Nice Games Club - a gamedev podcast! cover art

All Episodes

Nice Games Club - a gamedev podcast! — 515 episodes

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Title
1

Nice Games Jam: "Triage Simulator"

2

"Level designing your own home." Story Players Won't See; Polish Priorities

3

Sega Consoles

4

Nice Thinking: "Who That Pocket Monster?"

5

"That’s basically numbers." Discussing Scope; Inspiration Though Research

6

The Job Market (with Amir Satvat)

7

Nice Thinking: "Bachelorette Weekend Dinner Quest"

8

Vehicle Design (with Kris Roberts)

9

"I need less squidgy." Part-time Work; Hint

10

Dark Patterns (with Sam Liberty)

11

Working with Voice Actors (with Yuri Lowenthal)

12

Interactive Fiction Communities (with Andrew Plotkin)

13

"Look who's old now!" Exhibiting Your Game; Design Investigations

14

Healthy Criticism (with August Brown)

15

"He's scientific methoding you." Characterization Through Mechanics; Tutorials vs. Instructions

16

"That's fixin’ to get ready." 3D Lighting; Menus vs Parkour

17

GDC 2026 Special (Part 2)

18

GDC 2026 Special (Part 1)

19

"First Person Schlorper" Cozy Games; Fast Travel

20

Nice Games Jam: "Evil Games Jam 2: Cat Comms"

21

Tabletop Special

22

"We need more train service in this country." What We Did On Our Winter Break (2025-26)

23

Reinventing GDC (with Mark DeLoura) [Nice Replay]

24

"I’m intrigued by big door." Emotional Effects of Music; A New Foe Has Appeared! [Nice Replay]

25

Nice Games Jam: "Dinosaurs of North Dakota" [Nice Replay]

26

Nice Thinking: "Fishing Minigame Collection" [Nice Replay]

27

3D Workflows for Indie Devs (with Freya Holmér) [Nice Replay]

28

"The things that create the geometry." What Happened With Future Club; Design Surface Area [Nice Replay]

29

Nice Games Jam: "Time Traveler Estate Sale" [Nice Replay]

30

Video Game IP Law (with Haley MacLeon) [Nice Replay]

31

"Half trash compactor, half empty." Composting; Overdesigning [Nice Replay]

32

Digital Escape Rooms (with Lydia Symchych) [Nice Replay]

33

Nicest of 2025

34

“Well, what do you art?” Lydia is an Artist; Platforms and Ecosystems

35

"Argue with me, I guess." Interactivity vs. Play; Fail States in Art

36

Reinventing GDC (with Mark DeLoura)

37

"I saw a Beatle." Being Honest With Your Work; The Critical Eye

38

Nice Games Jam: "Grog"

39

"That's an interesting example." Naming Files; Unity Security Vulnerability (2025)

40

Nice Thinking: "Noble Tools"

41

"This is the earliest we’ve been this unhinged." Health; Developing for Speed Runners

42

Creative Peer Communities (with Sam Baeseman)

43

Nice Thinking: "Ladder Game"

44

Nice Games Jam: "I’m Holding It for a Friend"

45

"Ain’t nothin’ left." Role-playing; To Rebuild or Not to Rebuild

46

Serious Play Conference 2025

47

"There's little guys in my screen." Video Content; Use the Dang Potion!

48

Nice Thinking: "Fishing Minigame Collection"

49

"Okay, I need to learn buttons." microStudio; Min-Maxing

50

Concept Art Workflows (with Laura Onderwater)

51

Nice Games Jam: "Repair-ent"

52

Revisiting Your Games (with Andy Korth)

53

"From apocrypha or experience." 400th Episode Special

54

"Half trash compactor, half empty." Composting; Overdesigning

55

Nice Thinking: "Untitled Memory Mechanic"

56

"Everyone hates Jira." QA Workflows; Designing Discovery

57

3D Workflows for Indie Devs (with Freya Holmér)

58

Nice Games Jam: "Head in the Clouds"

59

"It's about trust." Save Systems; Keeping Secrets

60

"I’m intrigued by big door." Emotional Effects of Music; A New Foe Has Appeared!

