Nice Games Club - a gamedev podcast! cover art

All Episodes

Nice Games Club - a gamedev podcast! — 509 episodes

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Title
1

Sega Consoles

2

Vehicle Design (with Kris Roberts)

3

"I need less squidgy." Part-time Work; Hint

4

Dark Patterns (with Sam Liberty)

5

Working with Voice Actors (with Yuri Lowenthal)

6

Interactive Fiction Communities (with Andrew Plotkin)

7

"Look who's old now!" Exhibiting Your Game; Design Investigations

8

Healthy Criticism (with August Brown)

9

"He's scientific methoding you." Characterization Through Mechanics; Tutorials vs. Instructions

10

"That's fixin’ to get ready." 3D Lighting; Menus vs Parkour

11

GDC 2026 Special (Part 2)

12

GDC 2026 Special (Part 1)

13

"First Person Schlorper" Cozy Games; Fast Travel

14

Nice Games Jam: "Evil Games Jam 2: Cat Comms"

15

Tabletop Special

16

"We need more train service in this country." What We Did On Our Winter Break (2025-26)

17

Reinventing GDC (with Mark DeLoura) [Nice Replay]

18

"I’m intrigued by big door." Emotional Effects of Music; A New Foe Has Appeared! [Nice Replay]

19

Nice Games Jam: "Dinosaurs of North Dakota" [Nice Replay]

20

Nice Thinking: "Fishing Minigame Collection" [Nice Replay]

21

3D Workflows for Indie Devs (with Freya Holmér) [Nice Replay]

22

"The things that create the geometry." What Happened With Future Club; Design Surface Area [Nice Replay]

23

Nice Games Jam: "Time Traveler Estate Sale" [Nice Replay]

24

Video Game IP Law (with Haley MacLeon) [Nice Replay]

25

"Half trash compactor, half empty." Composting; Overdesigning [Nice Replay]

26

Digital Escape Rooms (with Lydia Symchych) [Nice Replay]

27

Nicest of 2025

28

“Well, what do you art?” Lydia is an Artist; Platforms and Ecosystems

29

"Argue with me, I guess." Interactivity vs. Play; Fail States in Art

30

Reinventing GDC (with Mark DeLoura)

31

"I saw a Beatle." Being Honest With Your Work; The Critical Eye

32

Nice Games Jam: "Grog"

33

"That's an interesting example." Naming Files; Unity Security Vulnerability (2025)

34

Nice Thinking: "Noble Tools"

35

"This is the earliest we’ve been this unhinged." Health; Developing for Speed Runners

36

Creative Peer Communities (with Sam Baeseman)

37

Nice Thinking: "Ladder Game"

38

Nice Games Jam: "I’m Holding It for a Friend"

39

"Ain’t nothin’ left." Role-playing; To Rebuild or Not to Rebuild

40

Serious Play Conference 2025

41

"There's little guys in my screen." Video Content; Use the Dang Potion!

42

Nice Thinking: "Fishing Minigame Collection"

43

"Okay, I need to learn buttons." microStudio; Min-Maxing

44

Concept Art Workflows (with Laura Onderwater)

45

Nice Games Jam: "Repair-ent"

46

Revisiting Your Games (with Andy Korth)

47

"From apocrypha or experience." 400th Episode Special

48

"Half trash compactor, half empty." Composting; Overdesigning

49

Nice Thinking: "Untitled Memory Mechanic"

50

"Everyone hates Jira." QA Workflows; Designing Discovery

51

3D Workflows for Indie Devs (with Freya Holmér)

52

Nice Games Jam: "Head in the Clouds"

53

"It's about trust." Save Systems; Keeping Secrets

54

"I’m intrigued by big door." Emotional Effects of Music; A New Foe Has Appeared!

