All Episodes
Nice Games Club - a gamedev podcast! — 509 episodes
Sega Consoles
Vehicle Design (with Kris Roberts)
"I need less squidgy." Part-time Work; Hint
Dark Patterns (with Sam Liberty)
Working with Voice Actors (with Yuri Lowenthal)
Interactive Fiction Communities (with Andrew Plotkin)
"Look who's old now!" Exhibiting Your Game; Design Investigations
Healthy Criticism (with August Brown)
"He's scientific methoding you." Characterization Through Mechanics; Tutorials vs. Instructions
"That's fixin’ to get ready." 3D Lighting; Menus vs Parkour
GDC 2026 Special (Part 2)
GDC 2026 Special (Part 1)
"First Person Schlorper" Cozy Games; Fast Travel
Nice Games Jam: "Evil Games Jam 2: Cat Comms"
Tabletop Special
"We need more train service in this country." What We Did On Our Winter Break (2025-26)
Reinventing GDC (with Mark DeLoura) [Nice Replay]
"I’m intrigued by big door." Emotional Effects of Music; A New Foe Has Appeared! [Nice Replay]
Nice Games Jam: "Dinosaurs of North Dakota" [Nice Replay]
Nice Thinking: "Fishing Minigame Collection" [Nice Replay]
3D Workflows for Indie Devs (with Freya Holmér) [Nice Replay]
"The things that create the geometry." What Happened With Future Club; Design Surface Area [Nice Replay]
Nice Games Jam: "Time Traveler Estate Sale" [Nice Replay]
Video Game IP Law (with Haley MacLeon) [Nice Replay]
"Half trash compactor, half empty." Composting; Overdesigning [Nice Replay]
Digital Escape Rooms (with Lydia Symchych) [Nice Replay]
Nicest of 2025
“Well, what do you art?” Lydia is an Artist; Platforms and Ecosystems
"Argue with me, I guess." Interactivity vs. Play; Fail States in Art
Reinventing GDC (with Mark DeLoura)
"I saw a Beatle." Being Honest With Your Work; The Critical Eye
Nice Games Jam: "Grog"
"That's an interesting example." Naming Files; Unity Security Vulnerability (2025)
Nice Thinking: "Noble Tools"
"This is the earliest we’ve been this unhinged." Health; Developing for Speed Runners
Creative Peer Communities (with Sam Baeseman)
Nice Thinking: "Ladder Game"
Nice Games Jam: "I’m Holding It for a Friend"
"Ain’t nothin’ left." Role-playing; To Rebuild or Not to Rebuild
Serious Play Conference 2025
"There's little guys in my screen." Video Content; Use the Dang Potion!
Nice Thinking: "Fishing Minigame Collection"
"Okay, I need to learn buttons." microStudio; Min-Maxing
Concept Art Workflows (with Laura Onderwater)
Nice Games Jam: "Repair-ent"
Revisiting Your Games (with Andy Korth)
"From apocrypha or experience." 400th Episode Special
"Half trash compactor, half empty." Composting; Overdesigning
Nice Thinking: "Untitled Memory Mechanic"
"Everyone hates Jira." QA Workflows; Designing Discovery
3D Workflows for Indie Devs (with Freya Holmér)
Nice Games Jam: "Head in the Clouds"
"It's about trust." Save Systems; Keeping Secrets
"I’m intrigued by big door." Emotional Effects of Music; A New Foe Has Appeared!
