All Episodes
Furidashi Game Design Academy — 155 episodes
140. Video Games and Digital Preservation | S6E07
139. Metal Gear Solid 3: Snake Eater (2004) | Year of Metal Gear | S6E06
138. Metal Gear Solid 2: Sons of Liberty (2001) | Year of Metal Gear | S6E05
137. Metal Gear Solid (1998) | Year of Metal Gear | S6E04
136. Metal Gear 2: Solid Snake (1990) | Year of Metal Gear | S6E03
135. Metal Gear (1987) | Year of Metal Gear | S6E02
134. Hideo Kojima, Memelord | Year of Metal Gear | S6E01
133. Kiki's Delivery Service (1989) | S5E11
132. Halo: Combat Evolved | S5E10
131. Ghost in the Shell (1995) | S5E9
130. Clair Obscur: Expedition 33 | S5E8
129. Cyberpunk: Edgerunners | S5E7
128. Cyberpunk 2077 Redux | S5E6
127. Look Back (2024) | S5E5
126. Narrative Violence in Slay the Princess | S5E4
125. Tokyo Godfathers | S5E3
124. Dragon Age: The Veilguard | S5E2
123. Delicious in Dungeon Crawl | S5E1
Where We're Headed in Season 5
122. Novelty and Innovation | S4E11
121. Playtesting | S4E10
120. Friction in Video Games | S4E9
119. The Human Toll of Gamedev | S4E8
118. The Mechanics of Pleasure | S4E7
117. Working in Teams, Working Alone | S4E6
116. From Inspiration to Game Design | S4E5
115. Subjectivity in Narration | S4E4
114. Themes and Pillars | S4E3
113. Encounter Design Blues | S4E2
112. The Game Design Nexus | S4E1
111. Translating Tabletop
110. Baldur’s Gate 3
109. The Three Eras of Final Fantasy
108. Final Fantasy: Action Man
107. Lauryn’s Gamedev Journey
106. Is Diablo 4 an RPG?
105. Dumb AI !@#$
104. Eliza
103. Contiguity in Worldbuilding
102. Kingdom Hearts 2
101. Character Progression
100. The Last of Us
99. Augmentation and Simulation
98. Wordle With Friends!
97. Games and Mystery Plot Structure
96. Pentiment
95. Immortality - Year End Special Pt. 2
94. Let’s Play! - The Cave of Time
93. Same As It Ever Was - Year End Special Pt. 1
UNLOCKED! 41. Furidashi Behind the Scenes
92. Ludonarrative Harmony?
91. VR Failing
90. Subjective Progression
89. Accessing Super Smash Bros.
88. Combat Encounters
87. Combat as Narrative
86. Learning Thru Immersion
85. The Immersion Spectrum
84. Hard and Soft World Building
83. World Building in Game Design
82. Progression Is [Not] Narrative (Teaser)
81. Player Narrative vs. Game Narrative
80. Storytelling Through Gameplay (Teaser)
79. The ”What” of Video Game Storytelling
78. Narrative vs. Progression (Teaser)
77. Narrative Delivery in Video Games
76. MDA: Games As Commodities? (Teaser)
75. Mechanics, Dynamics, Aesthetics
74. Narrative Systems (Teaser)
73. System[s] Shock
72. Meaningful Mechanics, Meaningful Choices (Teaser)
71. Designing UrbanPlan
70. Gameplay is Narrative? w/ Ze and Nim! (Teaser)
69. Aesthetics & Storytelling w/ Ze and Nim!
68. Mechanics III: Action Economy (Teaser)
67. Adventures in Management: Backpack Hero
66. Finding Peace in 4X Games (Teaser)
65. Gameplay Loops & Emergent Narrative
64. Furidashi After Dark: The Mercenary Experience (Teaser)
63. Tabletop Design: Social Mechanics
62. Making Something True w/ Square Weasel Studio (Teaser)
61. Interview w/ Square Weasel Studio
60. Tabletop Design: Game Types (Teaser)
59. Tabletop Design: Taking Turns
58. Mechanics II - Mechanics vs. Systems (Teaser)
57. Order from RNG
56. Mechanics I - What Are Mechanics? (Teaser)
55. Narrative Mechanics in Disco Elysium
54. The Choice Matrix Reloaded (Teaser)
BONUS: Lesson 1 - Paper Doll Logic
53. Character & Social Class in Dishonored
52. The Choice Matrix (Teaser)
51. Monopolies & Platform Economies
50. Games And/Or Animation (Teaser)
49. Game Engines and Film Production
48. 2021 Surprises and Letdowns
47. Bored Game Theory (Teaser)
46. Cozy Game Theory
45. Advocacy in Video Game Production (Teaser)
44. AAA Impediments to Better Representation
43. What Games Make of Us (Teaser)
42. Seduced by Pac-Man w/ Russ Perkins
*UNLOCKED* 27. Creative Direction and Auteur Theory
41. Furidashi Behind the Scenes (Teaser)
40. Furidashi Year in Review
39. The Game You Want vs. The Game You Make (Teaser)
38. ”You Want Designers to Do Less”
37. The Real World of Mobile Gaming (Teaser)
36. Mobile Games Revolution
35. Designing Moral Choices (Teaser)
34. Eliciting Player Empathy
33. Social Reproduction in Game Design (Teaser)
32. The Core Game Design Loop
Chillrant 11 - A Critique of the Core Gameplay Loop
*UNLOCKED* 31. Misogyny Makes Games Worse
30. How To Be a Gamedev Ally
29. The Liminal Space Between Indie and AAA (Teaser)
28. Of Oreos and Call of Duty
Chillrant 10 - No Such Thing As Indie Games? (Teaser)
AggressiveRant - Stadia Ruins Game Design
27. Creative Direction and Auteur Theory (Teaser)
26. Many Roads to Gamedev w/ Masao Kobayashi
25. We [Don't] Hate Final Fantasy X-2
24. Centering Writing in Final Fantasy 14
23. Level Design II - Revealing Mechanics (Teaser)
22. Level Design I - Foundations
21. Game as Platform (Teaser)
20. What Constitutes a Game?
19. Camera, Character, Controls (Teaser)
18. Video Game Logic
Chillrant 8 - Procedurally Generated Suffering
17. Dungeons and Railroads
16. Call of Duty: Breaking Dawn
Chillrant 7 - Takeshi & Hiroshi
15. Persona 5 Animus
14. Franchise Philosophy
13. Rewarding Game Design
12. Gamification Doesn't Work
11. Controls, Controls! You Must Learn Controls!
10. Free to Role Play
Chillrant 6 - No More Assassin's Creed
9. You're Not a Paper Doll
8. There's No Such Thing as a JRPG
7. YulePunk 2077
Chillrant 5 - The Cult of Immersion
6. Hell is Other Games
Chillrant 4 - Free Indirect Camera
5. Third Person Pluralism
Chillrant 3 - Gripes of Tsushima
4. Crunchy Roles
Chillrant 2 - Camera Aesthetics, or Final Fantasy 7 Remolded
3. Gaming Player Psychology
Chillrant 1 - Granularity
2. The MMO Social Club
1. Avoiding the Apocalypse