Nice Games Club - a gamedev podcast! cover art

All Episodes

Nice Games Club - a gamedev podcast! — 522 episodes

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Title
1

"It’s annoying because, like, I’m annoying." Replayability; Blue-skying

2

Chance Mechanics (with Heather Flowers)

3

"Praise be to the bureaucrats." Player Investment; Crunch Culture

4

Nice Games Jam: "The Great Floral Heist"

5

"Your second draft." Code Comment; The Critical Eye Part 2

6

Narrative-Driven Puzzles (with Brian Crick)

7

“That’s not how Lutherans work” Geology In Games; Shipping Updates

8

Nice Games Jam: "Triage Simulator"

9

"Level designing your own home." Story Players Won't See; Polish Priorities

10

Sega Consoles

11

Nice Thinking: "Who That Pocket Monster?"

12

"That’s basically numbers." Discussing Scope; Inspiration Though Research

13

The Job Market (with Amir Satvat)

14

Nice Thinking: "Bachelorette Weekend Dinner Quest"

15

Vehicle Design (with Kris Roberts)

16

"I need less squidgy." Part-time Work; Hint

17

Dark Patterns (with Sam Liberty)

18

Working with Voice Actors (with Yuri Lowenthal)

19

Interactive Fiction Communities (with Andrew Plotkin)

20

"Look who's old now!" Exhibiting Your Game; Design Investigations

21

Healthy Criticism (with August Brown)

22

"He's scientific methoding you." Characterization Through Mechanics; Tutorials vs. Instructions

23

"That's fixin’ to get ready." 3D Lighting; Menus vs Parkour

24

GDC 2026 Special (Part 2)

25

GDC 2026 Special (Part 1)

26

"First Person Schlorper" Cozy Games; Fast Travel

27

Nice Games Jam: "Evil Games Jam 2: Cat Comms"

28

Tabletop Special

29

"We need more train service in this country." What We Did On Our Winter Break (2025-26)

30

Reinventing GDC (with Mark DeLoura) [Nice Replay]

31

"I’m intrigued by big door." Emotional Effects of Music; A New Foe Has Appeared! [Nice Replay]

32

Nice Games Jam: "Dinosaurs of North Dakota" [Nice Replay]

33

Nice Thinking: "Fishing Minigame Collection" [Nice Replay]

34

3D Workflows for Indie Devs (with Freya Holmér) [Nice Replay]

35

"The things that create the geometry." What Happened With Future Club; Design Surface Area [Nice Replay]

36

Nice Games Jam: "Time Traveler Estate Sale" [Nice Replay]

37

Video Game IP Law (with Haley MacLeon) [Nice Replay]

38

"Half trash compactor, half empty." Composting; Overdesigning [Nice Replay]

39

Digital Escape Rooms (with Lydia Symchych) [Nice Replay]

40

Nicest of 2025

41

“Well, what do you art?” Lydia is an Artist; Platforms and Ecosystems

42

"Argue with me, I guess." Interactivity vs. Play; Fail States in Art

43

Reinventing GDC (with Mark DeLoura)

44

"I saw a Beatle." Being Honest With Your Work; The Critical Eye

45

Nice Games Jam: "Grog"

46

"That's an interesting example." Naming Files; Unity Security Vulnerability (2025)

47

Nice Thinking: "Noble Tools"

48

"This is the earliest we’ve been this unhinged." Health; Developing for Speed Runners

49

Creative Peer Communities (with Sam Baeseman)

50

Nice Thinking: "Ladder Game"

51

Nice Games Jam: "I’m Holding It for a Friend"

52

"Ain’t nothin’ left." Role-playing; To Rebuild or Not to Rebuild

53

Serious Play Conference 2025

54

"There's little guys in my screen." Video Content; Use the Dang Potion!

55

Nice Thinking: "Fishing Minigame Collection"

56

"Okay, I need to learn buttons." microStudio; Min-Maxing

57

Concept Art Workflows (with Laura Onderwater)

58

Nice Games Jam: "Repair-ent"

59

Revisiting Your Games (with Andy Korth)

60

"From apocrypha or experience." 400th Episode Special

61

"Half trash compactor, half empty." Composting; Overdesigning

62

Nice Thinking: "Untitled Memory Mechanic"

63

"Everyone hates Jira." QA Workflows; Designing Discovery

64

3D Workflows for Indie Devs (with Freya Holmér)

65

Nice Games Jam: "Head in the Clouds"

66

"It's about trust." Save Systems; Keeping Secrets

67

"I’m intrigued by big door." Emotional Effects of Music; A New Foe Has Appeared!