61

Video Game History (with Adrian Sandoval)

62

"The things that create the geometry." What Happened With Future Club; Design Surface Area

63

Mental Health and Discrimination (with Ashley Phipps)

64

"This is an impossible challenge." Friction by Design; Diversity in Scoring

65

Video Game IP Law (with Haley MacLeon)

66

"Our sense of epoch." Let's Plays; Responsive Game Design

67

Nice Games Jam: "The Intergalactic Dining Consortium"

68

"You shouldn't pet the wolf." The art of Saying No; Tiny Interactions

69

Nice Games Jam: "Time Traveler Estate Sale"

70

"Nice Games Club cannot solve all of your problems." Begging for Money; Quality of Life

71

Nice Thinking: "Nice Games Alliance Workshops"

72

"A Paragraph Signing" Incremental Learning ; Making Science Fiction Worlds

73

Nice Games Jam: "Dinosaurs of North Dakota"

74

"More Ellen in the future." What We Did On Our Winter Break (2024-25)

75

Puzzle Systems (with Arvi "Hempuli" Teikari) [Nice Replay]

76

“That’s way too many pawns.” Communicating Difficulty; Remixed Play Modes [Nice Replay]

77

Optimization (with Jarryd Huntley) [Nice Replay]

78

Nice Thinking: "Dialogue Through Goals" [Nice Replay]

79

"The lensing effect of the window." Theming vs. Aesthetics; Parries [Nice Replay]

80

Tutorialization with Puzzles (with Luke Spierewka) [Nice Replay]

81

"A slow meat computer" King Making; Thinky Bits (Off-Screen Gameplay) [Nice Replay]

82

Nice Games Jam: "Eddies" [Nice Replay]

83

The Intersection of Puzzle and Story (with Ron Gilbert) [Nice Replay]

84

"The super-powerful beam or whatever." Code Libraries; Game Overs [Nice Replay]

85

Nicest of 2024

86

Serialization (with Joanna May)

87

Nice Games Jam: "Space Mall Mystery VHS Game"

88

Digital Escape Rooms (with Lydia Symchych)

89

Nice Thinking: "Iterative Game Jam"

90

Puzzle Systems (with Arvi "Hempuli" Teikari)

91

Nice Games Jam: "Soapbox Derby OF TIME"

92

Tutorialization with Puzzles (with Luke Spierewka)

93

"Please go vote." Runtime Asset Management; Double Jump vs. Dash

94

Combat Design (with Timothy Staton-Davis)

95

“That’s way too many pawns.” Communicating Difficulty; Remixed Play Modes

96

"Numbers go up." Scoring 101; Turning off the Gamedev Brain

97

Optimization (with Jarryd Huntley)

98

"It's hard how my mind works." Audio Middleware; Psychic Distance

99

Nice Thinking: "Player Personas"

100

The Duluth Basement Session

101

"Apply your context, thusly." Instructions; Cynicism

102

"The lensing effect of the window." Theming vs. Aesthetics; Parries

103

Accessibility (with Dave McKee)

104

"Imagine it's running on a potato." Targeting Multiple Platforms; Spirit Island Spirits

105

Physics 101 (with Scott Lembcke)

106

"Gentlemen, is this where the fisticuffs occur?" Familiarity; Pacing Mechanics

107

Nice Games Jam: "The Bike Boom"

108

"Ellen's going to be so mad!" Creative Direction; Time Management

109

The Intersection of Puzzle and Story (with Ron Gilbert)

110

"The super-powerful beam or whatever." Code Libraries; Game Overs

111

Game Production (with Ryan Adams)

112

"One thing cannot hold all the passion I have." Pivoting; Working on Multiple Projects

113

Creative Process & Workflow for Music (with Kobe Anthony (aka MEMODEMO))

114

Nice Thinking: "Dialogue Through Goals"

115

Your game has a message... did you write it?

116

"A slow meat computer" King Making; Thinky Bits (Off-Screen Gameplay)

117

Work Cultures (with Chris Bergman)

118

"Everything is everything." South by Southwest 2024; Player Friction

119

GameMaker (with Seth Fulkerson)

120

Visual Worldbuilding (with Laura Onderwater)

121

GDC 2024 Special (Part 3) (with Alyssa Walles and Audi Sorlie)

122

GDC 2024 Special (Part 2)

123

GDC 2024 Special (Part 1)

124

"Things just happen, somewhere." Partnering Up; Control Flow

125

Nice Games Jam: "Eddies"

126

"Hundreds of questions like that." What We Did On Our Winter Break (2023-24)