Video Game History (with Adrian Sandoval)
"The things that create the geometry." What Happened With Future Club; Design Surface Area
Mental Health and Discrimination (with Ashley Phipps)
"This is an impossible challenge." Friction by Design; Diversity in Scoring
Video Game IP Law (with Haley MacLeon)
"Our sense of epoch." Let's Plays; Responsive Game Design
Nice Games Jam: "The Intergalactic Dining Consortium"
"You shouldn't pet the wolf." The art of Saying No; Tiny Interactions
Nice Games Jam: "Time Traveler Estate Sale"
"Nice Games Club cannot solve all of your problems." Begging for Money; Quality of Life
Nice Thinking: "Nice Games Alliance Workshops"
"A Paragraph Signing" Incremental Learning ; Making Science Fiction Worlds
Nice Games Jam: "Dinosaurs of North Dakota"
"More Ellen in the future." What We Did On Our Winter Break (2024-25)
Puzzle Systems (with Arvi "Hempuli" Teikari) [Nice Replay]
“That’s way too many pawns.” Communicating Difficulty; Remixed Play Modes [Nice Replay]
Optimization (with Jarryd Huntley) [Nice Replay]
Nice Thinking: "Dialogue Through Goals" [Nice Replay]
"The lensing effect of the window." Theming vs. Aesthetics; Parries [Nice Replay]
Tutorialization with Puzzles (with Luke Spierewka) [Nice Replay]
"A slow meat computer" King Making; Thinky Bits (Off-Screen Gameplay) [Nice Replay]
Nice Games Jam: "Eddies" [Nice Replay]
The Intersection of Puzzle and Story (with Ron Gilbert) [Nice Replay]
"The super-powerful beam or whatever." Code Libraries; Game Overs [Nice Replay]
Nicest of 2024
Serialization (with Joanna May)
Nice Games Jam: "Space Mall Mystery VHS Game"
Digital Escape Rooms (with Lydia Symchych)
Nice Thinking: "Iterative Game Jam"
Puzzle Systems (with Arvi "Hempuli" Teikari)
Nice Games Jam: "Soapbox Derby OF TIME"
Tutorialization with Puzzles (with Luke Spierewka)
"Please go vote." Runtime Asset Management; Double Jump vs. Dash
Combat Design (with Timothy Staton-Davis)
“That’s way too many pawns.” Communicating Difficulty; Remixed Play Modes
"Numbers go up." Scoring 101; Turning off the Gamedev Brain
Optimization (with Jarryd Huntley)
"It's hard how my mind works." Audio Middleware; Psychic Distance
Nice Thinking: "Player Personas"
The Duluth Basement Session
"Apply your context, thusly." Instructions; Cynicism
"The lensing effect of the window." Theming vs. Aesthetics; Parries
Accessibility (with Dave McKee)
"Imagine it's running on a potato." Targeting Multiple Platforms; Spirit Island Spirits
Physics 101 (with Scott Lembcke)
"Gentlemen, is this where the fisticuffs occur?" Familiarity; Pacing Mechanics
Nice Games Jam: "The Bike Boom"
"Ellen's going to be so mad!" Creative Direction; Time Management
The Intersection of Puzzle and Story (with Ron Gilbert)
"The super-powerful beam or whatever." Code Libraries; Game Overs
Game Production (with Ryan Adams)
"One thing cannot hold all the passion I have." Pivoting; Working on Multiple Projects
Creative Process & Workflow for Music (with Kobe Anthony (aka MEMODEMO))
Nice Thinking: "Dialogue Through Goals"
Your game has a message... did you write it?