55

Video Game History (with Adrian Sandoval)

56

"The things that create the geometry." What Happened With Future Club; Design Surface Area

57

Mental Health and Discrimination (with Ashley Phipps)

58

"This is an impossible challenge." Friction by Design; Diversity in Scoring

59

Video Game IP Law (with Haley MacLeon)

60

"Our sense of epoch." Let's Plays; Responsive Game Design

61

Nice Games Jam: "The Intergalactic Dining Consortium"

62

"You shouldn't pet the wolf." The art of Saying No; Tiny Interactions

63

Nice Games Jam: "Time Traveler Estate Sale"

64

"Nice Games Club cannot solve all of your problems." Begging for Money; Quality of Life

65

Nice Thinking: "Nice Games Alliance Workshops"

66

"A Paragraph Signing" Incremental Learning ; Making Science Fiction Worlds

67

Nice Games Jam: "Dinosaurs of North Dakota"

68

"More Ellen in the future." What We Did On Our Winter Break (2024-25)

69

Puzzle Systems (with Arvi "Hempuli" Teikari) [Nice Replay]

70

“That’s way too many pawns.” Communicating Difficulty; Remixed Play Modes [Nice Replay]

71

Optimization (with Jarryd Huntley) [Nice Replay]

72

Nice Thinking: "Dialogue Through Goals" [Nice Replay]

73

"The lensing effect of the window." Theming vs. Aesthetics; Parries [Nice Replay]

74

Tutorialization with Puzzles (with Luke Spierewka) [Nice Replay]

75

"A slow meat computer" King Making; Thinky Bits (Off-Screen Gameplay) [Nice Replay]

76

Nice Games Jam: "Eddies" [Nice Replay]

77

The Intersection of Puzzle and Story (with Ron Gilbert) [Nice Replay]

78

"The super-powerful beam or whatever." Code Libraries; Game Overs [Nice Replay]

79

Nicest of 2024

80

Serialization (with Joanna May)

81

Nice Games Jam: "Space Mall Mystery VHS Game"

82

Digital Escape Rooms (with Lydia Symchych)

83

Nice Thinking: "Iterative Game Jam"

84

Puzzle Systems (with Arvi "Hempuli" Teikari)

85

Nice Games Jam: "Soapbox Derby OF TIME"

86

Tutorialization with Puzzles (with Luke Spierewka)

87

"Please go vote." Runtime Asset Management; Double Jump vs. Dash

88

Combat Design (with Timothy Staton-Davis)

89

“That’s way too many pawns.” Communicating Difficulty; Remixed Play Modes

90

"Numbers go up." Scoring 101; Turning off the Gamedev Brain

91

Optimization (with Jarryd Huntley)

92

"It's hard how my mind works." Audio Middleware; Psychic Distance

93

Nice Thinking: "Player Personas"

94

The Duluth Basement Session

95

"Apply your context, thusly." Instructions; Cynicism

96

"The lensing effect of the window." Theming vs. Aesthetics; Parries

97

Accessibility (with Dave McKee)

98

"Imagine it's running on a potato." Targeting Multiple Platforms; Spirit Island Spirits

99

Physics 101 (with Scott Lembcke)

100

"Gentlemen, is this where the fisticuffs occur?" Familiarity; Pacing Mechanics

101

Nice Games Jam: "The Bike Boom"

102

"Ellen's going to be so mad!" Creative Direction; Time Management

103

The Intersection of Puzzle and Story (with Ron Gilbert)

104

"The super-powerful beam or whatever." Code Libraries; Game Overs

105

Game Production (with Ryan Adams)

106

"One thing cannot hold all the passion I have." Pivoting; Working on Multiple Projects

107

Creative Process & Workflow for Music (with Kobe Anthony (aka MEMODEMO))

108

Nice Thinking: "Dialogue Through Goals"

109

Your game has a message... did you write it?

110

"A slow meat computer" King Making; Thinky Bits (Off-Screen Gameplay)

111

Work Cultures (with Chris Bergman)

112

"Everything is everything." South by Southwest 2024; Player Friction

113

GameMaker (with Seth Fulkerson)

114

Visual Worldbuilding (with Laura Onderwater)

115

GDC 2024 Special (Part 3) (with Alyssa Walles and Audi Sorlie)

116

GDC 2024 Special (Part 2)

117

GDC 2024 Special (Part 1)

118

"Things just happen, somewhere." Partnering Up; Control Flow

119

Nice Games Jam: "Eddies"

120

"Hundreds of questions like that." What We Did On Our Winter Break (2023-24)

121

Getting Things Going (with Rick Stemm) [Nice Replay]

122

"Metroid is very serious." Secrets & Easter Eggs; Player Trust [Nice Replay]

123

Nice Games Jam: "Pothole Run" [Nice Replay]

124

"One size bigger and red." CSS; Skill Trees [Nice Replay]