68

Video Game History (with Adrian Sandoval)

69

"The things that create the geometry." What Happened With Future Club; Design Surface Area

70

Mental Health and Discrimination (with Ashley Phipps)

71

"This is an impossible challenge." Friction by Design; Diversity in Scoring

72

Video Game IP Law (with Haley MacLeon)

73

"Our sense of epoch." Let's Plays; Responsive Game Design

74

Nice Games Jam: "The Intergalactic Dining Consortium"

75

"You shouldn't pet the wolf." The art of Saying No; Tiny Interactions

76

Nice Games Jam: "Time Traveler Estate Sale"

77

"Nice Games Club cannot solve all of your problems." Begging for Money; Quality of Life

78

Nice Thinking: "Nice Games Alliance Workshops"

79

"A Paragraph Signing" Incremental Learning ; Making Science Fiction Worlds

80

Nice Games Jam: "Dinosaurs of North Dakota"

81

"More Ellen in the future." What We Did On Our Winter Break (2024-25)

82

Puzzle Systems (with Arvi "Hempuli" Teikari) [Nice Replay]

83

“That’s way too many pawns.” Communicating Difficulty; Remixed Play Modes [Nice Replay]

84

Optimization (with Jarryd Huntley) [Nice Replay]

85

Nice Thinking: "Dialogue Through Goals" [Nice Replay]

86

"The lensing effect of the window." Theming vs. Aesthetics; Parries [Nice Replay]

87

Tutorialization with Puzzles (with Luke Spierewka) [Nice Replay]

88

"A slow meat computer" King Making; Thinky Bits (Off-Screen Gameplay) [Nice Replay]

89

Nice Games Jam: "Eddies" [Nice Replay]

90

The Intersection of Puzzle and Story (with Ron Gilbert) [Nice Replay]

91

"The super-powerful beam or whatever." Code Libraries; Game Overs [Nice Replay]

92

Nicest of 2024

93

Serialization (with Joanna May)

94

Nice Games Jam: "Space Mall Mystery VHS Game"

95

Digital Escape Rooms (with Lydia Symchych)

96

Nice Thinking: "Iterative Game Jam"

97

Puzzle Systems (with Arvi "Hempuli" Teikari)

98

Nice Games Jam: "Soapbox Derby OF TIME"

99

Tutorialization with Puzzles (with Luke Spierewka)

100

"Please go vote." Runtime Asset Management; Double Jump vs. Dash

101

Combat Design (with Timothy Staton-Davis)

102

“That’s way too many pawns.” Communicating Difficulty; Remixed Play Modes

103

"Numbers go up." Scoring 101; Turning off the Gamedev Brain

104

Optimization (with Jarryd Huntley)

105

"It's hard how my mind works." Audio Middleware; Psychic Distance

106

Nice Thinking: "Player Personas"

107

The Duluth Basement Session

108

"Apply your context, thusly." Instructions; Cynicism

109

"The lensing effect of the window." Theming vs. Aesthetics; Parries

110

Accessibility (with Dave McKee)

111

"Imagine it's running on a potato." Targeting Multiple Platforms; Spirit Island Spirits

112

Physics 101 (with Scott Lembcke)

113

"Gentlemen, is this where the fisticuffs occur?" Familiarity; Pacing Mechanics

114

Nice Games Jam: "The Bike Boom"

115

"Ellen's going to be so mad!" Creative Direction; Time Management

116

The Intersection of Puzzle and Story (with Ron Gilbert)

117

"The super-powerful beam or whatever." Code Libraries; Game Overs

118

Game Production (with Ryan Adams)

119

"One thing cannot hold all the passion I have." Pivoting; Working on Multiple Projects

120

Creative Process & Workflow for Music (with Kobe Anthony (aka MEMODEMO))

121

Nice Thinking: "Dialogue Through Goals"

122

Your game has a message... did you write it?

