All Episodes
The Debug Log — 115 episodes
Episode 116: Game Industry Downturn?
Episode 112: Getting Started with Game Dev in 2021
Episode 111: Roblox IPO, NFTs, and Cyberpunk Drama
Episode 110: Best Practices in Remote Game Development
Episode 109: The Rise of Live Games
Episode 108: Epic vs. Apple
Episode 107: Black Lives Matter
Episode 106: Under Quarantine
Episode 105: Let's Talk Tech Art
Episode 104: Designing for VR & AR Games
Episode 103: Gaming Horizons
Episode 102: Developing Games for the Cloud
Episode 101: The Road to Better Concurrency
Episode 100: 100th Episode Retrospective
Episode 99: The Darkside of Development: Company Closures II
Episode 98: The Darkside of Development: Company Closures I
Episode 97: It's Not a Bug, It's a Feature
Episode 96: Holiday Special 2018
Episode 95: Unite 2018 Wrap Up
Episode 94: Rapid-Fire Roundup
Episode 93: Evolution of Game Networking
Episode 92: Optimizing Your Game for Performance
Episode 91: Is Your Game Worth It?
Episode 90: World Building with Geoffrey Nahashon
Episode 89: Unity 2018 Beta
Episode 88: The Next Big Thing
Episode 87: Game Dev Tricks
Episode 86: Rapid-Fire Roundup
Episode 85: The Downsides of Developer Transparency
Episode 84: Game Design Breakdown - PLAYERUNKNOWN'S BATTLEGROUNDS
Episode 83: Marketing Your Game on a Low Budget
Episode 82: Let's Talk Security: Data Storage
Episode 81: Personal Programming Methodologies
Episode 80: Rapid-Fire Roundup
Episode 79: Technical Directing with Benjamin Jordan
Episode 78: E3 2017 Wrap-up
Episode 77: Targeting AAA Game Studios with Ryan Killgore
Episode 76: Design Patterns - Observer
Episode 75: Mythic Structure in Game Design
Episode 74: From Gamer to Game Developer with Zack Schneider
Episode 73: Design Patterns: Singleton
Episode 72: A Master Study in Content Design with Joshua Herbert and Benjamin Gross
Episode 71: Common Developer Mistakes
Episode 70: Status Updates
Episode 69: Design Patterns: State
Episode 68: How To Pitch Your Game
Episode 67: A Product Manager's Purpose with Vignon Zinsou
Episode 66: Unity Analytics with John Cheng
Episode 65: Makin' Stuff Look Good with Dan Moran
Episode 64: UI/UX: Theory & Practice
Episode 63: Retro Review: What Makes a Game a Classic?
Episode 62: Tales of a Community Manager
Episode 61: Idea Generation
Episode 60: Holiday Special 2016
Episode 59: The Darkside of Development: Culture & Competition
Episode 58: The Darkside of Development: Crunch & Crashes
Episode 57: The Role of a Systems Developer with Hi-Rez's Dayle Flowers
Episode 56: Unite 2016 Wrap-Up
Episode 55: Women in Game Development With Ker-Chunk Games CEO, Molly Proffit
Episode 54: Freelancing in the Game Industry
Episode 53: SIEGE 2016 Wrap-Up
Episode 52: Procedural Generation: What, When, Why?
Episode 51: The Problem with Freemium Games with Late Panda
Episode 50: The Art of Game Design with Jesse Schell
Episode 49: Streaming Assets Deconstructed
Episode 48: Creating In-Game Communities with KTplay CEO, Spencer Liu
Episode 47: Making Your First Game
Episode 46: Pathfinding Deconstructed
Episode 45: Quality QA with Will Dal Porto & Greg Anderson
Episode 44: Why Do You Hate My Game?
Episode 43: Increasing Productivity
Bonus Episode: The Debug Lounge is Live!
Episode 42: Picking the Perfect Platform
Episode 41: The Cake is a Lie: Why is Portal So Funny?
Episode 40: The State of the Game Dev Union
Episode 39: E3 2016 Wrap-up
Episode 38: Talking Team Management
Episode 37: Being Strategic About the Scope of Your Game
Episode 36: Rapid-Fire Roundup
Episode 35: Evolution of the FPS
Episode 34: How to Handle Cheaters
Episode 33: Maintaining Motivation in Game Development
Episode 32: Google Play Services
Episode 31: How to Get Featured in the iOS App Store
Episode 30: Rapid-Fire Roundup
Episode 29: Mastering the Game Dev Interview
Episode 28: AAA vs. Indie Game Development
Episode 27: Debugging Basics
Episode 26: GDC 2016 Wrap-up
Episode 25: Rapid-Fire Roundup
Episode 24: Networked Games with Eirik Pederson
Episode 23: Game Prototypes: What, When, Why?
Episode 22: Game Design Documents: What, When, Why?
Episode 21: Game Monetization with Oscar Clark, Unity Evangelist
Episode 20: Game Dev Resolutions
Episode 19: #MadeWithUnity with Unity CMO, Clive Downie
Episode 18: A Game Tutorial Retrospective
Episode 17: The 4 Keys 2 Fun with Nicole Lazzaro - Part 2
Episode 16: The 4 Keys 2 Fun with Nicole Lazzaro - Part 1
Episode 15: Networking in Unity
Episode 14: Adventures at Unite 2015
Episode 13: Best Practices in Mobile Game Development
Episode 12: Unite 2015 Preview
Episode 11: 2015 IGF Grand Prize Winner and Crowdfunding Pioneers
Episode 10: Version Control 101
Episode 9: Motion Capture on a Budget with James C. Martin
Episode 8: Top 5 Picks from the Asset Store
Episode 7: How to Build a Community Around Your Game with Unity's Mark Schoennagel
Episode 6: Virtual Reality and Unity3D
Episode 5: Playtesting your Game
Episode 4: Steam Greenlighting with Travis Lacey
Episode 3: Best Practices in Game Development
Episode 2: You and Your UI
Episode 1: You Put My Data Where?!
Episode 0: Hello World!