"A slow meat computer" King Making; Thinky Bits (Off-Screen Gameplay)
Work Cultures (with Chris Bergman)
"Everything is everything." South by Southwest 2024; Player Friction
GameMaker (with Seth Fulkerson)
Visual Worldbuilding (with Laura Onderwater)
GDC 2024 Special (Part 3) (with Alyssa Walles and Audi Sorlie)
GDC 2024 Special (Part 2)
GDC 2024 Special (Part 1)
"Things just happen, somewhere." Partnering Up; Control Flow
Nice Games Jam: "Eddies"
"Hundreds of questions like that." What We Did On Our Winter Break (2023-24)
Getting Things Going (with Rick Stemm) [Nice Replay]
"Metroid is very serious." Secrets & Easter Eggs; Player Trust [Nice Replay]
Nice Games Jam: "Pothole Run" [Nice Replay]
"One size bigger and red." CSS; Skill Trees [Nice Replay]
"Shiny rocks get me every time." Branding & Iconography; The Ethics of Engagement [Nice Replay]
Nice Games Jam: "Cat Time" [Nice Replay]
Much Ado About Unity (with Freya Holmér) [Nice Replay]
"Today’s the day that I screw things up." Pre-production; Idle Games [Nice Replay]
The Logistics of Moving On (with Zach Barth) [Nice Replay]
Cheating (omnibus edition)
Nicest of 2023
Creative Career Paths (with Will Bredbeck)
Nice Games Jam: "The Loft"
"Am I making a joke?" Debug Functionality; Polish
Scoping for Your Project (with John Donkin and Rob Donkin)
Game-based Learning (with Jennifer Javornik)
Serious Play Conference 2023
Megagames (with Trenton Greyoak)
"Smarter, more evolved." Polymorphism; Save Scumming
Horror Games 201 (with multiple guests)
"The opposing metric of jank." Composition over Inheritance; Elegance
Horror Games 101 (with multiple guests)
"Sweet, sweet Toronto sounds." Completionism; Educating Intuition
Much Ado About Unity (with Freya Holmér)
Working on a Bigger Team (with Julia Keren-Detar)
Nice Games Jam: "Cat Time"
"Stephen, explain this." Grind; Emphasizing Uniqueness
Getting Things Going (with Rick Stemm)
"Sad or fascinating?" Cheating, Part 3; Putting the Real World in Games
Leadership (with Frani Esquenazi)
Cheating, Part 2
Writing for Games (with Anna C Webster)
"Salt, in everything?" Player Motivations; Copying Others
Postmortem: "An Outcry" (with Quinn K)
"Ask your friends." Finding Help; Companion Characters
The State of "Dogpile!"
"What's a little grand larceny?" Licensing; Cheating, Part 1
Nice Thinking: "The Nice Board Game Industrial Complex, a Nice Games Club Skunkworks Project"
"You've probably seen them in Zelda." Lessons from Tears of the Kingdom; Fall Damage
Unreal Engine for Indies (with Zack Gilbertson)
Nice Games Jam: "Chaos Canyon"
Wandering into Game Development (with Jamaal Sawyer-Dymski and Greg Borreson)
"Play thrice, and make thrice." Stephen's "Rule of Threes"; The Psychology of Animation
The Taxonomy of Horse Games (with Alice Ruppert)
"I love it when you kinda agree." Endings; Lusory Attitude
Nice Games Jam: "Pothole Run"
"One size bigger and red." CSS; Skill Trees
Tiny Horrors (with Rosalie Vile)
GDC 2023 Special
Postmortem: "C.A.R.L." (with Andrew Kenady)
"Metroid is very serious." Secrets & Easter Eggs; Player Trust
Nice Thinking: "Pizza Land"
"Layers and layers of hair." Visual Composition; Minigames
The Logistics of Moving On (with Zach Barth)
Nicest of 2022
"Leveling out the table." What We Did On Our Winter Break (2022-23)
"Insert interesting car here." Verisimilitude; Indie Game Credits [Nice Replay]
Nice Thinking: "Neurodiversity in Gamedev (with Adam Clewes-Boyne)" [Nice Replay]
"Maximum Whooo!" Learning to Use Tools; Co-Op Games [Nice Replay]
The State of VR in 2022 (with Andrew Eiche) [Nice Replay]
Nice Games Jam: "StorySlide (with Osama Dorias)" [Nice Replay]
Visual Coding (with Alina Matson) [Nice Replay]
Designing like a Dungeon Master (with Katrina Ostrander and Jon Kiehne) [Nice Replay]
"No referees?!" Curling; Off-Ramps [Nice Replay]
Characterization in Pet Management Games (with Sarah Yu and Beth)
"You lost all your dragons." Save Data; Interdisciplinary Communication
"Time is just a search bar away."