123

"A slow meat computer" King Making; Thinky Bits (Off-Screen Gameplay)

124

Work Cultures (with Chris Bergman)

125

"Everything is everything." South by Southwest 2024; Player Friction

126

GameMaker (with Seth Fulkerson)

127

Visual Worldbuilding (with Laura Onderwater)

128

GDC 2024 Special (Part 3) (with Alyssa Walles and Audi Sorlie)

129

GDC 2024 Special (Part 2)

130

GDC 2024 Special (Part 1)

131

"Things just happen, somewhere." Partnering Up; Control Flow

132

Nice Games Jam: "Eddies"

133

"Hundreds of questions like that." What We Did On Our Winter Break (2023-24)

134

Getting Things Going (with Rick Stemm) [Nice Replay]

135

"Metroid is very serious." Secrets & Easter Eggs; Player Trust [Nice Replay]

136

Nice Games Jam: "Pothole Run" [Nice Replay]

137

"One size bigger and red." CSS; Skill Trees [Nice Replay]

138

"Shiny rocks get me every time." Branding & Iconography; The Ethics of Engagement [Nice Replay]

139

Nice Games Jam: "Cat Time" [Nice Replay]

140

Much Ado About Unity (with Freya Holmér) [Nice Replay]

141

"Today’s the day that I screw things up." Pre-production; Idle Games [Nice Replay]

142

The Logistics of Moving On (with Zach Barth) [Nice Replay]

143

Cheating (omnibus edition)

144

Nicest of 2023

145

Creative Career Paths (with Will Bredbeck)

146

Nice Games Jam: "The Loft"

147

"Am I making a joke?" Debug Functionality; Polish

148

Scoping for Your Project (with John Donkin and Rob Donkin)

149

Game-based Learning (with Jennifer Javornik)

150

Serious Play Conference 2023

151

Megagames (with Trenton Greyoak)

152

"Smarter, more evolved." Polymorphism; Save Scumming

153

Horror Games 201 (with multiple guests)

154

"The opposing metric of jank." Composition over Inheritance; Elegance

155

Horror Games 101 (with multiple guests)

156

"Sweet, sweet Toronto sounds." Completionism; Educating Intuition

157

Much Ado About Unity (with Freya Holmér)

158

Working on a Bigger Team (with Julia Keren-Detar)

159

Nice Games Jam: "Cat Time"

160

"Stephen, explain this." Grind; Emphasizing Uniqueness

161

Getting Things Going (with Rick Stemm)

162

"Sad or fascinating?" Cheating, Part 3; Putting the Real World in Games

163

Leadership (with Frani Esquenazi)

164

Cheating, Part 2

165

Writing for Games (with Anna C Webster)

166

"Salt, in everything?" Player Motivations; Copying Others

167

Postmortem: "An Outcry" (with Quinn K)

168

"Ask your friends." Finding Help; Companion Characters

169

The State of "Dogpile!"

170

"What's a little grand larceny?" Licensing; Cheating, Part 1

171

Nice Thinking: "The Nice Board Game Industrial Complex, a Nice Games Club Skunkworks Project"

172

"You've probably seen them in Zelda." Lessons from Tears of the Kingdom; Fall Damage

173

Unreal Engine for Indies (with Zack Gilbertson)

174

Nice Games Jam: "Chaos Canyon"

175

Wandering into Game Development (with Jamaal Sawyer-Dymski and Greg Borreson)

176

"Play thrice, and make thrice." Stephen's "Rule of Threes"; The Psychology of Animation

177

The Taxonomy of Horse Games (with Alice Ruppert)

178

"I love it when you kinda agree." Endings; Lusory Attitude

179

Nice Games Jam: "Pothole Run"

180

"One size bigger and red." CSS; Skill Trees

181

Tiny Horrors (with Rosalie Vile)

182

GDC 2023 Special

183

Postmortem: "C.A.R.L." (with Andrew Kenady)

184

"Metroid is very serious." Secrets & Easter Eggs; Player Trust

185

Nice Thinking: "Pizza Land"

186

"Layers and layers of hair." Visual Composition; Minigames

187

The Logistics of Moving On (with Zach Barth)

188

Nicest of 2022

189

"Leveling out the table." What We Did On Our Winter Break (2022-23)

190

"Insert interesting car here." Verisimilitude; Indie Game Credits [Nice Replay]

191

Nice Thinking: "Neurodiversity in Gamedev (with Adam Clewes-Boyne)" [Nice Replay]

192

"Maximum Whooo!" Learning to Use Tools; Co-Op Games [Nice Replay]

193

The State of VR in 2022 (with Andrew Eiche) [Nice Replay]

194

Nice Games Jam: "StorySlide (with Osama Dorias)" [Nice Replay]

195

Visual Coding (with Alina Matson) [Nice Replay]

196

Designing like a Dungeon Master (with Katrina Ostrander and Jon Kiehne) [Nice Replay]

197

"No referees?!" Curling; Off-Ramps [Nice Replay]

198

Characterization in Pet Management Games (with Sarah Yu and Beth)

199

"You lost all your dragons." Save Data; Interdisciplinary Communication

200

"Time is just a search bar away."