127

Getting Things Going (with Rick Stemm) [Nice Replay]

128

"Metroid is very serious." Secrets & Easter Eggs; Player Trust [Nice Replay]

129

Nice Games Jam: "Pothole Run" [Nice Replay]

130

"One size bigger and red." CSS; Skill Trees [Nice Replay]

131

"Shiny rocks get me every time." Branding & Iconography; The Ethics of Engagement [Nice Replay]

132

Nice Games Jam: "Cat Time" [Nice Replay]

133

Much Ado About Unity (with Freya Holmér) [Nice Replay]

134

"Today’s the day that I screw things up." Pre-production; Idle Games [Nice Replay]

135

The Logistics of Moving On (with Zach Barth) [Nice Replay]

136

Cheating (omnibus edition)

137

Nicest of 2023

138

Creative Career Paths (with Will Bredbeck)

139

Nice Games Jam: "The Loft"

140

"Am I making a joke?" Debug Functionality; Polish

141

Scoping for Your Project (with John Donkin and Rob Donkin)

142

Game-based Learning (with Jennifer Javornik)

143

Serious Play Conference 2023

144

Megagames (with Trenton Greyoak)

145

"Smarter, more evolved." Polymorphism; Save Scumming

146

Horror Games 201 (with multiple guests)

147

"The opposing metric of jank." Composition over Inheritance; Elegance

148

Horror Games 101 (with multiple guests)

149

"Sweet, sweet Toronto sounds." Completionism; Educating Intuition

150

Much Ado About Unity (with Freya Holmér)

151

Working on a Bigger Team (with Julia Keren-Detar)

152

Nice Games Jam: "Cat Time"

153

"Stephen, explain this." Grind; Emphasizing Uniqueness

154

Getting Things Going (with Rick Stemm)

155

"Sad or fascinating?" Cheating, Part 3; Putting the Real World in Games

156

Leadership (with Frani Esquenazi)

157

Cheating, Part 2

158

Writing for Games (with Anna C Webster)

159

"Salt, in everything?" Player Motivations; Copying Others

160

Postmortem: "An Outcry" (with Quinn K)

161

"Ask your friends." Finding Help; Companion Characters

162

The State of "Dogpile!"

163

"What's a little grand larceny?" Licensing; Cheating, Part 1

164

Nice Thinking: "The Nice Board Game Industrial Complex, a Nice Games Club Skunkworks Project"

165

"You've probably seen them in Zelda." Lessons from Tears of the Kingdom; Fall Damage

166

Unreal Engine for Indies (with Zack Gilbertson)

167

Nice Games Jam: "Chaos Canyon"

168

Wandering into Game Development (with Jamaal Sawyer-Dymski and Greg Borreson)

169

"Play thrice, and make thrice." Stephen's "Rule of Threes"; The Psychology of Animation

170

The Taxonomy of Horse Games (with Alice Ruppert)

171

"I love it when you kinda agree." Endings; Lusory Attitude

172

Nice Games Jam: "Pothole Run"

173

"One size bigger and red." CSS; Skill Trees

174

Tiny Horrors (with Rosalie Vile)

175

GDC 2023 Special

176

Postmortem: "C.A.R.L." (with Andrew Kenady)

177

"Metroid is very serious." Secrets & Easter Eggs; Player Trust

178

Nice Thinking: "Pizza Land"

179

"Layers and layers of hair." Visual Composition; Minigames

180

The Logistics of Moving On (with Zach Barth)

181

Nicest of 2022

182

"Leveling out the table." What We Did On Our Winter Break (2022-23)

183

"Insert interesting car here." Verisimilitude; Indie Game Credits [Nice Replay]

184

Nice Thinking: "Neurodiversity in Gamedev (with Adam Clewes-Boyne)" [Nice Replay]

185

"Maximum Whooo!" Learning to Use Tools; Co-Op Games [Nice Replay]

186

The State of VR in 2022 (with Andrew Eiche) [Nice Replay]

187

Nice Games Jam: "StorySlide (with Osama Dorias)" [Nice Replay]

188

Visual Coding (with Alina Matson) [Nice Replay]

189

Designing like a Dungeon Master (with Katrina Ostrander and Jon Kiehne) [Nice Replay]

190

"No referees?!" Curling; Off-Ramps [Nice Replay]

191

Characterization in Pet Management Games (with Sarah Yu and Beth)

192

"You lost all your dragons." Save Data; Interdisciplinary Communication

193

"Time is just a search bar away."