Fusing Genres (with Millie Walker)
"I realize you were making a more point thing?" Cameras; Bug Tracking and Triage
Nice Thinking: "Revisiting Rhythm Rumble"
"Shiny rocks get me every time." Branding & Iconography; The Ethics of Engagement
Physical Releases for Indies (with Ryan Brown)
"Today’s the day that I screw things up." Pre-production; Idle Games
Nice Games Jam: "StorySlide (with Osama Dorias)"
"Two bits of goop." Keeping a Game Design Journal; Bringing Other Media into Games
Designing a Spiritual Successor (with Dmitry Samartsev, aka Special Bread)
"Insert interesting car here." Verisimilitude; Indie Game Credits
Postmortem: "Scrapeboard" (with Frank DeMarco and Blake Andrews)
"Always be the banker." Broken games; Support Systems
Nice Games Jam: "Dogpile! (part 2)"
"I’m not coding your game, y’all figure that out." GameMaker for Unity Devs; Inspiration from Behavioral Economics
The State of VR in 2022 (with Andrew Eiche)
Nice Games Jam: "Dogpile!"
Nice Thinking: "Neurodiversity in Gamedev (with Adam Clewes-Boyne)"
"Killed the flightmaster, killed the griffin..." Maintaining an Open-Source Project; Should we design for Killers?
Level and Interaction Design (with Nina Marotta)
"No referees?!" Curling; Off-Ramps
Gamedev in Peru (with Daniela Gamarra)
"That’s not a friendship!" Parasocial Relationships; Narrative Pacing
Nice Thinking: "A Local Indies Tournament"
Teaching Gamedev to Young People, Again! (with Chris Totten)
Teaching Gamedev to Young People (with Truman Simpson)
"Start fresh, in a certain way." Diagramming Gameplay Loops; Art Direction
Machine Learning (with Anna-Lena Pontet and Luzia Hüttenmoser)
Postmortem: "LxJamathon" (with Mark Hamilton and Ellen Burns-Johnson)
Nice Games Jam: "Blame the Cat! (with Monica Fan)"
Postmortem: "Infernax" (with Hunter Bond and Mike Ducarme)
GDC 2022 Special (Part 2)
Work Weeks (with August Brown)
Nice Thinking: "Games With Your Dogs"
GDC 2022 Special (Part 1)
"Source code is viewable." Building Assets and Plugins; Ink Engine
Visual Coding (with Alina Matson)
“Done enough.” Milestone Builds; Wikis and Guides
Game Dev London does Nice Games Jam
"I got all the moons." Games You Get for Free; Joy vs. Fun
"Additional things and stuff." What We Did On Our Winter Break (2021-22)
Nice Thinking: "Sledgehammer Bride" [Nice Replay]
Building Blocks of Design (with Osama Dorias) [Nice Replay]
Nice Thinking: "The New Clubhouse" [Nice Replay]
"To whom it may concern." Ethical Consumption; Grind [Nice Replay]
Nice Games Jam: "Glom" [Nice Replay]
“My face is over here.” Special In-Person Special [Nice Replay]
Therapeutic Games (with Adam Davis) [Nice Replay]
"They wouldn't fully respawn." Fingeance Postmortem [Nice Replay]
Nicest of 2021
Designing like a Dungeon Master (with Katrina Ostrander and Jon Kiehne)
"Gamedev is jazz." Player Count; Hidden Information
"Maximum Whooo!" Learning to Use Tools; Co-Op Games
“The different beams I can do.” Power-ups; Franchises
Early Access (with Sami Sati and Erick Sati)
"..." Debugging; Silent Protagonists
Nice Thinking: "Sledgehammer Bride"
"Oh is that Rugrats?" Relaxing Games; Commitment
"Just-In-Time Compiler." Deluxe Editions; Illusions of Choice
"The drama of the reveal." Prototypes; Game Shows
"Forged by that experience." Frustration; Meetings
"Godot! God-ot? Godot." Learning a Game Engine; Guns
Nice Thinking: "The New Clubhouse"
Star Trek games (from Enterprising Individuals)
Nice Games Jam: "Ƈɧɇᵴʂ 2⁴ (Live at 2D Con 2021)"
Pitching Tabletop Games (with Peter Yang)
Designing for VR (with Dana Ware)
"The random bobblehead." Bonus Content; Giving Talks
Nice Thinking: "Giblet the Trash Can"
GDC 2021 Special
"The Corrupt Goo." Gamepads; Nature in Games
Nice Games Jam: "Palace of Versailles"
"To whom it may concern." Ethical Consumption; Grind
"So, you made a game engine?"