201

Fusing Genres (with Millie Walker)

202

"I realize you were making a more point thing?" Cameras; Bug Tracking and Triage

203

Nice Thinking: "Revisiting Rhythm Rumble"

204

"Shiny rocks get me every time." Branding & Iconography; The Ethics of Engagement

205

Physical Releases for Indies (with Ryan Brown)

206

"Today’s the day that I screw things up." Pre-production; Idle Games

207

Nice Games Jam: "StorySlide (with Osama Dorias)"

208

"Two bits of goop." Keeping a Game Design Journal; Bringing Other Media into Games

209

Designing a Spiritual Successor (with Dmitry Samartsev, aka Special Bread)

210

"Insert interesting car here." Verisimilitude; Indie Game Credits

211

Postmortem: "Scrapeboard" (with Frank DeMarco and Blake Andrews)

212

"Always be the banker." Broken games; Support Systems

213

Nice Games Jam: "Dogpile! (part 2)"

214

"I’m not coding your game, y’all figure that out." GameMaker for Unity Devs; Inspiration from Behavioral Economics

215

The State of VR in 2022 (with Andrew Eiche)

216

Nice Games Jam: "Dogpile!"

217

Nice Thinking: "Neurodiversity in Gamedev (with Adam Clewes-Boyne)"

218

"Killed the flightmaster, killed the griffin..." Maintaining an Open-Source Project; Should we design for Killers?

219

Level and Interaction Design (with Nina Marotta)

220

"No referees?!" Curling; Off-Ramps

221

Gamedev in Peru (with Daniela Gamarra)

222

"That’s not a friendship!" Parasocial Relationships; Narrative Pacing

223

Nice Thinking: "A Local Indies Tournament"

224

Teaching Gamedev to Young People, Again! (with Chris Totten)

225

Teaching Gamedev to Young People (with Truman Simpson)

226

"Start fresh, in a certain way." Diagramming Gameplay Loops; Art Direction

227

Machine Learning (with Anna-Lena Pontet and Luzia Hüttenmoser)

228

Postmortem: "LxJamathon" (with Mark Hamilton and Ellen Burns-Johnson)

229

Nice Games Jam: "Blame the Cat! (with Monica Fan)"

230

Postmortem: "Infernax" (with Hunter Bond and Mike Ducarme)

231

GDC 2022 Special (Part 2)

232

Work Weeks (with August Brown)

233

Nice Thinking: "Games With Your Dogs"

234

GDC 2022 Special (Part 1)

235

"Source code is viewable." Building Assets and Plugins; Ink Engine

236

Visual Coding (with Alina Matson)

237

“Done enough.” Milestone Builds; Wikis and Guides

238

Game Dev London does Nice Games Jam

239

"I got all the moons." Games You Get for Free; Joy vs. Fun

240

"Additional things and stuff." What We Did On Our Winter Break (2021-22)

241

Nice Thinking: "Sledgehammer Bride" [Nice Replay]

242

Building Blocks of Design (with Osama Dorias) [Nice Replay]

243

Nice Thinking: "The New Clubhouse" [Nice Replay]

244

"To whom it may concern." Ethical Consumption; Grind [Nice Replay]

245

Nice Games Jam: "Glom" [Nice Replay]

246

“My face is over here.” Special In-Person Special [Nice Replay]

247

Therapeutic Games (with Adam Davis) [Nice Replay]

248

"They wouldn't fully respawn." Fingeance Postmortem [Nice Replay]

249

Nicest of 2021

250

Designing like a Dungeon Master (with Katrina Ostrander and Jon Kiehne)

251

"Gamedev is jazz." Player Count; Hidden Information

252

"Maximum Whooo!" Learning to Use Tools; Co-Op Games

253

“The different beams I can do.” Power-ups; Franchises

254

Early Access (with Sami Sati and Erick Sati)

255

"..." Debugging; Silent Protagonists

256

Nice Thinking: "Sledgehammer Bride"

