The Debug Log cover art

All Episodes

The Debug Log — 115 episodes

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Title
1

Episode 116: Game Industry Downturn?

2

Episode 112: Getting Started with Game Dev in 2021

3

Episode 111: Roblox IPO, NFTs, and Cyberpunk Drama

4

Episode 110: Best Practices in Remote Game Development

5

Episode 109: The Rise of Live Games

6

Episode 108: Epic vs. Apple

7

Episode 107: Black Lives Matter

8

Episode 106: Under Quarantine

9

Episode 105: Let's Talk Tech Art

10

Episode 104: Designing for VR & AR Games

11

Episode 103: Gaming Horizons

12

Episode 102: Developing Games for the Cloud

13

Episode 101: The Road to Better Concurrency

14

Episode 100: 100th Episode Retrospective

15

Episode 99: The Darkside of Development: Company Closures II

16

Episode 98: The Darkside of Development: Company Closures I

17

Episode 97: It's Not a Bug, It's a Feature

18

Episode 96: Holiday Special 2018

19

Episode 95: Unite 2018 Wrap Up

20

Episode 94: Rapid-Fire Roundup

21

Episode 93: Evolution of Game Networking

22

Episode 92: Optimizing Your Game for Performance

23

Episode 91: Is Your Game Worth It?

24

Episode 90: World Building with Geoffrey Nahashon

25

Episode 89: Unity 2018 Beta

26

Episode 88: The Next Big Thing

27

Episode 87: Game Dev Tricks

28

Episode 86: Rapid-Fire Roundup

29

Episode 85: The Downsides of Developer Transparency

30

Episode 84: Game Design Breakdown - PLAYERUNKNOWN'S BATTLEGROUNDS

31

Episode 83: Marketing Your Game on a Low Budget

32

Episode 82: Let's Talk Security: Data Storage

33

Episode 81: Personal Programming Methodologies

34

Episode 80: Rapid-Fire Roundup

35

Episode 79: Technical Directing with Benjamin Jordan

36

Episode 78: E3 2017 Wrap-up

37

Episode 77: Targeting AAA Game Studios with Ryan Killgore

38

Episode 76: Design Patterns - Observer

39

Episode 75: Mythic Structure in Game Design

40

Episode 74: From Gamer to Game Developer with Zack Schneider

41

Episode 73: Design Patterns: Singleton

42

Episode 72: A Master Study in Content Design with Joshua Herbert and Benjamin Gross

43

Episode 71: Common Developer Mistakes

44

Episode 70: Status Updates

45

Episode 69: Design Patterns: State

46

Episode 68: How To Pitch Your Game

47

Episode 67: A Product Manager's Purpose with Vignon Zinsou

48

Episode 66: Unity Analytics with John Cheng

49

Episode 65: Makin' Stuff Look Good with Dan Moran

50

Episode 64: UI/UX: Theory & Practice

51

Episode 63: Retro Review: What Makes a Game a Classic?

52

Episode 62: Tales of a Community Manager

53

Episode 61: Idea Generation

54

Episode 60: Holiday Special 2016

55

Episode 59: The Darkside of Development: Culture & Competition

56

Episode 58: The Darkside of Development: Crunch & Crashes

57

Episode 57: The Role of a Systems Developer with Hi-Rez's Dayle Flowers

58

Episode 56: Unite 2016 Wrap-Up

59

Episode 55: Women in Game Development With Ker-Chunk Games CEO, Molly Proffit

60

Episode 54: Freelancing in the Game Industry

61

Episode 53: SIEGE 2016 Wrap-Up

62

Episode 52: Procedural Generation: What, When, Why?

63

Episode 51: The Problem with Freemium Games with Late Panda

64

Episode 50: The Art of Game Design with Jesse Schell

65

Episode 49: Streaming Assets Deconstructed

66

Episode 48: Creating In-Game Communities with KTplay CEO, Spencer Liu

67

Episode 47: Making Your First Game

68

Episode 46: Pathfinding Deconstructed

69

Episode 45: Quality QA with Will Dal Porto & Greg Anderson

70

Episode 44: Why Do You Hate My Game?

71

Episode 43: Increasing Productivity

72

Bonus Episode: The Debug Lounge is Live!

73

Episode 42: Picking the Perfect Platform

74

Episode 41: The Cake is a Lie: Why is Portal So Funny?

75

Episode 40: The State of the Game Dev Union

76

Episode 39: E3 2016 Wrap-up

77

Episode 38: Talking Team Management

78

Episode 37: Being Strategic About the Scope of Your Game

79

Episode 36: Rapid-Fire Roundup

80

Episode 35: Evolution of the FPS

81

Episode 34: How to Handle Cheaters

82

Episode 33: Maintaining Motivation in Game Development

83

Episode 32: Google Play Services

84

Episode 31: How to Get Featured in the iOS App Store

85

Episode 30: Rapid-Fire Roundup

86

Episode 29: Mastering the Game Dev Interview

87

Episode 28: AAA vs. Indie Game Development

88

Episode 27: Debugging Basics

89

Episode 26: GDC 2016 Wrap-up

90

Episode 25: Rapid-Fire Roundup

91

Episode 24: Networked Games with Eirik Pederson

92

Episode 23: Game Prototypes: What, When, Why?

93

Episode 22: Game Design Documents: What, When, Why?

94

Episode 21: Game Monetization with Oscar Clark, Unity Evangelist

95

Episode 20: Game Dev Resolutions

96

Episode 19: #MadeWithUnity with Unity CMO, Clive Downie

97

Episode 18: A Game Tutorial Retrospective

98

Episode 17: The 4 Keys 2 Fun with Nicole Lazzaro - Part 2

99

Episode 16: The 4 Keys 2 Fun with Nicole Lazzaro - Part 1

100

Episode 15: Networking in Unity

101

Episode 14: Adventures at Unite 2015

102

Episode 13: Best Practices in Mobile Game Development

103

Episode 12: Unite 2015 Preview

104

Episode 11: 2015 IGF Grand Prize Winner and Crowdfunding Pioneers

105

Episode 10: Version Control 101

106

Episode 9: Motion Capture on a Budget with James C. Martin

107

Episode 8: Top 5 Picks from the Asset Store

108

Episode 7: How to Build a Community Around Your Game with Unity's Mark Schoennagel

109

Episode 6: Virtual Reality and Unity3D

110

Episode 5: Playtesting your Game

111

Episode 4: Steam Greenlighting with Travis Lacey

112

Episode 3: Best Practices in Game Development

113

Episode 2: You and Your UI

114

Episode 1: You Put My Data Where?!

115

Episode 0: Hello World!