125

"Shiny rocks get me every time." Branding & Iconography; The Ethics of Engagement [Nice Replay]

126

Nice Games Jam: "Cat Time" [Nice Replay]

127

Much Ado About Unity (with Freya Holmér) [Nice Replay]

128

"Today’s the day that I screw things up." Pre-production; Idle Games [Nice Replay]

129

The Logistics of Moving On (with Zach Barth) [Nice Replay]

130

Cheating (omnibus edition)

131

Nicest of 2023

132

Creative Career Paths (with Will Bredbeck)

133

Nice Games Jam: "The Loft"

134

"Am I making a joke?" Debug Functionality; Polish

135

Scoping for Your Project (with John Donkin and Rob Donkin)

136

Game-based Learning (with Jennifer Javornik)

137

Serious Play Conference 2023

138

Megagames (with Trenton Greyoak)

139

"Smarter, more evolved." Polymorphism; Save Scumming

140

Horror Games 201 (with multiple guests)

141

"The opposing metric of jank." Composition over Inheritance; Elegance

142

Horror Games 101 (with multiple guests)

143

"Sweet, sweet Toronto sounds." Completionism; Educating Intuition

144

Much Ado About Unity (with Freya Holmér)

145

Working on a Bigger Team (with Julia Keren-Detar)

146

Nice Games Jam: "Cat Time"

147

"Stephen, explain this." Grind; Emphasizing Uniqueness

148

Getting Things Going (with Rick Stemm)

149

"Sad or fascinating?" Cheating, Part 3; Putting the Real World in Games

150

Leadership (with Frani Esquenazi)

151

Cheating, Part 2

152

Writing for Games (with Anna C Webster)

153

"Salt, in everything?" Player Motivations; Copying Others

154

Postmortem: "An Outcry" (with Quinn K)

155

"Ask your friends." Finding Help; Companion Characters

156

The State of "Dogpile!"

157

"What's a little grand larceny?" Licensing; Cheating, Part 1

158

Nice Thinking: "The Nice Board Game Industrial Complex, a Nice Games Club Skunkworks Project"

159

"You've probably seen them in Zelda." Lessons from Tears of the Kingdom; Fall Damage

160

Unreal Engine for Indies (with Zack Gilbertson)

161

Nice Games Jam: "Chaos Canyon"

162

Wandering into Game Development (with Jamaal Sawyer-Dymski and Greg Borreson)

163

"Play thrice, and make thrice." Stephen's "Rule of Threes"; The Psychology of Animation

164

The Taxonomy of Horse Games (with Alice Ruppert)

165

"I love it when you kinda agree." Endings; Lusory Attitude

166

Nice Games Jam: "Pothole Run"

167

"One size bigger and red." CSS; Skill Trees

168

Tiny Horrors (with Rosalie Vile)

169

GDC 2023 Special

170

Postmortem: "C.A.R.L." (with Andrew Kenady)

171

"Metroid is very serious." Secrets & Easter Eggs; Player Trust

172

Nice Thinking: "Pizza Land"

173

"Layers and layers of hair." Visual Composition; Minigames

174

The Logistics of Moving On (with Zach Barth)

175

Nicest of 2022

176

"Leveling out the table." What We Did On Our Winter Break (2022-23)

177

"Insert interesting car here." Verisimilitude; Indie Game Credits [Nice Replay]

178

Nice Thinking: "Neurodiversity in Gamedev (with Adam Clewes-Boyne)" [Nice Replay]

179

"Maximum Whooo!" Learning to Use Tools; Co-Op Games [Nice Replay]

180

The State of VR in 2022 (with Andrew Eiche) [Nice Replay]

181

Nice Games Jam: "StorySlide (with Osama Dorias)" [Nice Replay]

182

Visual Coding (with Alina Matson) [Nice Replay]

183

Designing like a Dungeon Master (with Katrina Ostrander and Jon Kiehne) [Nice Replay]

184

"No referees?!" Curling; Off-Ramps [Nice Replay]

185

Characterization in Pet Management Games (with Sarah Yu and Beth)

186

"You lost all your dragons." Save Data; Interdisciplinary Communication

187

"Time is just a search bar away."