257

"Oh is that Rugrats?" Relaxing Games; Commitment

258

"Just-In-Time Compiler." Deluxe Editions; Illusions of Choice

259

"The drama of the reveal." Prototypes; Game Shows

260

"Forged by that experience." Frustration; Meetings

261

"Godot! God-ot? Godot." Learning a Game Engine; Guns

262

Nice Thinking: "The New Clubhouse"

263

Star Trek games (from Enterprising Individuals)

264

Nice Games Jam: "Ƈɧɇᵴʂ 2⁴ (Live at 2D Con 2021)"

265

Pitching Tabletop Games (with Peter Yang)

266

Designing for VR (with Dana Ware)

267

"The random bobblehead." Bonus Content; Giving Talks

268

Nice Thinking: "Giblet the Trash Can"

269

GDC 2021 Special

270

"The Corrupt Goo." Gamepads; Nature in Games

271

Nice Games Jam: "Palace of Versailles"

272

"To whom it may concern." Ethical Consumption; Grind

273

"So, you made a game engine?"

274

Co-op Studios (with Reese Valentine and Mackenzie Denker)

275

"The anitidote to hype." Storytelling; Exploits

276

“My face is over here.” Special In-Person Special

277

Therapeutic Games (with Adam Davis)

278

"Kids like cubes these days." Novelty; Intuition

279

Open Source Software (with Mark Mandel)

280

Gameful UX (with Allan Rust)

281

"They wouldn't fully respawn." Fingeance Postmortem

282

Nice Games Jam: "Evil Games Jam: Casino Go Fish"

283

Evil Games Club 6!

284

"Brainy. Not academic." Ellen's PC Build - The Journey Begins; Press Reset by Jason Schreier

285

Building Blocks of Design (with Osama Dorias)

286

Nice Games Jam: "Glom"

287

"Go pound a Monster." Your Internal Battery; Finding Your Artistic Voice

288

"All of this mess that I'm throwing at you." Fonts; Jank

289

"It’s March tomorrow." What We Did On Our Winter Break (2020-21)

290

Nice Games Jam: "Roboston! (Live at 2D Con 2020)" [Nice Replay]

291

"Empty the bucket." Burnout; Asynchronous and Asymmetric Gameplay [Nice Replay]

292

"Stephen, his arms wide!" Redundancy; Arcades [Nice Replay]

293

Gamedev in the Philippines (with Ryan Sumo) [Nice Replay]

294

Nice Games Jam: "Dark Star" [Nice Replay]

295

Mental Health (with Alanna Linayre) [Nice Replay]

296

Nice Games Jam: "Anarchitects!" [Nice Replay]

297

"I will not threaten you with a noogie." Serious Play Conference 2020; Working with Family [Nice Replay]

298

Agile Development (with Eric Johnson) [Nice Replay]

299

"Kapow?" Fun in Games; Porting Your Game [Nice Replay]

300

Nicest of 2020

301

"Mindworm husbandry." 4X Games; Actionable Gamification by Yu-kai Chou

302

Families in Games (with Beth Korth and Andy Korth)

303

Tips for Designing Games for Learning

304

Business Speak (with Tiffany Otto)

305

"Not like Beauty and the Beast." Fail States; Worldbuilding

306

200th Episode Special: Bonus Content

307

"A Spark Plug." 200th Episode Special

308

"Random hilarious nonsense." Games for Young Children; Comedy in Games

309

Gamedev in Kenya)

310

Nice Games Jam: "Roboston! (part 2)"

311

Game Audio Tools and Workflows (with Chel Wong)

312

"Human, play Dom-jot?" Games in Other Media; Online Play

313

Impostor Syndrome (with Heather Gartner)

314

Media Influences (with Xalavier Nelson Jr.)

315

Nice Games Jam: "Roboston! (Live at 2D Con 2020)"

316

"Claps in the chat." Online Events; Documentation

317

Programming VR Games (with Jonathan Jennings)

318

Last-minute promo: We're LIVE tonight on Twitch!

319

Evil Games Club 5!

320

Indiedev During the Pandemic (with Glen Henry)

321

"A way to farm notions." Prototyping; Design Pillars

322

Mental Health (with Alanna Linayre)

323

"Empty the bucket." Burnout; Asynchronous and Asymmetric Gameplay

324

Community Development (with Christine Marten)

325

Level Editors (with Charles McGregor)

326

"I will not threaten you with a noogie." Serious Play Conference 2020; Working with Family

327

Nice Games Jam: "Dark Star"

328

"I’m ashamed, but also so proud." NDAs; Replayability

329

Nice Games Jam: "Anarchitects!"