Co-op Studios (with Reese Valentine and Mackenzie Denker)
"The anitidote to hype." Storytelling; Exploits
“My face is over here.” Special In-Person Special
Therapeutic Games (with Adam Davis)
"Kids like cubes these days." Novelty; Intuition
Open Source Software (with Mark Mandel)
Gameful UX (with Allan Rust)
"They wouldn't fully respawn." Fingeance Postmortem
Nice Games Jam: "Evil Games Jam: Casino Go Fish"
Evil Games Club 6!
"Brainy. Not academic." Ellen's PC Build - The Journey Begins; Press Reset by Jason Schreier
Building Blocks of Design (with Osama Dorias)
Nice Games Jam: "Glom"
"Go pound a Monster." Your Internal Battery; Finding Your Artistic Voice
"All of this mess that I'm throwing at you." Fonts; Jank
"It’s March tomorrow." What We Did On Our Winter Break (2020-21)
Nice Games Jam: "Roboston! (Live at 2D Con 2020)" [Nice Replay]
"Empty the bucket." Burnout; Asynchronous and Asymmetric Gameplay [Nice Replay]
"Stephen, his arms wide!" Redundancy; Arcades [Nice Replay]
Gamedev in the Philippines (with Ryan Sumo) [Nice Replay]
Nice Games Jam: "Dark Star" [Nice Replay]
Mental Health (with Alanna Linayre) [Nice Replay]
Nice Games Jam: "Anarchitects!" [Nice Replay]
"I will not threaten you with a noogie." Serious Play Conference 2020; Working with Family [Nice Replay]
Agile Development (with Eric Johnson) [Nice Replay]
"Kapow?" Fun in Games; Porting Your Game [Nice Replay]
Nicest of 2020
"Mindworm husbandry." 4X Games; Actionable Gamification by Yu-kai Chou
Families in Games (with Beth Korth and Andy Korth)
Tips for Designing Games for Learning
Business Speak (with Tiffany Otto)
"Not like Beauty and the Beast." Fail States; Worldbuilding
200th Episode Special: Bonus Content
"A Spark Plug." 200th Episode Special
"Random hilarious nonsense." Games for Young Children; Comedy in Games
Gamedev in Kenya)
Nice Games Jam: "Roboston! (part 2)"
Game Audio Tools and Workflows (with Chel Wong)
"Human, play Dom-jot?" Games in Other Media; Online Play
Impostor Syndrome (with Heather Gartner)
Media Influences (with Xalavier Nelson Jr.)
Nice Games Jam: "Roboston! (Live at 2D Con 2020)"
"Claps in the chat." Online Events; Documentation
Programming VR Games (with Jonathan Jennings)
Last-minute promo: We're LIVE tonight on Twitch!
Evil Games Club 5!
Indiedev During the Pandemic (with Glen Henry)
"A way to farm notions." Prototyping; Design Pillars
Mental Health (with Alanna Linayre)
"Empty the bucket." Burnout; Asynchronous and Asymmetric Gameplay
Community Development (with Christine Marten)
Level Editors (with Charles McGregor)
"I will not threaten you with a noogie." Serious Play Conference 2020; Working with Family
Nice Games Jam: "Dark Star"
"I’m ashamed, but also so proud." NDAs; Replayability
Nice Games Jam: "Anarchitects!"
