phantom Pain (2015) | Year of Metal Gear | S6E09

2

141. Metal Gear Solid V: Ground Zeroes (2014) | Year of Metal Gear | S6E08

3

140. Video Games and Digital Preservation | S6E07

4

139. Metal Gear Solid 3: Snake Eater (2004) | Year of Metal Gear | S6E06

5

138. Metal Gear Solid 2: Sons of Liberty (2001) | Year of Metal Gear | S6E05

6

137. Metal Gear Solid (1998) | Year of Metal Gear | S6E04

7

136. Metal Gear 2: Solid Snake (1990) | Year of Metal Gear | S6E03

8

135. Metal Gear (1987) | Year of Metal Gear | S6E02

9

134. Hideo Kojima, Memelord | Year of Metal Gear | S6E01

10

133. Kiki's Delivery Service (1989) | S5E11

11

132. Halo: Combat Evolved | S5E10

12

131. Ghost in the Shell (1995) | S5E9

13

130. Clair Obscur: Expedition 33 | S5E8

14

129. Cyberpunk: Edgerunners | S5E7

15

128. Cyberpunk 2077 Redux | S5E6

16

127. Look Back (2024) | S5E5

17

126. Narrative Violence in Slay the Princess | S5E4

18

125. Tokyo Godfathers | S5E3

19

124. Dragon Age: The Veilguard | S5E2

20

123. Delicious in Dungeon Crawl | S5E1

21

Where We're Headed in Season 5

22

122. Novelty and Innovation | S4E11

23

121. Playtesting | S4E10

24

120. Friction in Video Games | S4E9

25

119. The Human Toll of Gamedev | S4E8

26

118. The Mechanics of Pleasure | S4E7

27

117. Working in Teams, Working Alone | S4E6

28

116. From Inspiration to Game Design | S4E5

29

115. Subjectivity in Narration | S4E4

30

114. Themes and Pillars | S4E3

31

113. Encounter Design Blues | S4E2

32

112. The Game Design Nexus | S4E1

33

111. Translating Tabletop

34

110. Baldur’s Gate 3

35

109. The Three Eras of Final Fantasy

36

108. Final Fantasy: Action Man

37

107. Lauryn’s Gamedev Journey

38

106. Is Diablo 4 an RPG?

39

105. Dumb AI !@#$

40

104. Eliza

41

103. Contiguity in Worldbuilding

42

102. Kingdom Hearts 2

43

101. Character Progression

44

100. The Last of Us

45

99. Augmentation and Simulation

46

98. Wordle With Friends!

47

97. Games and Mystery Plot Structure

48

96. Pentiment

49

95. Immortality - Year End Special Pt. 2

50

94. Let’s Play! - The Cave of Time

51

93. Same As It Ever Was - Year End Special Pt. 1

52

UNLOCKED! 41. Furidashi Behind the Scenes

53

92. Ludonarrative Harmony?

54

91. VR Failing

55

90. Subjective Progression

56

89. Accessing Super Smash Bros.

57

88. Combat Encounters

58

87. Combat as Narrative

59

86. Learning Thru Immersion

60

85. The Immersion Spectrum

61

84. Hard and Soft World Building

62

83. World Building in Game Design

63

82. Progression Is [Not] Narrative (Teaser)

64

81. Player Narrative vs. Game Narrative

65

80. Storytelling Through Gameplay (Teaser)

66

79. The ”What” of Video Game Storytelling

67

78. Narrative vs. Progression (Teaser)

68

77. Narrative Delivery in Video Games

69

76. MDA: Games As Commodities? (Teaser)

70

75. Mechanics, Dynamics, Aesthetics

71

74. Narrative Systems (Teaser)

72

73. System[s] Shock

73

72. Meaningful Mechanics, Meaningful Choices (Teaser)

74

71. Designing UrbanPlan

75

70. Gameplay is Narrative? w/ Ze and Nim! (Teaser)

76

69. Aesthetics & Storytelling w/ Ze and Nim!

77

68. Mechanics III: Action Economy (Teaser)

78

67. Adventures in Management: Backpack Hero

79

66. Finding Peace in 4X Games (Teaser)