188

Fusing Genres (with Millie Walker)

189

"I realize you were making a more point thing?" Cameras; Bug Tracking and Triage

190

Nice Thinking: "Revisiting Rhythm Rumble"

191

"Shiny rocks get me every time." Branding & Iconography; The Ethics of Engagement

192

Physical Releases for Indies (with Ryan Brown)

193

"Today’s the day that I screw things up." Pre-production; Idle Games

194

Nice Games Jam: "StorySlide (with Osama Dorias)"

195

"Two bits of goop." Keeping a Game Design Journal; Bringing Other Media into Games

196

Designing a Spiritual Successor (with Dmitry Samartsev, aka Special Bread)

197

"Insert interesting car here." Verisimilitude; Indie Game Credits

198

Postmortem: "Scrapeboard" (with Frank DeMarco and Blake Andrews)

199

"Always be the banker." Broken games; Support Systems

200

Nice Games Jam: "Dogpile! (part 2)"

201

"I’m not coding your game, y’all figure that out." GameMaker for Unity Devs; Inspiration from Behavioral Economics

202

The State of VR in 2022 (with Andrew Eiche)

203

Nice Games Jam: "Dogpile!"

204

Nice Thinking: "Neurodiversity in Gamedev (with Adam Clewes-Boyne)"

205

"Killed the flightmaster, killed the griffin..." Maintaining an Open-Source Project; Should we design for Killers?

206

Level and Interaction Design (with Nina Marotta)

207

"No referees?!" Curling; Off-Ramps

208

Gamedev in Peru (with Daniela Gamarra)

209

"That’s not a friendship!" Parasocial Relationships; Narrative Pacing

210

Nice Thinking: "A Local Indies Tournament"

211

Teaching Gamedev to Young People, Again! (with Chris Totten)

212

Teaching Gamedev to Young People (with Truman Simpson)

213

"Start fresh, in a certain way." Diagramming Gameplay Loops; Art Direction

214

Machine Learning (with Anna-Lena Pontet and Luzia Hüttenmoser)

215

Postmortem: "LxJamathon" (with Mark Hamilton and Ellen Burns-Johnson)

216

Nice Games Jam: "Blame the Cat! (with Monica Fan)"

217

Postmortem: "Infernax" (with Hunter Bond and Mike Ducarme)

218

GDC 2022 Special (Part 2)

219

Work Weeks (with August Brown)

220

Nice Thinking: "Games With Your Dogs"

221

GDC 2022 Special (Part 1)

222

"Source code is viewable." Building Assets and Plugins; Ink Engine

223

Visual Coding (with Alina Matson)

224

“Done enough.” Milestone Builds; Wikis and Guides

225

Game Dev London does Nice Games Jam

226

"I got all the moons." Games You Get for Free; Joy vs. Fun

227

"Additional things and stuff." What We Did On Our Winter Break (2021-22)

228

Nice Thinking: "Sledgehammer Bride" [Nice Replay]

229

Building Blocks of Design (with Osama Dorias) [Nice Replay]

230

Nice Thinking: "The New Clubhouse" [Nice Replay]

231

"To whom it may concern." Ethical Consumption; Grind [Nice Replay]

232

Nice Games Jam: "Glom" [Nice Replay]

233

“My face is over here.” Special In-Person Special [Nice Replay]

234

Therapeutic Games (with Adam Davis) [Nice Replay]

235

"They wouldn't fully respawn." Fingeance Postmortem [Nice Replay]

236

Nicest of 2021

237

Designing like a Dungeon Master (with Katrina Ostrander and Jon Kiehne)

238

"Gamedev is jazz." Player Count; Hidden Information

239

"Maximum Whooo!" Learning to Use Tools; Co-Op Games

240

“The different beams I can do.” Power-ups; Franchises

241

Early Access (with Sami Sati and Erick Sati)

242

"..." Debugging; Silent Protagonists

243

Nice Thinking: "Sledgehammer Bride"

244

"Oh is that Rugrats?" Relaxing Games; Commitment

245

"Just-In-Time Compiler." Deluxe Editions; Illusions of Choice

246

"The drama of the reveal." Prototypes; Game Shows

247

"Forged by that experience." Frustration; Meetings

248

"Godot! God-ot? Godot." Learning a Game Engine; Guns

249

Nice Thinking: "The New Clubhouse"

250

Star Trek games (from Enterprising Individuals)

251

Nice Games Jam: "Ƈɧɇᵴʂ 2⁴ (Live at 2D Con 2021)"

252

Pitching Tabletop Games (with Peter Yang)

253

Designing for VR (with Dana Ware)

254

"The random bobblehead." Bonus Content; Giving Talks

255

Nice Thinking: "Giblet the Trash Can"

256

GDC 2021 Special

257

"The Corrupt Goo." Gamepads; Nature in Games

258

Nice Games Jam: "Palace of Versailles"

259

"To whom it may concern." Ethical Consumption; Grind

260

"So, you made a game engine?"