"A place where people live." Animation; Establishing a Sense of Place
"How Quality Is It?" Leadership; Pricing
Gamedev in the Philippines (with Ryan Sumo)
"Kapow?" Fun in Games; Porting Your Game
"Balance all those prices." Economies; Ergonomics
Building Substance (with Sébastien Deguy and Jérémie Noguer)
"Click here for fleet operations." Nice Games Bulletin
"Martha, Martha, Martha!" Ending Projects; Starting Projects
"Stephen, his arms wide!" Redundancy; Arcades
Nice Games Jam: "5-4-7-3"
"The new normal." Working From Home; Games to Play While Social Distancing
"Please cheat, I don't care." Unlocks; Case Study (Mutazione & Later Alligator)
"GDC" 2020 Special
"When in doubt, call it Gan Ainm." Naming Things; Rhythm Games
"If you're feeling saucy..." Day-One Patches; Crunch
"GDC Auxli- Aux- Alternative!" Nice Games Bulletin
"We are making progress toward that, then." What We Did On Our Winter Break (2019-20)
Nice Games Jam: "Buttons and Triggers and Sticks, Oh My!" [Nice Replay]
"It's Black History Month, y'all!" Audio Basics; Representation in Games [Nice Replay]
Nice Games Jam: "Ants of Destiny: Morsels of the Queen" [Nice Replay]
Developer/Publisher Relations (with August Brown) [Nice Replay]
"Steal this episode." Writing for Games; Intellectual Property and the Public Domain [Nice Replay]
Nostalgia and the Lo-fi Aesthetic (with Marina Kittaka) [Nice Replay]
"100 times nice." 100th Episode Special [Nice Replay]
"Somebody's first episode." Language of Games; Sequels [Nice Replay]
Nicest of 2019
Evil Games Club 4!
"Calendar math!" Calendar Math (Production Schedules); Calendar Math (Real Time in Games)
"Space ferrets lift off!" Widget Satchel Special
Nice Games Jam: "Reravel: A Backwards Storytelling Game"
"All your maps are belong to us." Localization; Navigation; Dale’s Additional Travel Tips
Agile Development (with Eric Johnson)
"Abstracted to the point of silliness." Finding Fidelity; Taking Feedback
"She also cheats a lot." Multi-Generational Gaming; Noble Failures
"Casper the Not-So-Friendly Goose." Nice Games Bulletin
"I don't always want to do that." Holistic Game Design; Work/Life Balance
Board Game Design (with David R. Megarry)
Nice Games Jam: "Buttons and Triggers and Sticks, Oh My!"
"Intentionally random." XOXO Festival; Randomization
"In situ." Rumble; Making Games for Spaces
"There's loot in your DNA!" Nice Games Bulletin
User Interfaces (with Jajeev Nithiananda)
"Explosions!" Power Fantasies; Game Trailers
Nice Games Jam: "Ants of Destiny: Morsels of the Queen"
"Space ferret seeks PR support." Game Libraries; Marketing 001
Nostalgia and the Lo-fi Aesthetic (with Marina Kittaka)
"We’re criming you!" Stealth Games; Motion Controls
"Who approved these topics?" Designing Horror Games; Designing Sports Games
Vampires! Nice Games Bulletin
Running An Indie Studio (with Matt Gravelle)
"E for Everybody!" Patches and Add-on Content; International Age Ratings Systems
E3 2019 Special
Nice Games Jam: "Rules"
“That wasn’t the angle I was going for.” Extra Modes; Unit Testing
Narrative Design (with Beth Korth)
“A secret room with secret stuff!” Game Length; Saving and Loading Systems
“Once more with feeling!” Scoring Systems; Lives and Continues
“It’s time for Gex.” Nice Games Bulletin
Nice Games Jam: "Blob Ball"
“When two colors of paint really love each other…” Video Game Events; Color Theory
“Three-headed monster.” Resource Management in Games; Boss Battles
“I had a tiny violin around here somewhere…” Nice Games Bulletin
"Does this game mechanic spark joy?" Team Building; Game Identities
GDC 2019 Special
"I definitely thought of that ahead of time." Localization Systems; Accessibility
Developer/Publisher Relations (with August Brown)
"Let Reggie get back to work." Fanbases; Game Design Balance
"It's Black History Month, y'all!" Audio Basics; Representation in Games
"But other developers made it." Nice Games Bulletin