330

"A place where people live." Animation; Establishing a Sense of Place

331

"How Quality Is It?" Leadership; Pricing

332

Gamedev in the Philippines (with Ryan Sumo)

333

"Kapow?" Fun in Games; Porting Your Game

334

"Balance all those prices." Economies; Ergonomics

335

Building Substance (with Sébastien Deguy and Jérémie Noguer)

336

"Click here for fleet operations." Nice Games Bulletin

337

"Martha, Martha, Martha!" Ending Projects; Starting Projects

338

"Stephen, his arms wide!" Redundancy; Arcades

339

Nice Games Jam: "5-4-7-3"

340

"The new normal." Working From Home; Games to Play While Social Distancing

341

"Please cheat, I don't care." Unlocks; Case Study (Mutazione & Later Alligator)

342

"GDC" 2020 Special

343

"When in doubt, call it Gan Ainm." Naming Things; Rhythm Games

344

"If you're feeling saucy..." Day-One Patches; Crunch

345

"GDC Auxli- Aux- Alternative!" Nice Games Bulletin

346

"We are making progress toward that, then." What We Did On Our Winter Break (2019-20)

347

Nice Games Jam: "Buttons and Triggers and Sticks, Oh My!" [Nice Replay]

348

"It's Black History Month, y'all!" Audio Basics; Representation in Games [Nice Replay]

349

Nice Games Jam: "Ants of Destiny: Morsels of the Queen" [Nice Replay]

350

Developer/Publisher Relations (with August Brown) [Nice Replay]

351

"Steal this episode." Writing for Games; Intellectual Property and the Public Domain [Nice Replay]

352

Nostalgia and the Lo-fi Aesthetic (with Marina Kittaka) [Nice Replay]

353

"100 times nice." 100th Episode Special [Nice Replay]

354

"Somebody's first episode." Language of Games; Sequels [Nice Replay]

355

Nicest of 2019

356

Evil Games Club 4!

357

"Calendar math!" Calendar Math (Production Schedules); Calendar Math (Real Time in Games)

358

"Space ferrets lift off!" Widget Satchel Special

359

Nice Games Jam: "Reravel: A Backwards Storytelling Game"

360

"All your maps are belong to us." Localization; Navigation; Dale’s Additional Travel Tips

361

Agile Development (with Eric Johnson)

362

"Abstracted to the point of silliness." Finding Fidelity; Taking Feedback

363

"She also cheats a lot." Multi-Generational Gaming; Noble Failures

364

"Casper the Not-So-Friendly Goose." Nice Games Bulletin

365

"I don't always want to do that." Holistic Game Design; Work/Life Balance

366

Board Game Design (with David R. Megarry)

367

Nice Games Jam: "Buttons and Triggers and Sticks, Oh My!"

368

"Intentionally random." XOXO Festival; Randomization

369

"In situ." Rumble; Making Games for Spaces

370

"There's loot in your DNA!" Nice Games Bulletin

371

User Interfaces (with Jajeev Nithiananda)

372

"Explosions!" Power Fantasies; Game Trailers

373

Nice Games Jam: "Ants of Destiny: Morsels of the Queen"

374

"Space ferret seeks PR support." Game Libraries; Marketing 001

375

Nostalgia and the Lo-fi Aesthetic (with Marina Kittaka)

376

"We’re criming you!" Stealth Games; Motion Controls

377

"Who approved these topics?" Designing Horror Games; Designing Sports Games

378

Vampires! Nice Games Bulletin

379

Running An Indie Studio (with Matt Gravelle)

380

"E for Everybody!" Patches and Add-on Content; International Age Ratings Systems

381

E3 2019 Special

382

Nice Games Jam: "Rules"

383

“That wasn’t the angle I was going for.” Extra Modes; Unit Testing

384

Narrative Design (with Beth Korth)

385

“A secret room with secret stuff!” Game Length; Saving and Loading Systems

386

“Once more with feeling!” Scoring Systems; Lives and Continues

387

“It’s time for Gex.” Nice Games Bulletin

388

Nice Games Jam: "Blob Ball"

389

“When two colors of paint really love each other…” Video Game Events; Color Theory