194

Fusing Genres (with Millie Walker)

195

"I realize you were making a more point thing?" Cameras; Bug Tracking and Triage

196

Nice Thinking: "Revisiting Rhythm Rumble"

197

"Shiny rocks get me every time." Branding & Iconography; The Ethics of Engagement

198

Physical Releases for Indies (with Ryan Brown)

199

"Today’s the day that I screw things up." Pre-production; Idle Games

200

Nice Games Jam: "StorySlide (with Osama Dorias)"

201

"Two bits of goop." Keeping a Game Design Journal; Bringing Other Media into Games

202

Designing a Spiritual Successor (with Dmitry Samartsev, aka Special Bread)

203

"Insert interesting car here." Verisimilitude; Indie Game Credits

204

Postmortem: "Scrapeboard" (with Frank DeMarco and Blake Andrews)

205

"Always be the banker." Broken games; Support Systems

206

Nice Games Jam: "Dogpile! (part 2)"

207

"I’m not coding your game, y’all figure that out." GameMaker for Unity Devs; Inspiration from Behavioral Economics

208

The State of VR in 2022 (with Andrew Eiche)

209

Nice Games Jam: "Dogpile!"

210

Nice Thinking: "Neurodiversity in Gamedev (with Adam Clewes-Boyne)"

211

"Killed the flightmaster, killed the griffin..." Maintaining an Open-Source Project; Should we design for Killers?

212

Level and Interaction Design (with Nina Marotta)

213

"No referees?!" Curling; Off-Ramps

214

Gamedev in Peru (with Daniela Gamarra)

215

"That’s not a friendship!" Parasocial Relationships; Narrative Pacing

216

Nice Thinking: "A Local Indies Tournament"

217

Teaching Gamedev to Young People, Again! (with Chris Totten)

218

Teaching Gamedev to Young People (with Truman Simpson)

219

"Start fresh, in a certain way." Diagramming Gameplay Loops; Art Direction

220

Machine Learning (with Anna-Lena Pontet and Luzia Hüttenmoser)

221

Postmortem: "LxJamathon" (with Mark Hamilton and Ellen Burns-Johnson)

222

Nice Games Jam: "Blame the Cat! (with Monica Fan)"

223

Postmortem: "Infernax" (with Hunter Bond and Mike Ducarme)

224

GDC 2022 Special (Part 2)

225

Work Weeks (with August Brown)

226

Nice Thinking: "Games With Your Dogs"

227

GDC 2022 Special (Part 1)

228

"Source code is viewable." Building Assets and Plugins; Ink Engine

229

Visual Coding (with Alina Matson)

230

“Done enough.” Milestone Builds; Wikis and Guides

231

Game Dev London does Nice Games Jam

232

"I got all the moons." Games You Get for Free; Joy vs. Fun

233

"Additional things and stuff." What We Did On Our Winter Break (2021-22)

234

Nice Thinking: "Sledgehammer Bride" [Nice Replay]

235

Building Blocks of Design (with Osama Dorias) [Nice Replay]

236

Nice Thinking: "The New Clubhouse" [Nice Replay]

237

"To whom it may concern." Ethical Consumption; Grind [Nice Replay]

238

Nice Games Jam: "Glom" [Nice Replay]

239

“My face is over here.” Special In-Person Special [Nice Replay]

240

Therapeutic Games (with Adam Davis) [Nice Replay]

241

"They wouldn't fully respawn." Fingeance Postmortem [Nice Replay]

242

Nicest of 2021

243

Designing like a Dungeon Master (with Katrina Ostrander and Jon Kiehne)

244

"Gamedev is jazz." Player Count; Hidden Information

245

"Maximum Whooo!" Learning to Use Tools; Co-Op Games

246

“The different beams I can do.” Power-ups; Franchises

247

Early Access (with Sami Sati and Erick Sati)

248

"..." Debugging; Silent Protagonists

249

Nice Thinking: "Sledgehammer Bride"

250

"Oh is that Rugrats?" Relaxing Games; Commitment

251

"Just-In-Time Compiler." Deluxe Editions; Illusions of Choice

252

"The drama of the reveal." Prototypes; Game Shows

253

"Forged by that experience." Frustration; Meetings

254

"Godot! God-ot? Godot." Learning a Game Engine; Guns

255

Nice Thinking: "The New Clubhouse"