Nice Games Jam: "The Blizzard of Whatever Year That Was"
"Steal this episode." Writing for Games; Intellectual Property and the Public Domain
What We Did On Our Winter Break (2018-19)
Nicest of 2018
"Right the dang now." Scope Creep; eSports [Nice Replay]
Nice Games Jam: "Pass them Laughs (Haha!)" [Nice Replay]
"I have so much feelings..." Loot Systems; Loot Boxes [Nice Replay]
"We are artists and we should be artists." Demoing and Playtesting; Project Management; Messages and Meanings [Nice Replay]
"You can see the cabbage in it." Video Game Immersion; Main Menus and First Impressions [Nice Replay]
The Gaming Press (with Ben Hanson) [Nice Replay]
"Try it once." Watching Games; Narrative in Games; Board Games [Nice Replay]
"Will you be the best with me?" Gaming Mastery; Strategy Guides and Wikis; Designing Party Games [Nice Replay]
"How would I know that?" Optimization; Pokémon
"Game workers unite!" Game Dev as a Day Job; Unions
Self-education, et al. (with Freya Holmer)
VR Workflows (with Krista McCullough)
"All that and a bag of chips." 90s Consoles; Video Game Soundtracks
Code Comment: "Adjacency"
"They don't call it 'full.'" Space Exploration games; Gaming Habits
Nice Games Jam: "Ha-Ha!"
"Safety gone!" Hub Worlds and Safe Houses; Environmental Storytelling
"Put it in a WordSpace!" Modding; Self-publishing Must-haves
Code Comment: "Verdant Skies"
"Don’t start with me." Pitching to Consoles; Turn-Based RPGs
"100 times nice." 100th Episode Special
Code Comment: "Fingeance"
"I like naps." Developing Ideas; Game Dev Success
Virtual Reality (with Andrew Fladeboe)
"But WE know what we're talking about." Level Design; HUDs
Code Comment: "Metro Nexus"
"Somebody's first episode." Language of Games; Sequels
Visual Novels (with Gloria Kim and Lane Davis)
"Who are you wearing? Nintendo." Roguelikes; Crowdfunding
Code Comment: "Widget Satchel"
"Press A to jump." Code Libraries; Tutorials
"A mean secret that stays in this room." Media Relations; Star Trek Games
The Gaming Press (with Ben Hanson)
Code Comment: "HoverboardVR"
"Not for me I hate them." Platformers; Player Agency
Workflows (with Aubrey Jane Scott)
"We should go outside!" Making a Demo; Physical Games
Code Comment: "Claw Breaker"
"This is why I subscribe." Nostalgia; PC Games Market
"A thousand monies." "Bad" Game Design; Character Design
GDC 2018 Special
Nice Plays: "Everything" (2017)
Nice Plays: "Slime Rancher" (2017)
"That gets real meta, real fast." Research for Games; Gamedev Philosophies
"Smart lazy." Game Programming; Work Spaces
Learning Through Games (with Ellen Burns-Johnson)
Nice Plays: "Verdant Skies" (2018)
Nice Plays: "Newt One" (2018)
"Idea! Idea! Idea! Idea!" Achievements; Puzzle Design
"Martha's philosophy on life." Merch; Starting a Game
Global Game Jam 2018 Special
Nice Plays: Lethal League (2014)
Nice Plays: Nioh (2017)
"Videogame turducken." Steam; Games in Games
Character Dialogue (with Felix Foster)
Nicest of 2017
"I have so much feelings..." Loot Systems; Loot Boxes
Nice Plays: Ludum Dare 40 games (2017)
Releasing a Game (with Ben Burnes)
"Schrödinger’s Animal Crossing." Influences; Repetition
Nice Plays: Borderlands 2 (2012)
Nice Plays: Inflatality (2017)
"Shaniqua Shepard sounds cool." Fighting Games; Character Roleplaying
"This misinformation vortex." One year of Nice Games Club! Imposter Syndrome (revisited); Conferences / Gaming Events (revisited); VR Development (revisited); Prototyping (revisited); Messages and Meanings (revisited); Strategy Guides (revisited); The Fu
Puzzle/Escape Rooms (with Art Allen)
Nice Plays: Color Jumper (2017)
Nice Plays: Super Mario Bros. 2 [Japan] (1986)
"Boo!" Upcoming Games; Release Dates; Win Conditions
Preserving the Dreamcast (with Ben Franks)
Nice Plays: Thirty Flights of Loving (2012)
Nice Plays: Pajama Sam 2 (1998)
"Right the dang now." Scope Creep; eSports
"I do business." DLC and Expansions; Genre in Games
Evil Games Club 2!