390

“Three-headed monster.” Resource Management in Games; Boss Battles

391

“I had a tiny violin around here somewhere…” Nice Games Bulletin

392

"Does this game mechanic spark joy?" Team Building; Game Identities

393

GDC 2019 Special

394

"I definitely thought of that ahead of time." Localization Systems; Accessibility

395

Developer/Publisher Relations (with August Brown)

396

"Let Reggie get back to work." Fanbases; Game Design Balance

397

"It's Black History Month, y'all!" Audio Basics; Representation in Games

398

"But other developers made it." Nice Games Bulletin

399

Nice Games Jam: "The Blizzard of Whatever Year That Was"

400

"Steal this episode." Writing for Games; Intellectual Property and the Public Domain

401

What We Did On Our Winter Break (2018-19)

402

Nicest of 2018

403

"Right the dang now." Scope Creep; eSports [Nice Replay]

404

Nice Games Jam: "Pass them Laughs (Haha!)" [Nice Replay]

405

"I have so much feelings..." Loot Systems; Loot Boxes [Nice Replay]

406

"We are artists and we should be artists." Demoing and Playtesting; Project Management; Messages and Meanings [Nice Replay]

407

"You can see the cabbage in it." Video Game Immersion; Main Menus and First Impressions [Nice Replay]

408

The Gaming Press (with Ben Hanson) [Nice Replay]

409

"Try it once." Watching Games; Narrative in Games; Board Games [Nice Replay]

410

"Will you be the best with me?" Gaming Mastery; Strategy Guides and Wikis; Designing Party Games [Nice Replay]

411

"How would I know that?" Optimization; Pokémon

412

"Game workers unite!" Game Dev as a Day Job; Unions

413

Self-education, et al. (with Freya Holmer)

414

VR Workflows (with Krista McCullough)

415

"All that and a bag of chips." 90s Consoles; Video Game Soundtracks

416

Code Comment: "Adjacency"

417

"They don't call it 'full.'" Space Exploration games; Gaming Habits

418

Nice Games Jam: "Ha-Ha!"

419

"Safety gone!" Hub Worlds and Safe Houses; Environmental Storytelling

420

"Put it in a WordSpace!" Modding; Self-publishing Must-haves

421

Code Comment: "Verdant Skies"

422

"Don’t start with me." Pitching to Consoles; Turn-Based RPGs

423

"100 times nice." 100th Episode Special

424

Code Comment: "Fingeance"

425

"I like naps." Developing Ideas; Game Dev Success

426

Virtual Reality (with Andrew Fladeboe)

427

"But WE know what we're talking about." Level Design; HUDs

428

Code Comment: "Metro Nexus"

429

"Somebody's first episode." Language of Games; Sequels

430

Visual Novels (with Gloria Kim and Lane Davis)

431

"Who are you wearing? Nintendo." Roguelikes; Crowdfunding

432

Code Comment: "Widget Satchel"

433

"Press A to jump." Code Libraries; Tutorials

434

"A mean secret that stays in this room." Media Relations; Star Trek Games

435

The Gaming Press (with Ben Hanson)

436

Code Comment: "HoverboardVR"

437

"Not for me I hate them." Platformers; Player Agency

438

Workflows (with Aubrey Jane Scott)

439

"We should go outside!" Making a Demo; Physical Games

440

Code Comment: "Claw Breaker"

441

"This is why I subscribe." Nostalgia; PC Games Market

442

"A thousand monies." "Bad" Game Design; Character Design

443

GDC 2018 Special

444

Nice Plays: "Everything" (2017)

445

Nice Plays: "Slime Rancher" (2017)

446

"That gets real meta, real fast." Research for Games; Gamedev Philosophies

447

"Smart lazy." Game Programming; Work Spaces

448

Learning Through Games (with Ellen Burns-Johnson)

449

Nice Plays: "Verdant Skies" (2018)

450

Nice Plays: "Newt One" (2018)

451

"Idea! Idea! Idea! Idea!" Achievements; Puzzle Design

452

"Martha's philosophy on life." Merch; Starting a Game

453

Global Game Jam 2018 Special

454

Nice Plays: Lethal League (2014)

455

Nice Plays: Nioh (2017)

456

"Videogame turducken." Steam; Games in Games

457

Character Dialogue (with Felix Foster)

458

Nicest of 2017

459

"I have so much feelings..." Loot Systems; Loot Boxes

460

Nice Plays: Ludum Dare 40 games (2017)

461

Releasing a Game (with Ben Burnes)