261

Co-op Studios (with Reese Valentine and Mackenzie Denker)

262

"The anitidote to hype." Storytelling; Exploits

263

“My face is over here.” Special In-Person Special

264

Therapeutic Games (with Adam Davis)

265

"Kids like cubes these days." Novelty; Intuition

266

Open Source Software (with Mark Mandel)

267

Gameful UX (with Allan Rust)

268

"They wouldn't fully respawn." Fingeance Postmortem

269

Nice Games Jam: "Evil Games Jam: Casino Go Fish"

270

Evil Games Club 6!

271

"Brainy. Not academic." Ellen's PC Build - The Journey Begins; Press Reset by Jason Schreier

272

Building Blocks of Design (with Osama Dorias)

273

Nice Games Jam: "Glom"

274

"Go pound a Monster." Your Internal Battery; Finding Your Artistic Voice

275

"All of this mess that I'm throwing at you." Fonts; Jank

276

"It’s March tomorrow." What We Did On Our Winter Break (2020-21)

277

Nice Games Jam: "Roboston! (Live at 2D Con 2020)" [Nice Replay]

278

"Empty the bucket." Burnout; Asynchronous and Asymmetric Gameplay [Nice Replay]

279

"Stephen, his arms wide!" Redundancy; Arcades [Nice Replay]

280

Gamedev in the Philippines (with Ryan Sumo) [Nice Replay]

281

Nice Games Jam: "Dark Star" [Nice Replay]

282

Mental Health (with Alanna Linayre) [Nice Replay]

283

Nice Games Jam: "Anarchitects!" [Nice Replay]

284

"I will not threaten you with a noogie." Serious Play Conference 2020; Working with Family [Nice Replay]

285

Agile Development (with Eric Johnson) [Nice Replay]

286

"Kapow?" Fun in Games; Porting Your Game [Nice Replay]

287

Nicest of 2020

288

"Mindworm husbandry." 4X Games; Actionable Gamification by Yu-kai Chou

289

Families in Games (with Beth Korth and Andy Korth)

290

Tips for Designing Games for Learning

291

Business Speak (with Tiffany Otto)

292

"Not like Beauty and the Beast." Fail States; Worldbuilding

293

200th Episode Special: Bonus Content

294

"A Spark Plug." 200th Episode Special

295

"Random hilarious nonsense." Games for Young Children; Comedy in Games

296

Gamedev in Kenya)

297

Nice Games Jam: "Roboston! (part 2)"

298

Game Audio Tools and Workflows (with Chel Wong)

299

"Human, play Dom-jot?" Games in Other Media; Online Play

300

Impostor Syndrome (with Heather Gartner)

301

Media Influences (with Xalavier Nelson Jr.)

302

Nice Games Jam: "Roboston! (Live at 2D Con 2020)"

303

"Claps in the chat." Online Events; Documentation

304

Programming VR Games (with Jonathan Jennings)

305

Last-minute promo: We're LIVE tonight on Twitch!

306

Evil Games Club 5!

307

Indiedev During the Pandemic (with Glen Henry)

308

"A way to farm notions." Prototyping; Design Pillars

309

Mental Health (with Alanna Linayre)

310

"Empty the bucket." Burnout; Asynchronous and Asymmetric Gameplay

311

Community Development (with Christine Marten)

312

Level Editors (with Charles McGregor)

313

"I will not threaten you with a noogie." Serious Play Conference 2020; Working with Family

314

Nice Games Jam: "Dark Star"

315

"I’m ashamed, but also so proud." NDAs; Replayability

316

Nice Games Jam: "Anarchitects!"