Playtesting (with Dale LaCroix)
"Qapla'!" Intro to Linguistics for Game Developers; Making Your Own Tools
Nice Plays: Boor (2017)
Nice Plays: Solomon's Key (1987)
"You can see the cabbage in it." Video Game Immersion; Main Menus and First Impressions
"Proper ones and twos." Input Methods and Controls; Coding Syles; Splatoon 2, ur, I mean Shooters
Community Managment (with Holly Harrison)
Nice Plays: OneShot (2016)
"Ugly and hard to use." Your Game’s Website; Game Exhibits and Installations; Losing
"Maybe a Zeldo." Enemy AI; Co-op Games; Speedrunning
Games User Research, Redux! (with Hannah Murphy)
"My computer vapes." Building a PC; Pen and Paper Games
Evil Games Club!
"We joke here." Future Projects; Steam Direct; Racing Games
Games User Research and Analytics (with Nic VanMeerten)
"75% sure." Runtimes, SDKs, and APIs; Mobile Games; Difficulty
"I am a Juice Journeyman!" Serial Game Design; Changing Your Mind; Starting Your Next Project; Video Game Juice
"That makes me retroactively nervous." GlitchCon 2017 Debrief; Game Design Primer; Multitasking in Game Development
"The Stevechievement." Version Control; Art Direction; Console vs. PC Development
Violence in Games (with Dev Jana)
LIVE from GlitchCon 2017 (with Rebekah Saltsman and Adam Saltsman)
"I trolled myself." Taxes and Business; Nintendo Switch; Competition
GlitchCon 2017 Preview (Hype! Hype! Hype!)
Putting on a GlitchCon! (with Alex Chang)
"Mutual butt-kicking." Getting Out of a Rut; Bots! Bots! Bots!; Procedural Generation
Co-Op Recap: Problematic Games (with Sara Ferret and Ajuawak Kapashesit)
"Pick up all the things." Prototyping; Point and Clicks; User Interfaces
Games Education (with Reese Valentine)
"We are artists and we should be artists." Demoing and Playtesting; Project Management; Messages and Meanings
GDC 2017 Special (Part 2)
GDC 2017 Special (Part 1)
GDC 2017 Preview
Co-op Recap: Transmedia (with Felix Foster and Lane Davis)
Solo Development (with Will Tice)
"Can I tweet about this?" Glitch’s Immersion Program; Work/Life Balance; Tools of the Trade
Extracurricular Activities (with Ryan Foss)
"Try it once." Watching Games; Narrative in Games; Board Games
"Will you be the best with me?" Gaming Mastery; Strategy Guides and Wikis; Designing Party Games
Music for Indie Games (with Troy Strand)
Nicest of 2016
Co-op Recap: Interactive Fiction (with Adia Alderson)
"Bananas, from here to eternity." Bugs!; Game Jams!; Developer Art!
Resources for Game Makers (with Evva Kraikul)
"It's against the law to stop." Westworld as a Video Game; Crafting Systems; Designing Games for Non-Gamers
Steam Greenlight (with Beth Korth and Andy Korth)
"We in this." Impostor Syndrome; Gaming Events; VR Development