80

65. Gameplay Loops & Emergent Narrative

81

64. Furidashi After Dark: The Mercenary Experience (Teaser)

82

63. Tabletop Design: Social Mechanics

83

62. Making Something True w/ Square Weasel Studio (Teaser)

84

61. Interview w/ Square Weasel Studio

85

60. Tabletop Design: Game Types (Teaser)

86

59. Tabletop Design: Taking Turns

87

58. Mechanics II - Mechanics vs. Systems (Teaser)

88

57. Order from RNG

89

56. Mechanics I - What Are Mechanics? (Teaser)

90

55. Narrative Mechanics in Disco Elysium

91

54. The Choice Matrix Reloaded (Teaser)

92

BONUS: Lesson 1 - Paper Doll Logic

93

53. Character & Social Class in Dishonored

94

52. The Choice Matrix (Teaser)

95

51. Monopolies & Platform Economies

96

50. Games And/Or Animation (Teaser)

97

49. Game Engines and Film Production

98

48. 2021 Surprises and Letdowns

99

47. Bored Game Theory (Teaser)

100

46. Cozy Game Theory

101

45. Advocacy in Video Game Production (Teaser)

102

44. AAA Impediments to Better Representation

103

43. What Games Make of Us (Teaser)

104

42. Seduced by Pac-Man w/ Russ Perkins

105

*UNLOCKED* 27. Creative Direction and Auteur Theory

106

41. Furidashi Behind the Scenes (Teaser)

107

40. Furidashi Year in Review

108

39. The Game You Want vs. The Game You Make (Teaser)

109

38. ”You Want Designers to Do Less”

110

37. The Real World of Mobile Gaming (Teaser)

111

36. Mobile Games Revolution

112

35. Designing Moral Choices (Teaser)

113

34. Eliciting Player Empathy

114

33. Social Reproduction in Game Design (Teaser)

115

32. The Core Game Design Loop

116

Chillrant 11 - A Critique of the Core Gameplay Loop

117

*UNLOCKED* 31. Misogyny Makes Games Worse

118

30. How To Be a Gamedev Ally

119

29. The Liminal Space Between Indie and AAA (Teaser)

120

28. Of Oreos and Call of Duty

121

Chillrant 10 - No Such Thing As Indie Games? (Teaser)

122

AggressiveRant - Stadia Ruins Game Design

123

27. Creative Direction and Auteur Theory (Teaser)

124

26. Many Roads to Gamedev w/ Masao Kobayashi

125

25. We [Don't] Hate Final Fantasy X-2

126

24. Centering Writing in Final Fantasy 14

127

23. Level Design II - Revealing Mechanics (Teaser)

128

22. Level Design I - Foundations

129

21. Game as Platform (Teaser)

130

20. What Constitutes a Game?

131

19. Camera, Character, Controls (Teaser)

132

18. Video Game Logic

133

Chillrant 8 - Procedurally Generated Suffering

134

17. Dungeons and Railroads

135

16. Call of Duty: Breaking Dawn

136

Chillrant 7 - Takeshi & Hiroshi

137

15. Persona 5 Animus

138

14. Franchise Philosophy

139

13. Rewarding Game Design

140

12. Gamification Doesn't Work

141

11. Controls, Controls! You Must Learn Controls!

142

10. Free to Role Play

143

Chillrant 6 - No More Assassin's Creed

144

9. You're Not a Paper Doll

145

8. There's No Such Thing as a JRPG

146

7. YulePunk 2077

147

Chillrant 5 - The Cult of Immersion

148

6. Hell is Other Games

149

Chillrant 4 - Free Indirect Camera

150

5. Third Person Pluralism

151

Chillrant 3 - Gripes of Tsushima

152

4. Crunchy Roles

153

Chillrant 2 - Camera Aesthetics, or Final Fantasy 7 Remolded

154

3. Gaming Player Psychology

155

Chillrant 1 - Granularity

156

2. The MMO Social Club

157

1. Avoiding the Apocalypse