317

"A place where people live." Animation; Establishing a Sense of Place

318

"How Quality Is It?" Leadership; Pricing

319

Gamedev in the Philippines (with Ryan Sumo)

320

"Kapow?" Fun in Games; Porting Your Game

321

"Balance all those prices." Economies; Ergonomics

322

Building Substance (with Sébastien Deguy and Jérémie Noguer)

323

"Click here for fleet operations." Nice Games Bulletin

324

"Martha, Martha, Martha!" Ending Projects; Starting Projects

325

"Stephen, his arms wide!" Redundancy; Arcades

326

Nice Games Jam: "5-4-7-3"

327

"The new normal." Working From Home; Games to Play While Social Distancing

328

"Please cheat, I don't care." Unlocks; Case Study (Mutazione & Later Alligator)

329

"GDC" 2020 Special

330

"When in doubt, call it Gan Ainm." Naming Things; Rhythm Games

331

"If you're feeling saucy..." Day-One Patches; Crunch

332

"GDC Auxli- Aux- Alternative!" Nice Games Bulletin

333

"We are making progress toward that, then." What We Did On Our Winter Break (2019-20)

334

Nice Games Jam: "Buttons and Triggers and Sticks, Oh My!" [Nice Replay]

335

"It's Black History Month, y'all!" Audio Basics; Representation in Games [Nice Replay]

336

Nice Games Jam: "Ants of Destiny: Morsels of the Queen" [Nice Replay]

337

Developer/Publisher Relations (with August Brown) [Nice Replay]

338

"Steal this episode." Writing for Games; Intellectual Property and the Public Domain [Nice Replay]

339

Nostalgia and the Lo-fi Aesthetic (with Marina Kittaka) [Nice Replay]

340

"100 times nice." 100th Episode Special [Nice Replay]

341

"Somebody's first episode." Language of Games; Sequels [Nice Replay]

342

Nicest of 2019

343

Evil Games Club 4!

344

"Calendar math!" Calendar Math (Production Schedules); Calendar Math (Real Time in Games)

345

"Space ferrets lift off!" Widget Satchel Special

346

Nice Games Jam: "Reravel: A Backwards Storytelling Game"

347

"All your maps are belong to us." Localization; Navigation; Dale’s Additional Travel Tips

348

Agile Development (with Eric Johnson)

349

"Abstracted to the point of silliness." Finding Fidelity; Taking Feedback

350

"She also cheats a lot." Multi-Generational Gaming; Noble Failures

351

"Casper the Not-So-Friendly Goose." Nice Games Bulletin

352

"I don't always want to do that." Holistic Game Design; Work/Life Balance

353

Board Game Design (with David R. Megarry)

354

Nice Games Jam: "Buttons and Triggers and Sticks, Oh My!"

355

"Intentionally random." XOXO Festival; Randomization

356

"In situ." Rumble; Making Games for Spaces

357

"There's loot in your DNA!" Nice Games Bulletin

358

User Interfaces (with Jajeev Nithiananda)

359

"Explosions!" Power Fantasies; Game Trailers

360

Nice Games Jam: "Ants of Destiny: Morsels of the Queen"

361

"Space ferret seeks PR support." Game Libraries; Marketing 001

362

Nostalgia and the Lo-fi Aesthetic (with Marina Kittaka)

363

"We’re criming you!" Stealth Games; Motion Controls

364

"Who approved these topics?" Designing Horror Games; Designing Sports Games

365

Vampires! Nice Games Bulletin

366

Running An Indie Studio (with Matt Gravelle)

367

"E for Everybody!" Patches and Add-on Content; International Age Ratings Systems

368

E3 2019 Special

369

Nice Games Jam: "Rules"

370

“That wasn’t the angle I was going for.” Extra Modes; Unit Testing

371

Narrative Design (with Beth Korth)

372

“A secret room with secret stuff!” Game Length; Saving and Loading Systems

373

“Once more with feeling!” Scoring Systems; Lives and Continues

374

“It’s time for Gex.” Nice Games Bulletin

375

Nice Games Jam: "Blob Ball"

376

“When two colors of paint really love each other…” Video Game Events; Color Theory

377

“Three-headed monster.” Resource Management in Games; Boss Battles

378

“I had a tiny violin around here somewhere…” Nice Games Bulletin

379

"Does this game mechanic spark joy?" Team Building; Game Identities

380

GDC 2019 Special

381

"I definitely thought of that ahead of time." Localization Systems; Accessibility

382

Developer/Publisher Relations (with August Brown)