256

Star Trek games (from Enterprising Individuals)

257

Nice Games Jam: "Ƈɧɇᵴʂ 2⁴ (Live at 2D Con 2021)"

258

Pitching Tabletop Games (with Peter Yang)

259

Designing for VR (with Dana Ware)

260

"The random bobblehead." Bonus Content; Giving Talks

261

Nice Thinking: "Giblet the Trash Can"

262

GDC 2021 Special

263

"The Corrupt Goo." Gamepads; Nature in Games

264

Nice Games Jam: "Palace of Versailles"

265

"To whom it may concern." Ethical Consumption; Grind

266

"So, you made a game engine?"

267

Co-op Studios (with Reese Valentine and Mackenzie Denker)

268

"The anitidote to hype." Storytelling; Exploits

269

“My face is over here.” Special In-Person Special

270

Therapeutic Games (with Adam Davis)

271

"Kids like cubes these days." Novelty; Intuition

272

Open Source Software (with Mark Mandel)

273

Gameful UX (with Allan Rust)

274

"They wouldn't fully respawn." Fingeance Postmortem

275

Nice Games Jam: "Evil Games Jam: Casino Go Fish"

276

Evil Games Club 6!

277

"Brainy. Not academic." Ellen's PC Build - The Journey Begins; Press Reset by Jason Schreier

278

Building Blocks of Design (with Osama Dorias)

279

Nice Games Jam: "Glom"

280

"Go pound a Monster." Your Internal Battery; Finding Your Artistic Voice

281

"All of this mess that I'm throwing at you." Fonts; Jank

282

"It’s March tomorrow." What We Did On Our Winter Break (2020-21)

283

Nice Games Jam: "Roboston! (Live at 2D Con 2020)" [Nice Replay]

284

"Empty the bucket." Burnout; Asynchronous and Asymmetric Gameplay [Nice Replay]

285

"Stephen, his arms wide!" Redundancy; Arcades [Nice Replay]

286

Gamedev in the Philippines (with Ryan Sumo) [Nice Replay]

287

Nice Games Jam: "Dark Star" [Nice Replay]

288

Mental Health (with Alanna Linayre) [Nice Replay]

289

Nice Games Jam: "Anarchitects!" [Nice Replay]

290

"I will not threaten you with a noogie." Serious Play Conference 2020; Working with Family [Nice Replay]

291

Agile Development (with Eric Johnson) [Nice Replay]

292

"Kapow?" Fun in Games; Porting Your Game [Nice Replay]

293

Nicest of 2020

294

"Mindworm husbandry." 4X Games; Actionable Gamification by Yu-kai Chou

295

Families in Games (with Beth Korth and Andy Korth)

296

Tips for Designing Games for Learning

297

Business Speak (with Tiffany Otto)

298

"Not like Beauty and the Beast." Fail States; Worldbuilding

299

200th Episode Special: Bonus Content

300

"A Spark Plug." 200th Episode Special

301

"Random hilarious nonsense." Games for Young Children; Comedy in Games

302

Gamedev in Kenya)

303

Nice Games Jam: "Roboston! (part 2)"

304

Game Audio Tools and Workflows (with Chel Wong)

305

"Human, play Dom-jot?" Games in Other Media; Online Play

306

Impostor Syndrome (with Heather Gartner)

307

Media Influences (with Xalavier Nelson Jr.)

308

Nice Games Jam: "Roboston! (Live at 2D Con 2020)"

309

"Claps in the chat." Online Events; Documentation

310

Programming VR Games (with Jonathan Jennings)

311

Last-minute promo: We're LIVE tonight on Twitch!

312

Evil Games Club 5!

313

Indiedev During the Pandemic (with Glen Henry)

314

"A way to farm notions." Prototyping; Design Pillars

315

Mental Health (with Alanna Linayre)

316

"Empty the bucket." Burnout; Asynchronous and Asymmetric Gameplay

317

Community Development (with Christine Marten)

318

Level Editors (with Charles McGregor)

319

"I will not threaten you with a noogie." Serious Play Conference 2020; Working with Family

320

Nice Games Jam: "Dark Star"

321

"I’m ashamed, but also so proud." NDAs; Replayability

322

Nice Games Jam: "Anarchitects!"