462

"Schrödinger’s Animal Crossing." Influences; Repetition

463

Nice Plays: Borderlands 2 (2012)

464

Nice Plays: Inflatality (2017)

465

"Shaniqua Shepard sounds cool." Fighting Games; Character Roleplaying

466

"This misinformation vortex." One year of Nice Games Club! Imposter Syndrome (revisited); Conferences / Gaming Events (revisited); VR Development (revisited); Prototyping (revisited); Messages and Meanings (revisited); Strategy Guides (revisited); The Fu

467

Puzzle/Escape Rooms (with Art Allen)

468

Nice Plays: Color Jumper (2017)

469

Nice Plays: Super Mario Bros. 2 [Japan] (1986)

470

"Boo!" Upcoming Games; Release Dates; Win Conditions

471

Preserving the Dreamcast (with Ben Franks)

472

Nice Plays: Thirty Flights of Loving (2012)

473

Nice Plays: Pajama Sam 2 (1998)

474

"Right the dang now." Scope Creep; eSports

475

"I do business." DLC and Expansions; Genre in Games

476

Evil Games Club 2!

477

Playtesting (with Dale LaCroix)

478

"Qapla'!" Intro to Linguistics for Game Developers; Making Your Own Tools

479

Nice Plays: Boor (2017)

480

Nice Plays: Solomon's Key (1987)

481

"You can see the cabbage in it." Video Game Immersion; Main Menus and First Impressions

482

"Proper ones and twos." Input Methods and Controls; Coding Syles; Splatoon 2, ur, I mean Shooters

483

Community Managment (with Holly Harrison)

484

Nice Plays: OneShot (2016)

485

"Ugly and hard to use." Your Game’s Website; Game Exhibits and Installations; Losing

486

"Maybe a Zeldo." Enemy AI; Co-op Games; Speedrunning

487

Games User Research, Redux! (with Hannah Murphy)

488

"My computer vapes." Building a PC; Pen and Paper Games

489

Evil Games Club!

490

"We joke here." Future Projects; Steam Direct; Racing Games

491

Games User Research and Analytics (with Nic VanMeerten)

492

"75% sure." Runtimes, SDKs, and APIs; Mobile Games; Difficulty

493

"I am a Juice Journeyman!" Serial Game Design; Changing Your Mind; Starting Your Next Project; Video Game Juice

494

"That makes me retroactively nervous." GlitchCon 2017 Debrief; Game Design Primer; Multitasking in Game Development

495

"The Stevechievement." Version Control; Art Direction; Console vs. PC Development

496

Violence in Games (with Dev Jana)

497

LIVE from GlitchCon 2017 (with Rebekah Saltsman and Adam Saltsman)

498

"I trolled myself." Taxes and Business; Nintendo Switch; Competition

499

GlitchCon 2017 Preview (Hype! Hype! Hype!)

500

Putting on a GlitchCon! (with Alex Chang)

501

"Mutual butt-kicking." Getting Out of a Rut; Bots! Bots! Bots!; Procedural Generation

502

Co-Op Recap: Problematic Games (with Sara Ferret and Ajuawak Kapashesit)

503

"Pick up all the things." Prototyping; Point and Clicks; User Interfaces

504

Games Education (with Reese Valentine)

505

"We are artists and we should be artists." Demoing and Playtesting; Project Management; Messages and Meanings

506

GDC 2017 Special (Part 2)

507

GDC 2017 Special (Part 1)

508

GDC 2017 Preview

509

Co-op Recap: Transmedia (with Felix Foster and Lane Davis)

510

Solo Development (with Will Tice)

511

"Can I tweet about this?" Glitch’s Immersion Program; Work/Life Balance; Tools of the Trade

512

Extracurricular Activities (with Ryan Foss)

513

"Try it once." Watching Games; Narrative in Games; Board Games

514

"Will you be the best with me?" Gaming Mastery; Strategy Guides and Wikis; Designing Party Games

515

Music for Indie Games (with Troy Strand)

516

Nicest of 2016

517

Co-op Recap: Interactive Fiction (with Adia Alderson)

518

"Bananas, from here to eternity." Bugs!; Game Jams!; Developer Art!

519

Resources for Game Makers (with Evva Kraikul)

520

"It's against the law to stop." Westworld as a Video Game; Crafting Systems; Designing Games for Non-Gamers

521

Steam Greenlight (with Beth Korth and Andy Korth)

522

"We in this." Impostor Syndrome; Gaming Events; VR Development