383

"Let Reggie get back to work." Fanbases; Game Design Balance

384

"It's Black History Month, y'all!" Audio Basics; Representation in Games

385

"But other developers made it." Nice Games Bulletin

386

Nice Games Jam: "The Blizzard of Whatever Year That Was"

387

"Steal this episode." Writing for Games; Intellectual Property and the Public Domain

388

What We Did On Our Winter Break (2018-19)

389

Nicest of 2018

390

"Right the dang now." Scope Creep; eSports [Nice Replay]

391

Nice Games Jam: "Pass them Laughs (Haha!)" [Nice Replay]

392

"I have so much feelings..." Loot Systems; Loot Boxes [Nice Replay]

393

"We are artists and we should be artists." Demoing and Playtesting; Project Management; Messages and Meanings [Nice Replay]

394

"You can see the cabbage in it." Video Game Immersion; Main Menus and First Impressions [Nice Replay]

395

The Gaming Press (with Ben Hanson) [Nice Replay]

396

"Try it once." Watching Games; Narrative in Games; Board Games [Nice Replay]

397

"Will you be the best with me?" Gaming Mastery; Strategy Guides and Wikis; Designing Party Games [Nice Replay]

398

"How would I know that?" Optimization; Pokémon

399

"Game workers unite!" Game Dev as a Day Job; Unions

400

Self-education, et al. (with Freya Holmer)

401

VR Workflows (with Krista McCullough)

402

"All that and a bag of chips." 90s Consoles; Video Game Soundtracks

403

Code Comment: "Adjacency"

404

"They don't call it 'full.'" Space Exploration games; Gaming Habits

405

Nice Games Jam: "Ha-Ha!"

406

"Safety gone!" Hub Worlds and Safe Houses; Environmental Storytelling

407

"Put it in a WordSpace!" Modding; Self-publishing Must-haves

408

Code Comment: "Verdant Skies"

409

"Don’t start with me." Pitching to Consoles; Turn-Based RPGs

410

"100 times nice." 100th Episode Special

411

Code Comment: "Fingeance"

412

"I like naps." Developing Ideas; Game Dev Success

413

Virtual Reality (with Andrew Fladeboe)

414

"But WE know what we're talking about." Level Design; HUDs

415

Code Comment: "Metro Nexus"

416

"Somebody's first episode." Language of Games; Sequels

417

Visual Novels (with Gloria Kim and Lane Davis)

418

"Who are you wearing? Nintendo." Roguelikes; Crowdfunding

419

Code Comment: "Widget Satchel"

420

"Press A to jump." Code Libraries; Tutorials

421

"A mean secret that stays in this room." Media Relations; Star Trek Games

422

The Gaming Press (with Ben Hanson)

423

Code Comment: "HoverboardVR"

424

"Not for me I hate them." Platformers; Player Agency

425

Workflows (with Aubrey Jane Scott)

426

"We should go outside!" Making a Demo; Physical Games

427

Code Comment: "Claw Breaker"

428

"This is why I subscribe." Nostalgia; PC Games Market

429

"A thousand monies." "Bad" Game Design; Character Design

430

GDC 2018 Special

431

Nice Plays: "Everything" (2017)

432

Nice Plays: "Slime Rancher" (2017)

433

"That gets real meta, real fast." Research for Games; Gamedev Philosophies

434

"Smart lazy." Game Programming; Work Spaces

435

Learning Through Games (with Ellen Burns-Johnson)

436

Nice Plays: "Verdant Skies" (2018)

437

Nice Plays: "Newt One" (2018)

438

"Idea! Idea! Idea! Idea!" Achievements; Puzzle Design

439

"Martha's philosophy on life." Merch; Starting a Game

440

Global Game Jam 2018 Special

441

Nice Plays: Lethal League (2014)

442

Nice Plays: Nioh (2017)

443

"Videogame turducken." Steam; Games in Games

444

Character Dialogue (with Felix Foster)

445

Nicest of 2017

446

"I have so much feelings..." Loot Systems; Loot Boxes

447

Nice Plays: Ludum Dare 40 games (2017)

448

Releasing a Game (with Ben Burnes)

449

"Schrödinger’s Animal Crossing." Influences; Repetition

450

Nice Plays: Borderlands 2 (2012)

451

Nice Plays: Inflatality (2017)