323

"A place where people live." Animation; Establishing a Sense of Place

324

"How Quality Is It?" Leadership; Pricing

325

Gamedev in the Philippines (with Ryan Sumo)

326

"Kapow?" Fun in Games; Porting Your Game

327

"Balance all those prices." Economies; Ergonomics

328

Building Substance (with Sébastien Deguy and Jérémie Noguer)

329

"Click here for fleet operations." Nice Games Bulletin

330

"Martha, Martha, Martha!" Ending Projects; Starting Projects

331

"Stephen, his arms wide!" Redundancy; Arcades

332

Nice Games Jam: "5-4-7-3"

333

"The new normal." Working From Home; Games to Play While Social Distancing

334

"Please cheat, I don't care." Unlocks; Case Study (Mutazione & Later Alligator)

335

"GDC" 2020 Special

336

"When in doubt, call it Gan Ainm." Naming Things; Rhythm Games

337

"If you're feeling saucy..." Day-One Patches; Crunch

338

"GDC Auxli- Aux- Alternative!" Nice Games Bulletin

339

"We are making progress toward that, then." What We Did On Our Winter Break (2019-20)

340

Nice Games Jam: "Buttons and Triggers and Sticks, Oh My!" [Nice Replay]

341

"It's Black History Month, y'all!" Audio Basics; Representation in Games [Nice Replay]

342

Nice Games Jam: "Ants of Destiny: Morsels of the Queen" [Nice Replay]

343

Developer/Publisher Relations (with August Brown) [Nice Replay]

344

"Steal this episode." Writing for Games; Intellectual Property and the Public Domain [Nice Replay]

345

Nostalgia and the Lo-fi Aesthetic (with Marina Kittaka) [Nice Replay]

346

"100 times nice." 100th Episode Special [Nice Replay]

347

"Somebody's first episode." Language of Games; Sequels [Nice Replay]

348

Nicest of 2019

349

Evil Games Club 4!

350

"Calendar math!" Calendar Math (Production Schedules); Calendar Math (Real Time in Games)

351

"Space ferrets lift off!" Widget Satchel Special

352

Nice Games Jam: "Reravel: A Backwards Storytelling Game"

353

"All your maps are belong to us." Localization; Navigation; Dale’s Additional Travel Tips

354

Agile Development (with Eric Johnson)

355

"Abstracted to the point of silliness." Finding Fidelity; Taking Feedback

356

"She also cheats a lot." Multi-Generational Gaming; Noble Failures

357

"Casper the Not-So-Friendly Goose." Nice Games Bulletin

358

"I don't always want to do that." Holistic Game Design; Work/Life Balance

359

Board Game Design (with David R. Megarry)

360

Nice Games Jam: "Buttons and Triggers and Sticks, Oh My!"

361

"Intentionally random." XOXO Festival; Randomization

362

"In situ." Rumble; Making Games for Spaces

363

"There's loot in your DNA!" Nice Games Bulletin

364

User Interfaces (with Jajeev Nithiananda)

365

"Explosions!" Power Fantasies; Game Trailers

366

Nice Games Jam: "Ants of Destiny: Morsels of the Queen"

367

"Space ferret seeks PR support." Game Libraries; Marketing 001

368

Nostalgia and the Lo-fi Aesthetic (with Marina Kittaka)

369

"We’re criming you!" Stealth Games; Motion Controls

370

"Who approved these topics?" Designing Horror Games; Designing Sports Games

371

Vampires! Nice Games Bulletin

372

Running An Indie Studio (with Matt Gravelle)

373

"E for Everybody!" Patches and Add-on Content; International Age Ratings Systems

374

E3 2019 Special

375

Nice Games Jam: "Rules"

376

“That wasn’t the angle I was going for.” Extra Modes; Unit Testing

377

Narrative Design (with Beth Korth)

378

“A secret room with secret stuff!” Game Length; Saving and Loading Systems

379

“Once more with feeling!” Scoring Systems; Lives and Continues

380

“It’s time for Gex.” Nice Games Bulletin

381

Nice Games Jam: "Blob Ball"

382

“When two colors of paint really love each other…” Video Game Events; Color Theory

383

“Three-headed monster.” Resource Management in Games; Boss Battles

384

“I had a tiny violin around here somewhere…” Nice Games Bulletin

385

"Does this game mechanic spark joy?" Team Building; Game Identities

386

GDC 2019 Special

387

"I definitely thought of that ahead of time." Localization Systems; Accessibility

388

Developer/Publisher Relations (with August Brown)

389

"Let Reggie get back to work." Fanbases; Game Design Balance

390

"It's Black History Month, y'all!" Audio Basics; Representation in Games

391

"But other developers made it." Nice Games Bulletin

392

Nice Games Jam: "The Blizzard of Whatever Year That Was"

393

"Steal this episode." Writing for Games; Intellectual Property and the Public Domain

394

What We Did On Our Winter Break (2018-19)

395

Nicest of 2018

396

"Right the dang now." Scope Creep; eSports [Nice Replay]

397

Nice Games Jam: "Pass them Laughs (Haha!)" [Nice Replay]

398

"I have so much feelings..." Loot Systems; Loot Boxes [Nice Replay]

399

"We are artists and we should be artists." Demoing and Playtesting; Project Management; Messages and Meanings [Nice Replay]

400

"You can see the cabbage in it." Video Game Immersion; Main Menus and First Impressions [Nice Replay]

401

The Gaming Press (with Ben Hanson) [Nice Replay]

402

"Try it once." Watching Games; Narrative in Games; Board Games [Nice Replay]

403

"Will you be the best with me?" Gaming Mastery; Strategy Guides and Wikis; Designing Party Games [Nice Replay]

404

"How would I know that?" Optimization; Pokémon

405

"Game workers unite!" Game Dev as a Day Job; Unions

406

Self-education, et al. (with Freya Holmer)

407

VR Workflows (with Krista McCullough)

408

"All that and a bag of chips." 90s Consoles; Video Game Soundtracks

409

Code Comment: "Adjacency"

410

"They don't call it 'full.'" Space Exploration games; Gaming Habits

411

Nice Games Jam: "Ha-Ha!"

412

"Safety gone!" Hub Worlds and Safe Houses; Environmental Storytelling

413

"Put it in a WordSpace!" Modding; Self-publishing Must-haves

414

Code Comment: "Verdant Skies"

415

"Don’t start with me." Pitching to Consoles; Turn-Based RPGs

416

"100 times nice." 100th Episode Special

417

Code Comment: "Fingeance"

418

"I like naps." Developing Ideas; Game Dev Success

419

Virtual Reality (with Andrew Fladeboe)

420

"But WE know what we're talking about." Level Design; HUDs

421

Code Comment: "Metro Nexus"

422

"Somebody's first episode." Language of Games; Sequels

423

Visual Novels (with Gloria Kim and Lane Davis)

424

"Who are you wearing? Nintendo." Roguelikes; Crowdfunding

425

Code Comment: "Widget Satchel"

426

"Press A to jump." Code Libraries; Tutorials

427

"A mean secret that stays in this room." Media Relations; Star Trek Games

428

The Gaming Press (with Ben Hanson)

429

Code Comment: "HoverboardVR"

430

"Not for me I hate them." Platformers; Player Agency

431

Workflows (with Aubrey Jane Scott)

432

"We should go outside!" Making a Demo; Physical Games

433

Code Comment: "Claw Breaker"

434

"This is why I subscribe." Nostalgia; PC Games Market

435

"A thousand monies." "Bad" Game Design; Character Design

436

GDC 2018 Special

437

Nice Plays: "Everything" (2017)

438

Nice Plays: "Slime Rancher" (2017)

439

"That gets real meta, real fast." Research for Games; Gamedev Philosophies

440

"Smart lazy." Game Programming; Work Spaces

441

Learning Through Games (with Ellen Burns-Johnson)

442

Nice Plays: "Verdant Skies" (2018)

443

Nice Plays: "Newt One" (2018)

444

"Idea! Idea! Idea! Idea!" Achievements; Puzzle Design

445

"Martha's philosophy on life." Merch; Starting a Game

446

Global Game Jam 2018 Special

447

Nice Plays: Lethal League (2014)

448

Nice Plays: Nioh (2017)

449

"Videogame turducken." Steam; Games in Games

450

Character Dialogue (with Felix Foster)

451

Nicest of 2017

452

"I have so much feelings..." Loot Systems; Loot Boxes

453

Nice Plays: Ludum Dare 40 games (2017)

454

Releasing a Game (with Ben Burnes)

455

"Schrödinger’s Animal Crossing." Influences; Repetition

456

Nice Plays: Borderlands 2 (2012)