452

"Shaniqua Shepard sounds cool." Fighting Games; Character Roleplaying

453

"This misinformation vortex." One year of Nice Games Club! Imposter Syndrome (revisited); Conferences / Gaming Events (revisited); VR Development (revisited); Prototyping (revisited); Messages and Meanings (revisited); Strategy Guides (revisited); The Fu

454

Puzzle/Escape Rooms (with Art Allen)

455

Nice Plays: Color Jumper (2017)

456

Nice Plays: Super Mario Bros. 2 [Japan] (1986)

457

"Boo!" Upcoming Games; Release Dates; Win Conditions

458

Preserving the Dreamcast (with Ben Franks)

459

Nice Plays: Thirty Flights of Loving (2012)

460

Nice Plays: Pajama Sam 2 (1998)

461

"Right the dang now." Scope Creep; eSports

462

"I do business." DLC and Expansions; Genre in Games

463

Evil Games Club 2!

464

Playtesting (with Dale LaCroix)

465

"Qapla'!" Intro to Linguistics for Game Developers; Making Your Own Tools

466

Nice Plays: Boor (2017)

467

Nice Plays: Solomon's Key (1987)

468

"You can see the cabbage in it." Video Game Immersion; Main Menus and First Impressions

469

"Proper ones and twos." Input Methods and Controls; Coding Syles; Splatoon 2, ur, I mean Shooters

470

Community Managment (with Holly Harrison)

471

Nice Plays: OneShot (2016)

472

"Ugly and hard to use." Your Game’s Website; Game Exhibits and Installations; Losing

473

"Maybe a Zeldo." Enemy AI; Co-op Games; Speedrunning

474

Games User Research, Redux! (with Hannah Murphy)

475

"My computer vapes." Building a PC; Pen and Paper Games

476

Evil Games Club!

477

"We joke here." Future Projects; Steam Direct; Racing Games

478

Games User Research and Analytics (with Nic VanMeerten)

479

"75% sure." Runtimes, SDKs, and APIs; Mobile Games; Difficulty

480

"I am a Juice Journeyman!" Serial Game Design; Changing Your Mind; Starting Your Next Project; Video Game Juice

481

"That makes me retroactively nervous." GlitchCon 2017 Debrief; Game Design Primer; Multitasking in Game Development

482

"The Stevechievement." Version Control; Art Direction; Console vs. PC Development

483

Violence in Games (with Dev Jana)

484

LIVE from GlitchCon 2017 (with Rebekah Saltsman and Adam Saltsman)

485

"I trolled myself." Taxes and Business; Nintendo Switch; Competition

486

GlitchCon 2017 Preview (Hype! Hype! Hype!)

487

Putting on a GlitchCon! (with Alex Chang)

488

"Mutual butt-kicking." Getting Out of a Rut; Bots! Bots! Bots!; Procedural Generation

489

Co-Op Recap: Problematic Games (with Sara Ferret and Ajuawak Kapashesit)

490

"Pick up all the things." Prototyping; Point and Clicks; User Interfaces

491

Games Education (with Reese Valentine)

492

"We are artists and we should be artists." Demoing and Playtesting; Project Management; Messages and Meanings

493

GDC 2017 Special (Part 2)

494

GDC 2017 Special (Part 1)

495

GDC 2017 Preview

496

Co-op Recap: Transmedia (with Felix Foster and Lane Davis)

497

Solo Development (with Will Tice)

498

"Can I tweet about this?" Glitch’s Immersion Program; Work/Life Balance; Tools of the Trade

499

Extracurricular Activities (with Ryan Foss)

500

"Try it once." Watching Games; Narrative in Games; Board Games

501

"Will you be the best with me?" Gaming Mastery; Strategy Guides and Wikis; Designing Party Games

502

Music for Indie Games (with Troy Strand)

503

Nicest of 2016

504

Co-op Recap: Interactive Fiction (with Adia Alderson)

505

"Bananas, from here to eternity." Bugs!; Game Jams!; Developer Art!

506

Resources for Game Makers (with Evva Kraikul)

507

"It's against the law to stop." Westworld as a Video Game; Crafting Systems; Designing Games for Non-Gamers

508

Steam Greenlight (with Beth Korth and Andy Korth)

509

"We in this." Impostor Syndrome; Gaming Events; VR Development