457

Nice Plays: Inflatality (2017)

458

"Shaniqua Shepard sounds cool." Fighting Games; Character Roleplaying

459

"This misinformation vortex." One year of Nice Games Club! Imposter Syndrome (revisited); Conferences / Gaming Events (revisited); VR Development (revisited); Prototyping (revisited); Messages and Meanings (revisited); Strategy Guides (revisited); The Fu

460

Puzzle/Escape Rooms (with Art Allen)

461

Nice Plays: Color Jumper (2017)

462

Nice Plays: Super Mario Bros. 2 [Japan] (1986)

463

"Boo!" Upcoming Games; Release Dates; Win Conditions

464

Preserving the Dreamcast (with Ben Franks)

465

Nice Plays: Thirty Flights of Loving (2012)

466

Nice Plays: Pajama Sam 2 (1998)

467

"Right the dang now." Scope Creep; eSports

468

"I do business." DLC and Expansions; Genre in Games

469

Evil Games Club 2!

470

Playtesting (with Dale LaCroix)

471

"Qapla'!" Intro to Linguistics for Game Developers; Making Your Own Tools

472

Nice Plays: Boor (2017)

473

Nice Plays: Solomon's Key (1987)

474

"You can see the cabbage in it." Video Game Immersion; Main Menus and First Impressions

475

"Proper ones and twos." Input Methods and Controls; Coding Syles; Splatoon 2, ur, I mean Shooters

476

Community Managment (with Holly Harrison)

477

Nice Plays: OneShot (2016)

478

"Ugly and hard to use." Your Game’s Website; Game Exhibits and Installations; Losing

479

"Maybe a Zeldo." Enemy AI; Co-op Games; Speedrunning

480

Games User Research, Redux! (with Hannah Murphy)

481

"My computer vapes." Building a PC; Pen and Paper Games

482

Evil Games Club!

483

"We joke here." Future Projects; Steam Direct; Racing Games

484

Games User Research and Analytics (with Nic VanMeerten)

485

"75% sure." Runtimes, SDKs, and APIs; Mobile Games; Difficulty

486

"I am a Juice Journeyman!" Serial Game Design; Changing Your Mind; Starting Your Next Project; Video Game Juice

487

"That makes me retroactively nervous." GlitchCon 2017 Debrief; Game Design Primer; Multitasking in Game Development

488

"The Stevechievement." Version Control; Art Direction; Console vs. PC Development

489

Violence in Games (with Dev Jana)

490

LIVE from GlitchCon 2017 (with Rebekah Saltsman and Adam Saltsman)

491

"I trolled myself." Taxes and Business; Nintendo Switch; Competition

492

GlitchCon 2017 Preview (Hype! Hype! Hype!)

493

Putting on a GlitchCon! (with Alex Chang)

494

"Mutual butt-kicking." Getting Out of a Rut; Bots! Bots! Bots!; Procedural Generation

495

Co-Op Recap: Problematic Games (with Sara Ferret and Ajuawak Kapashesit)

496

"Pick up all the things." Prototyping; Point and Clicks; User Interfaces

497

Games Education (with Reese Valentine)

498

"We are artists and we should be artists." Demoing and Playtesting; Project Management; Messages and Meanings

499

GDC 2017 Special (Part 2)

500

GDC 2017 Special (Part 1)

501

GDC 2017 Preview

502

Co-op Recap: Transmedia (with Felix Foster and Lane Davis)

503

Solo Development (with Will Tice)

504

"Can I tweet about this?" Glitch’s Immersion Program; Work/Life Balance; Tools of the Trade

505

Extracurricular Activities (with Ryan Foss)

506

"Try it once." Watching Games; Narrative in Games; Board Games

507

"Will you be the best with me?" Gaming Mastery; Strategy Guides and Wikis; Designing Party Games

508

Music for Indie Games (with Troy Strand)

509

Nicest of 2016

510

Co-op Recap: Interactive Fiction (with Adia Alderson)

511

"Bananas, from here to eternity." Bugs!; Game Jams!; Developer Art!

512

Resources for Game Makers (with Evva Kraikul)

513

"It's against the law to stop." Westworld as a Video Game; Crafting Systems; Designing Games for Non-Gamers

514

Steam Greenlight (with Beth Korth and Andy Korth)

515

"We in this." Impostor Syndrome; Gaming Events; VR Development